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Everything posted by Animate Dreams
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That's an easy one. Man juice.
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Then set it up to work with Regions
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I remember watching Deyna and Buffy go on 100:0 sprees through Hyperspace nothing in HS has anything on them
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TIME FOR RULES! Alright, this amazing battle is underway. But you get to be a part of it too! As we all know, Nike is very... open about her personal life, and we all know lots about her. So come up with your hardest(or just favorite) trivia facts about Nike, and ask the questions here in the topic. AceFlyer and I will answer them. If either player does not answer a question, he automatically forfeits the point to his opponent. At any time, either player may tag out to have his partner come in the topic, for emotional support. I grant this rule not to benefit myself, but to benefit AceFlyer, because scarface.nl and I are tru homies, and if he died, I wouldn't be at his funeral, because I'd be in jail for shootin tha dude who killed scar. Even were I to try with all my might to keep scar out, I know that once he found out I was in a battle, he would overcome any obstacle to stand at my side, and to trash talk the !@#$%^&* out of AceFlyer until his face bled. I will allow AceFlyer to have as many supporters as he wishes, because I know that scar and I, backed by a platoon of turtle warriors, can withstand any assault. With that out of the way, it is now time to enter into a journey through the history of HS, filled with old players, trash talking, and of course, Animate Dreams. Let the questions begin!
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!@#$%^&*o, ladies and gentlemen, and prepare yourself for an epic battle of scarface-like proportions. Your very own Animate Dreams will be facing off against the ex-staffer AceFlyer in a battle for the heart of HS's legendary nikegurl637. Why are we facing off in such a manner, you ask? Well, I suppose I have the time to explain. It was an average day in Hyperspace, with Ani trolling pub and browsing ssforum for old scarface.nl topics, when all of the sudden, he was attacked in the most vicious manner: A man of Ani's stature could not stand for such a menacing blow. He had to retaliate. So, for his honor(or maybe just at Nike's behest), he has challenged AceFlyer to a compe!@#$%^&*on, to see who knows more about nikegurl. Watch as the events unfold as Ani, the champion of Hyperspace, faces off against Ace "The Exiled One" Flyer in the fiercest battle HS has seen since THE BEST BASE BATTLE EVER(showcased in like a 4 year old topic or something)!
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This from the person who told me I was a bad person because I say "penis" on continuum, where his kids might come by and watch btw I've got the absolutely ridiculous logs of him trying to defend his logic if anyone is interested
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SCAR IMMA BACKIN U UP
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Since when is Priit heading The Continuum Project? Seriously...
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No, it doesn't. Cable is transmitted analog and therefore, by design, can't have a guide button. You're probably talking about what's known as "digital cable", which is like twice as expensive as cable, which is already more expensive than satellite. Digital cable shouldn't be compared.
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I had both Cable and Satellite for a while, and I have to say, picture quality on satellite went down a bit during a thunderstorm... but cable just plain went out, like, 100%. Satellite was much more reliable. Not to mention satellite has a "Guide" button. Cable was free and I still never used it... it was that bad.
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He'll be remembered probably as a great leader, even though he was portrayed by the American media as being evil and ugly and responsible for Cuba being a !@#$%^&*hole. He really was pretty awesome from what I know about him... but I don't know enough to say he was a solid leader. He could easily have some really bad things that he's done that I've just never heard of. Either way, his image is definitely going to be far more positive in the future than it has been previously.
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If you want to call me a non-developer, that's fine, but S!@#$%^&* is the most well-seasoned developer in this whole topic. What I say I learned through education and studying the development process of video games, but what S!@#$%^&* says comes from experience. His word means more than everyone else in this topic combined. Not only that, I could list countless developers who have stated the same thing. I know I've linked you to Sirlin in the past.
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OH YEAH, GOTTA WATCH MY BODY 'CAUSE I'M NOT JUST ANYBODY
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Rofl... I didn't see anything about Penis, though.
