I've added the following descriptions (feel free to post improvements, though) Falcon Missile: A standard bomb used primarily in dogfights to catch an opponent off-guard. TacNuke: Can you say boom? Quantum Reactor: An upgraded version of the Fusion Reactor, this item is a must for anyone looking for a balanceßbetween energy and recharge. ZPM: The Zero Point Module is best suited for anchor ships and hit and run Levi's. It gives the maxßamount of energy possible but has a slower recharge rate than other reactors. Antideath: Brings a ship back to life where it died once every two deaths.ß ßThis item stays on the ship permanently. EMP Shockwave: A bomb designed to stop recharge in other ships. It inflicts minor damage, but can be used toßsoften up groups of enemies. Beam Array: A set of low-powered lasers designed to flood tight spaces. Lightning Ammo: Low spread/lifespan, accurate and high power attack field. Needler Ammo: Low accuracy but decent power attack field. Searing Heat: A wide spread, long living, but low power attack field. 9 Down, 33 to go Oh, and if I didn't add yours, it's probably because I'm a bit picky. Try wording it a little better and inclue usage tips.