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XDOOM

Deva Staff
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Everything posted by XDOOM

  1. recycle
  2. I think the starting credits should be closer to 10 million And I Like your idea about only donating to online players.
  3. Even I dont spam about my zone that much
  4. Same, I made deva's settings in 2000/2001 .... barely edited them since ...
  5. I dont think there are settings for the !@#$%^&* thing
  6. I've never seen the actual shields greenable do anything ... you still get damage taken.
  7. I dunnno, i would say yes, only if he kills the player that holds the wild-card
  8. The action graph hasn't been updatedin about 1.5 weeks. My computer is firewalled so much that nobody from the outside can access the database in order for that action graph to keep updated. That will get fixed once death runs the bot. The rest of the stats on the website will also fix.
  9. Good Idea
  10. I like that idea .... But if we change it a little such that it fits in the main arena a bit better with flagging twist: We can split up the flags ... a little bit .. have a captain and 2 co-captains on each team .... each team gets 12 flags 6 for the captain, and 3 each for the co-captains. Only they can carry the flags, and they can not be dropped. The 25th flag would be a random flag any player can get, once they get it it can not be dropped. The only way to win is to get all 25 flags and be in the enemy base. If you team kills an enemy co-captain or captain, the flags are transfered to your captain or co-captain if the captain is already dead. The player who did the killing can receive bonus credits based on the number of flags that were being carried If a player kills the wild-card player that contains the last flag, they get the flag Once a team's captain/co-captain has all 24 flags, and the wild-card player attaches to the capatain/co-captain, then a 5-minute timer starts. Once the timer ends, the team wins the jackpot. Captains start with the new buyable - bubble to help give them a little extra power over the other team.
  11. I think anybody will figure it out ... everybody seems to eventualy figure out that !buy bacon doesn't do anything. Plus if we give it a good description I doubt there would be an issue. I would like to see, instead of a visible bubble, a bar or percentage that shows how much of your bubble is left. It can be placed right beside the ship, under the player's name ... or it could be beside or below the energy bar of the ship.
  12. Urge! Whats up! Come in deva sometime!
  13. I still think this would be a good idea --- Hallowed can you have an option in your module for me to set what a player's starting credits is if they are new to the zone or haven't played in the zone for a period of 7 days or something?
  14. Hallowed I thought of a few modules you forgot Trivia Module - players can win credits if they guess correctly (maybe have this as a buy item, if you buy it, trivia is played for the zone with credit winnings large enough that you could essentially double your money back, thats if you get them right and not other people) Suggest Module - allow players to suggest things for the zone -- this would connect to a database that we could make visible on the website ... also provide area for people to submit things into this database from the website as well. Would be a supplement to the forums. Also --- Take a look at the posts that are NOT locked in the development forums .. these are all ideas that we are still discussing .. if I've given any of them approval add them to the development list .. then lock the topic.
  15. 1. New tileset to really spoof things up instead of using the old-fashioned tiles ... meet ourselves up with other zones. 2. New balling capabilites - each team has a goal instead of the current each team uses same goal format. Goal could be better defenable ... base-like such that you can flag and goal in the same base 3. Bonus credits for dropping flags instead of nueting them (ie drop 24 and neut 1) 4. Preventing the neuting of flags (must be dropped ... if neuted they are returned to center) 5. Increased flag time (I know this has been floated around) 6. Prevent Balls from being picked up through walls
  16. This topic has gone quite stale, does anybody have any ideas for this?
  17. Will do eventually ... PM me your email. I forgot to add something to that topic - Devastation Awards section ... we can have semi-annual award votings for best player, etc. See topic in this forum on that. The Devastation awards section would include past winnters along with a place to vote for the next awards --- needs to be set up such that it is secure (only one vote per person)
  18. I doubt the rabbit is a good idea for the zone, considering its a flagging zone. I'm going to lock this topic, I think we should look into enhancing other portions of the main arena zone to add to the flagging experience ...
  19. XDOOM

    Duel Module

    In Development for ASSS. Topic Locked
  20. Topic Locked. Current in development for the ASSS Server
  21. Maybe a bubble should affect your speed/rotation as well, making your ship more sluggish. Thats another way of evening it up a little bit. It would also be friggen expensive.
  22. XDOOM

    SOS Promotion

    SOS quit, i'm the sole owner again. Topic Closed.
  23. Lol sos Aw !@#$%^&*, I'm member #101 so close to double-digits
  24. Wait, I lied, I have a sleep mode button on my computer ... when I push that button it logs me out, then the screen goes back to normal and I can log in.
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