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Samapico

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Everything posted by Samapico

  1. Don't fix that; You need full power on subspace, baby! But seriously, it's either your ISP being slower, or Youtube's server(s) being slower
  2. ... What kind of error... Help us here, a screenshot or the full error message. Attach your dcme.log file, I'll be able to see the error in there
  3. Is Canada censored? edit: nope... yay!
  4. Yeah... the speed improvements on the regions came with a high cost in video memory. I posted some test versions in the thread below this one. I think I managed to save up on ASSS regions memory with them, but I had no way to get actual numbers yet, so I don't know if it really works; but it's worth a try. I might have to do something like... draw all the regions; other than the one selected on a single layer, cache the rest on disk, and only overlay that layer with the active region; since the only thing you can change is the selected region. This would significantly reduce memory usage for regions without affecting performance too much Also, I just realized it might be nice if the selected region was drawn on top of the others with its actual color, instead of the MergePaint type drawing mmhmm. Also, just wondering, how much video memory do you have on your computer, Brain? As for the combo box, we can't really change it to a list box, since that control is actually a custom one, with the 'visible' and 'edit' buttons and all... But because of that, we can easily make it show more items too One thing that annoyed me while working with regions in a HS maps is that when you click the list for the drop-down, it doesn't scroll automatically to the selected item. Stay tuned, I'm working on all this... I didn't notice the problem before the release because my 512MB video card can easily handle it; but people with 128MB or less will get blank screens easily
  5. By process explorer, he means the task manager
  6. They told him to contact the Xbox dudes, which didn't make much sense. Contacting the MS product information team makes more sense
  7. Try this version if you're experiencing the 'Cannot create autoredraw image 480' error, or if you get a blank display after loading a certain combination of maps. Please report any change in behavior. There is no magic fix to these issues, and I don't really experience it, because it seems to happen on systems with less video memory (128MB or less) Please tell me how much video memory you have, what kind of maps you were loading, and how many of them. More specifically, how many ASSS regions are there, and are there any LVZ images in it. The number of image definitions and the size of the images matters, not the map objects. If there are BIG lvz images, these issues are more likely to occur. Forgive me if you get weird errors or messages, it's kind of late and I did a lot of debugging and I might have forgot some things... But tell me if you find any such thing
  8. I have logs starting august 2002 how much you pay?
  9. Just took a bit of google magic. ... I KNOW\ thats why i was asking where can i get it for Business... Yeah, 'included' does not mean 'available'
  10. yeah... that one won't be easy By the way, if you get a blank display, it's also the same problem. How much video memory do you have? We'll probably need to make some hardcore resource swapping to disk... like dump all the graphic data of background maps to the disk, and load them only when the map is reactivated. Have no idea how that will work though. ASSS regions take significantly more memory too... I could start by optimizing that. Each region takes a 1024x1024 bitmap in memory, plus one 1024x1024 bitmap where all the regions are drawn on top of each other. I could make it so the bitmap in memory is only, say 400x32 if the region is only defined between (200,10) and (600,42). That would help greatly... and is simpler to do than resource swapping :/ But just to be sure... You don't get the problem if you open 2 maps that have no regions right? If I'm not mistaken, that omega map is from HS and has like 50 regions. So yeah, that one will eat your video memory like gummy bears. mmm... gummy bears...
  11. If you are talking about the 'Picture to map' feature, then as Hate said, this only converts a picture into a black-and-white kind of image, with tiles representing pixels. If you want to include an actual picture in your map, you want to use LVZ's. Choose the LVZ tab just above the tileset, right-click in the empty area, and select Add Image Follow the instructions and it will add the image file in your map. See tutorials on LVZ's in the tech support or development forum for how to make them work in your zone. You can draw with these images just like any tile with tools like pencil and line. As you'll see, these can also be animated. ----------- If you are talking about uploading pics on the forum however... then the bad color is just because the preview shown is resized; click on the ugly-colored pic and it will open it fullsize with the right colors.
  12. Not when it involves lvz images as well, and when you want to do it 200x As for moving regions... yeah... but I'm trying to figure out how that would work... A separate tool? Would it move all the regions in the selected area? Perhaps in the regions tool toolbar, there's already a selection and a magic wand, right... I guess another 'move' tool could be put there and LVZ tutorial... see the 'video tutorials' thread... that is something we will need eventually. Maybe you're not aware though, but just right-click in the LVZ library (that's the LVZ tileset tab), and Add Image; it will create the LVZ file and the image definition for you. It's pretty simple now And about changing the special tiles... You can't change how they look ingame, unlike normal tiles. However, it could be interesting to be able to change how they look in DCME, I guess, if that's what you meant.