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I think most people, myself included, use "natural" to talk about foods like, apples, and other things that have been proven over thousands of years to promote a healthy life. We have a lot of food in this century that didn't exist last century, and so we honestly don't know the long term effects. That's the appeal of eating "natural" foods - we know from experience that it's healthy, and we don't have to rely on some nutritionist's guesses.
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It may not be an evil plan, it's just a bad one. That it is a bad idea to try and "fix" something in a game just because it isn't quite the way you envisioned it was only one part of my post. The rest was explaining that what was happening wasn't "fixing" at all, and was just making things worse. My point is, "not fitting the developer's original vision" is NOT sufficient reason to change a system. If something broken, then you can fix it. Don't "fix" something that is working fine just because you imagined it in a different way.
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Hey, you're the one that said it. I can't imagine what ELSE it could possibly mean. It's not like there's really anything higher than diamonds, so if you're not the girl to get diamonds, it must mean you're not worth diamonds.
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Tea has as much caffeine as coffee. It's also just as natural. Ground up beans boiled in water, or ground up leaves boiled in water, it's all the same. Don't try to separate the two.... Anyway, X, the reason the cases are being thrown out is because the only times they're able to show anything wrong with aspartame is when mice are given amounts of aspartame equal to like 5x their body weight daily. Aspartame was one of the first sweeteners to come under fire, but it's actually one of the best, medically. Compared to Splenda, for example, which turns into formaldehyde in your stomach. But obviously, anything unnatural is going to have its effect. I'm no organic-foods-only hippie or anything, but I know I feel better after eating freshly-cooked shrip than eating a frozen box of popcorn shrimp, or after eating an orange than drinking orange kool-aid, or anything else like that. So I've started eating what I consider to be a more "natural" diet. I don't go out of my way to buy the products labeled natural or organic, it's usually BS anyway. "Organic Processed/Pasteurized Cheese" or whatever, companies are able to label something organic just because no pesticides were used, or things like that. It doesn't necessarily mean it's actually natural or organic. But I do try to avoid TV dinners, sodas(soda used to be made with nothing less natural than refined sugar, but that's not true anymore), McDonalds, etc. The worst things I eat now are spaghetti and Chick-Fil-A. btw rice is awesome
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I mostly agree, I just cut out your message to save space. Unfortunately, mental disorders are not considered a grey area, and are instead seen as black and white, "if you have this problem, you need this pill". Ritalin is completely unrelated though.... While I'm definitely no expert, I don't believe that these cases were a result of some crazy dude going crazy. I'd much sooner believe that it was a result of a human mind meing messed with chemically, not some natural existing chemical imbalance that just happened. Now, it's easy to criminalize doctors and modern medicine and say they're responsible, but if that's true, what needs to happen? Does that mean ALL medicine for psychological disorders should be cut out? Is it never a good idea? I wouldn't be too surprised if that WERE the case, but... there are so many cases where medication looks to have a positive effect. Should those be cut out too?
