Jump to content
SSForum.net is back!

Samapico

🜲 Administrator
  • Posts

    7973
  • Joined

  • Last visited

Everything posted by Samapico

  1. Which version are you using? Do you open 2 maps one at a time from the File -> Open menu, or open 2 at the same time with a right-click -> open from Windows Explorer ? Which resolution is your screen? Try making DCME's window smaller before opening them.. .I used to have similar problems and it could have something to do with the amount of memory needed. Also, does your maps have any ASSS regions? If you're using one of the latest betas, activate the Debug mode (help -> debug mode), then in the debug menu, select 'Layer Screenshots' It should create a couple of .bmp files, zip them up and attach here.
  2. I'm not sure, but I think the solution was to set the arguments of the redraw methods as ByVal, because by default they are ByRef, apparently. And some of these methods were changing these arguments to fit to the nearest tile; so the redraw functions that came after that had an offset
  3. Ok, this is mostly done. I managed to avoid using either 'Open' or 'Edit' actions; I just get the default application for .bmp, get the full exe path, and call it like: "C:\Program Files\Paint Shop Pro 7\psp7.exe" "D:\Continuum\DCME\DCME temporary files\tmp687236872.bmp"
  4. I finally was able to fix the !@#$%^&* glitch with the display on the latest beta versions... Not sure what I did exactly, but it works now :/ Please test 3.4.04, and report if you find anything wrong Expect an official release very soon, now that this annoying bug is fixed Also done: -Able to edit image, or edit animation properties directly from the LVZ library. Note that there is still a bug if you try to change the size of the image when editing it. Doing now: -Adding LVZ menu at the top, with useful actions such as align/distribute/repeat object functions Tell me if you think of anything else that could be put in there The repeat function would allow you to tile a large area even if you're too lazy to use the filled rectangle tool Doing next: Maybe try to fix that bug when changing image size
  5. What a terrible game tonight... It's making me a bit depressed
  6. sapiens
  7. New Jersey? You know that Brodeur is out for several months? Kevin Weekes is no world class goalie
  8. The other topic was not about this at all. This is about when you have an application in FULLSCREEN, can you still use the mouse on the other monitor... I think it depends on applications, mostly
  9. Weird, I have a 7300 GT as well, and it only has 2 DVI outputs. My LCD screen only supports VGA though, but the card came with a converter thingy. It wasn't written it was included though, so I ordered one too, so now I got a spare one, I guess. But yeah, I doubt having one on VGA and the other on DVI would be a problem.
  10. ew, lol That would be... bad Fixed
  11. oh, the "I made this for fun" was a bit confusing, then
  12. yeah... though the !@#$%^&*le of that thread was not descriptive much But basically... yep... closed
  13. Download the latest beta off dcme.sscentral.com Editing tiles will pop up MS paint or whatever program is !@#$%^&*ociated with bitmaps on your computer. You can also specify a different program in the preferences.
  14. Did you use a particular tool for the roll? I think there was a Blender script for doing that And what program did you use to make the model itself?
  15. If you can find a crying one not that I can't, just pretty busy now
  16. You can redefine the tile/character !@#$%^&*ociations as you want, if that answers your question. By default, A is mapped to tile 1, and B to tile 2, etc. until Z to tile 26, and perhaps 0 to 9 are defined by default too. But if you go in Edit-> Edit Tiletext Select first row of tiles, hit 'A' ; it will !@#$%^&*ociate tile 1 to A, tile 2 to B, until S to tile 19 (there are 19 tiles on a row) Select second row except first tile (which is the border tile), and hit 'T', it will then !@#$%^&*ociate tile 21 (border tile being #20) to letter T, 22 to U, etc. until Z. You can define series of keys quickly like that. It works for numbers as well. I have no idea if that answered your question though.
  17. rofl, they ran away with the money!
  18. uh, no day off here <_<
  19. 220000
  20. Bots don't require incoming connections though We used to have a similar policy here in uni residences (now they switched us to an actual ISP), incoming connections were blocked, but I could still use bots
  21. though he would have needed to search for 'ss database' or something like that; no mention of eDome in that topic But basically, it's not about the zones giving up, it's that the whole code for gathering the data was lost and we have no way to access the data on SSC biller. But a new scores site is being worked on, as far as I know
  22. My computer fans... !@#$%^&* they're LOUD brb shower
  23. Moving to feedback and support, and closing because 'No' and 'Do it yourself' are the only two correct answers.
  24. Ok, here's a little tricky way to do what it should do for now. If you're using the latest beta: Do what i said above; but it will fill with the single-tile tile. Select the concerned area (or don't if you want it to apply to the whole map) Go in switch/replace tiles Left-select the single-tile in the tileset Right-select the corresponding walltiles set at the bottom of the tileset... The thing is, they don't appear there anymore. So you have to find the right one. This screenshot shows how. Notice that my set is the #5 in my 'Walltiles' panel, so you have to select the 5th tile. The 8th set would be represented by the tile in the very bottom-right corner of the switch-replace dialog. Spoiler! --Click here to view--http://img523.imageshack.us/img523/2128/image1xg2.png
×
×
  • Create New...