Jump to content
SSForum.net is back!

Dr Brain

HS Staff
  • Posts

    3480
  • Joined

  • Last visited

Everything posted by Dr Brain

  1. Dr Brain

    reboot

    When have we ever lied about the zone being shut down, exactly? We're having server issues compounded with no free time to fix them.
  2. CLT is what I use to edit the maps. SSME can be made to work, but it's not really worth the effort if you have a decently fast computer. I've never used CLE or DCME (no region support)
  3. Something needs to be done with the shark, and maybe antiwarp is a part of that, but I think it'll need much more.
  4. I don't see any need to change it. I'd want it to default to the last direction, but it seems to do that for the most part anyway.
  5. Thanks guys. I'm now 21. BTW, for those of you that don't already know: I'm engaged as of 2 weeks ago.
  6. We already have different looking ships.
  7. Jump gates do that by design. They're meant to be blockable. Summoner is possible to modify, but I think the problem runs more deeply than just having people summon you out of the FR. The fact that they're on your team as part of the other team is the real problem.
  8. Those of you that think there is nothing new or novel in this game have obviously not played Hyperspace recently
  9. That's pretty funny
  10. Unfortunately, removing brick warping isn't a simple 5 minute kind of job. There are two approaches, neither of which is very appealing. The first is to detect brick warps when they happen (which isn't easy; there's no brickwarp packet to listen for) and then warp the player back to the location (but not the exact location or they'll be warped again). And guess what happens if we guess the wrong spot to put them back at? They're suddenly in the flag room, or past the brick, or all kinds of bad spots. The second is to not allow bricks to be dropped over players. It's entirely possible that this won't stop all brick warps, as a player moving fast with a small amount of lag will be inside the brick by the time he gets the packet. But there's a deeper problem besides that. What do you do about the brick that was never dropped? Do you prize it back to the player? Or do you just have them lose the brick? If you prize it back, then some people will use it to increase their bounty. It's just not a simple thing to solve.
  11. The SSC biller is the only option, but unfortunately, SSC has added procedures that they are too busy to follow through with. We just need to be patient.
  12. Dr Brain

    Fields

    I don't see a need to make them less expensive. They're a status weapon and not meant to be a totally practical one.
  13. If you're sitting for that long in a safe, you should be specced. The theory is that if you're not moving, you're afk. If you're not afk (and could therefore read a timer) just move around and you won't get specced.
  14. They do. I've threatened to ban them if they tell anyone.
  15. Despite the !@#$%^&*urances of one mod, anything lost during the time off the biller is impossible to restore.
  16. I got the ideas for catapulting, folding and hyperspace/gates from Angelm!@#$%^&*, Dune and Babylon 5, respectively.
  17. Here is an important Contiuum bug: In ASSS, the server can send a position packet to a client with that client's playerID so as to change their rotation/velocity/position. It also allows the server to turn off a player's antiwarp. This is a very handy thing to be able to do, as one can imagine. It allows warps without the speed loss of /*warpto. The bug is that once one of these packets has been sent to a client, the client's ship no longer shoots bullets from the proper location on the screen while moving. The effect doesn't seem to be noticable when the ship isn't moving. The bullets appear a short distance in front of the ship. The faster the player moves, the more pronounced this effect becomes. Lag also seems to play a part, though I'm not sure exactly how as I have not done sufficient testing with different ping times. My *guess* is that the packet gets run through the position interpolator and that somehow messes up the drawing from then on. The effect stays with the player until they change arenas.
  18. For an ASSS zone, it does inter-zone communication (chats, PMs, ?find, etc) , squads, and most importantly passwords. For other zones it tracks scores as well.
  19. Loans have been requested before, but I've never really thought that they're a good idea, gameplay wise.
  20. The fact that many would copy is something that would start a big issue for people.. Everyone have the same ships would make everything boring and pointless.. I agree it would be a good thing to have build's posted.. but when their's different categories.. 3-6 different items.. and only 1-3 of the items from those categories are being used.. it limits the build's, so when someone posts a build for something such as a warbird.. there's only a few items that make people's ships differ.. having a warbird build up would just cause people to become bored. I would agree if there were a lot of choices and options that were in use but theres not.. If there's only a few setups that work, then how is posting them a problem? Honestly, if you don't want someone to copy you, don't tell them what you have.
  21. I disagree. Posting builds is a great thing to do. People aren't forced to do it, and newbies have tons of fun playing around with stuff anyway. Some people may copy, but they're not the type to enjoy figuring things out for themselves anyhow.
  22. That would be a yes...
  23. Dr Brain

    There are ZPMs

    That'd be me. I've seen every SG-1 episode ever made, and the majority of the SG:A ones. I've often wanted to make a SG-1 arena, but never had the time or graphics to do it.
  24. Bounce is per ship, and more or less impossible to change on an item-by-item basis.
  25. Making sense isn't the issue. I couldn't care less if a gameplay element made sense. What matters is if it's fun. This idea wouldn't be fun except to the super elite players, who already have plenty of items to amuse them.
×
×
  • Create New...