  13. *bump*
  14. What do you mean? You have the tileset editor and the tile edit functionChanging a tile's properties is simply impossible That's what it does already Ship size is actually a setting you can change in subgame (warbird:radius, for example), and it's defined in pixels. The collisions of the map tester, however, don't support that yet. The minimap color thing would be useless, since these colors won't show up ingame. That already works for tiles that are adjacent on the tileset. This could be done with some kind of 'Blocks' feature. Like you could define a block consisting of a bunch of tiles and lvz images, define what size it is, and draw with it
  15. 1- Probably close to it 2- What?
  16. oops update again Let's just pretend this never happened
  17. This one is real Tell me if you guys have any problem with the autoupdate The grid default colors were changed, but if you want to see them you'll have to reset your settings to default, or delete your 'settings.dat' file
  18. Fixed that tile numbers thing And 3.4.08 is now available to the masses via autoupdate
  19. oh, true that, forgot to put them back thanks
  20. I think I'll put this release for AutoUpdate tonight or tomorrow; whenever I get some time I think the current build is far more stable than the last "stable release", 3.3.4 Unless I'm mistaken, all the previous features are working at least as well as they did. In most cases, they work better. So yeah... Unless you guys notice something bad and tell me, this will be put up officially tonight. And the whole menu things will be for a next release that will probably include undo-redo for lvz's too
  21. You're not keeping up with the technology, man
  22. It doesn't cost me anything to release quick patches so... why not. Downloads page Quick download Coming next: -Quick fix for the TestMap... just to make it at least as functional as before. Not planning to do the much needed recode in there. Done -Copy paste for LVZ map objects -Stuff in 'Edit' menu related to Selection will be moved in the Selection menu -New 'LVZ' menu will be added, with features such as Align and everything that is already in the menu of the lvz library -Right-click on selection for contextual menu -Right-click on lvz's for contextual menu
  23. Yep. Fixed. For some reason, each map had its own clipboard class... But each of them used global clipboard data... so... yeah it was screwing things up. Modified: D:\Sam\Prog Projects\DCME\trunk\Project1.vbp Modified: D:\Sam\Prog Projects\DCME\trunk\classes\ClipB.cls Modified: D:\Sam\Prog Projects\DCME\trunk\classes\LVZData.cls Modified: D:\Sam\Prog Projects\DCME\trunk\classes\Selection.cls Modified: D:\Sam\Prog Projects\DCME\trunk\classes\TilesetSelections.cls Modified: D:\Sam\Prog Projects\DCME\trunk\forms\frmGeneral.frm Modified: D:\Sam\Prog Projects\DCME\trunk\forms\frmMain.frm Modified: D:\Sam\Prog Projects\DCME\trunk\forms\frmTextToMap.frm Modified: D:\Sam\Prog Projects\DCME\trunk\modules\Constants.bas Modified: D:\Sam\Prog Projects\DCME\trunk\modules\SharedVar.bas Modified: D:\Sam\Prog Projects\DCME\trunk\modules\TileInfo.bas Sending content: D:\Sam\Prog Projects\DCME\trunk\classes\TilesetSelections.cls Sending content: D:\Sam\Prog Projects\DCME\trunk\classes\LVZData.cls Sending content: D:\Sam\Prog Projects\DCME\trunk\classes\Selection.cls Sending content: D:\Sam\Prog Projects\DCME\trunk\forms\frmMain.frm Sending content: D:\Sam\Prog Projects\DCME\trunk\forms\frmTextToMap.frm Sending content: D:\Sam\Prog Projects\DCME\trunk\modules\TileInfo.bas Sending content: D:\Sam\Prog Projects\DCME\trunk\classes\ClipB.cls Sending content: D:\Sam\Prog Projects\DCME\trunk\modules\Constants.bas Sending content: D:\Sam\Prog Projects\DCME\trunk\forms\frmGeneral.frm Sending content: D:\Sam\Prog Projects\DCME\trunk\modules\SharedVar.bas Sending content: D:\Sam\Prog Projects\DCME\trunk\Project1.vbp Completed: At revision: 666
  24. I changed the default grid colors too, I think the whole thing is softer for the eyes It would be relatively easy to make the tile colors at pixel level configurable eventually
  25. What the !@#$%^&*? Did you try redownloading it? Does anyone else have that problem? :/ I just checked and it should not be password protected Maybe try getting WinRAR
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