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That won't stop btying in base. The current solution to the problem you've tried to present is that someone lances beside a depot, and people one-by-one attach to ammo lance, spam their recharge macro while flying through the depot, then attaching back to base lance. Since pub freqs max out at 20, no one's going to miss two ships, not with as horribly, HORRIBLY designed these bases are. Two men and a dog can defend base 3 against a full pub freq, and that means people are going to have no problem recharging ammo. That said, I find it hard to believe that ammo was impremented to stop base bountying, for two reasons. First off, it was implemented in such a way that it would in no way make bountying in base hard. Second, there is a much, much more obvious solution, were that the goal. My best guess is that someone was like, "hey, we could implement a system where you ran out of ammo", and for some reason, maybe because it seemed more "realistic"(which has NEVER had a positive effect on a game), or just because it was something else to add, it was implemented. Now, for the more obvious solution, if you want buying ammo to mean that someone loses bounty, all you'd have to do is make bounty part of the cost of ammo. It's very simple. Either you charge a pre-set amount of bounty per-reload, or you just reset a player's bounty every time they buy ammo, not have them warp out of a base to reload and hope that they spent enough time in a safe zone that they might lose some indeterminant amount of bounty. If someone were to start with a problem, "I want to reduce a player's bounty after a pre-determined amount of shots", then that's the solution someone would come up with. Not this "I'll implement bounty-loss as a by-product of having to run to the safezone to recharge, unless they find one of the many ways to cir!@#$%^&*vent bounty-loss which I don't want them to do anyway". I don't believe that the ammo system was implemented to solve this problem of "base bountying". What should really be talked about is why you're trying to stop bountying in bases at all. It's a perfectly legitimate and natural extension of having bounty increase the amount of cash you get from kills. Why have bounty increase cash if you don't want players to increase their bounty? Or do you only want them to bounty in center? If that's true, it's simple enough to write a module to just... oh, I don't know, have a player's bounty constantly be reset to 10 while in bases, or when money is given, first check to see that the player is in the center before increasing the amount of cash they're given, or any number of solutions that are all far easier than designing and implementing an entire ammo system. But I don't believe it SHOULD be stopped. Players enjoy trying to bounty in base. It even takes some degree of skill - and the only things reducing the amount of skill it takes, are the poorly designed bases, not the implementation of how bounty affects cash, or the ammo system. If a player finds a spot in a base that is easy to survive in while making kills, and that player successfully survives, that player deserves the extra cash. That was the thinking behind bounty increasing cash in the first place, was it not? So why is it that every time a player finds a way to make cash, or to make kills, or otherwise have fun in Hyperspace, it's immediately branded as an exploit and at the least banned, and at the worst, an entire new module or system is implemented to stop it? The only problem with the ammo system is that it's useless. It doesn't cost enough cash to be consequential, and it doesn't take any skill beyond remembering to use your recharge macro every couple hours. It doesn't add skill to the game, it doesn't add fun, it doesn't fix any existing problems, and it doesn't create any new opportunities. I don't have a problem with the ammo system. I have a problem with the game design theory behind the ammo system. It's part of the idea, "Anything that results that was not part of the developer's original vision is not part of the game and should not be used". This is a horrible idea and one of the pillars of scrubdom, and has no place in game design. It's also part of another idea that is local to Hyperspace, "Anything new and/or innovative is automatically good, and anyone who prefers the old way is simply nostalgic, and there are no other possibilities". For the past, oh, at least 4 years in Hyperspace, any time someone says they liked something better the old way, they are told they are wrong, and that "Nostalgia isn't what it used to be", as proof that the player is wrong. That is by no means a comprehensive list of the problems in HS, but that is what's REALLY wrong with the item system. I'm betting most players haven't thought it through that far, but most of them instantly realized that, all of the sudden, there was something added that does nothing but annoy them, and that's why they don't like it. Adding ammo-less guns, or making ammo less annoying, is only doing just that - making it LESS annoying. Instead of, you know, making it more fun, we're now in damage control mode, with no intent of simply correcting(read: removing) the offender. Seriously, did anyone think this through, even for a second?
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That is what every guy loves to hear. You're not a material girl and that is a great quality. No, she's just not the kind of girl that guys buy diamonds for. What guy buys diamonds for a one night stand?
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Guys, "all but dead" means "very dead". Seriously, how do you guys feel knowing rootbear can read better than you?
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Wow, someone wrote a song about me.
Animate Dreams replied to Animate Dreams's topic in General Discussion
Oh, TheraFlu does a pretty !@#$%^&* good job. -
Wow, someone wrote a song about me.
Animate Dreams replied to Animate Dreams's topic in General Discussion
No, it's specifically referring to the time when I first learned SSBB was delayed. -
I have to say, I'm honored. I mean, I KNEW I was the Most Popular Player in all of SubSpace, but to have a band halfway around the world write a song about me is a new height. It just goes to show, the limits to my fame are probably endless. Still, though. These people don't even speak English, but that didn't stop them from writing a song about me. I gotta say, it's almost humbling.