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Dr Brain

HS Staff
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Everything posted by Dr Brain

  1. Why quit the game but not the forum? Makes no sense.
  2. If the gun is already shooting L4s that they can't see on their screen, I figure that's not a major concern.
  3. You mean Mexiko, of course.
  4. A better implementation of that idea might be to have the client fire a single shot, but have the server replicate the shot a few times over. So the server does the bullet stacking rather than the client. Then you don't have any issue with "key tappers".
  5. Let me know what you're planning. I can probably help.
  6. Lets call them radar guided instead.
  7. Having as much money as you could ever want only sounds like fun. It actually isn't any fun at all. This is why I will never support a zone sponsored banking system.
  8. How is it that you post about arnk being mean? Op2rules was being immature, whining about his suggestion not being taken (because we're trying to remove the minibase, not make it bigger).
  9. Not really sure if your post was for or against that sort of system. It's a social factor because the Japanese culture has made it a social factor, not for any inherent reason. I've had some contact with Japanese students in particular, and I've received mixed opinions as to whether their form of schooling was a good thing.
  10. The US (public) education system has major problems, but China isn't a role model. They program their students to score well on exams, and once those students leave an academic environment and enter the "real world" their test taking prowess counts for very little. I think they're doing a major disservice to their population by putting their emphasis on test scores.
  11. Dr Brain

    Aims

    Why is that a problem? We've already established that no one has claim to the name. If the project fails, then the next guy can choose the exact same name.
  12. Dr Brain

    Quit

    Arnk wasn't hired for PR. His abrasiveness has nothing to do with his skill in other areas. Feel free to quit, but you're not proving anything to us beyond the fact that you can't handle your emotions.
  13. Ship customization is what makes a zone fun for me. Trying different combinations to see what works the best.
  14. Blah, that's what happens when you open every new forum post in a tab: you never read the title.
  15. Since we're nitpicking, you'll notice that his post didn't say his shrapnel was 32. It simply said it was stacked.
  16. Dr Brain

    Rich Kids

    We keep a careful eye on grants. So I don't think any mod would be silly enough to grant someone millions.
  17. http://imgs.xkcd.com/comics/a_new_captcha_approach.png
  18. ur a molecule
  19. ^--What he said. You can't even grasp what math is until you've taken calc 1 and 2.
  20. Possible? Yes. Likely to happen? No. It's a huge privacy issue, too.
  21. From time to time I get weird lag spikes (happens every 6 weeks or so), and restarting my cable modem and router makes the issue go away. Could be that you were having a similar issue and that changing your forwarding configuration caused the router to restart.
  22. There wouldn't be a limit as to how many items you can store (limited to how much you can buy, of course). You could have 100 shredders. I've pondered the idea of variable ?buy prices, but I think it's better left to the user bots. I do plan on having inventories and restocking phases for the zone stores, though. So antideath might restock once every 3 days, but point defense might restock every few hours.
  23. I've heard Arnk say that too, but I don't get it at all. You'd get more experimentation, more decisions, and therefore more configurations. People would equip their ships for whatever they felt like doing at the time (thorring, running, tanking, etc.), which leads to counters. I would argue that the current expensive item sale costs tend to drive everyone to the same generic optimally-balanced configs. E.g. every warbird last round had either a sig gun or a sig sublight, and pretty much the same everything else. It also favors rich players, who are less pained about the financial losses from selling items, over casual ones. I'd like to see more wacky experiments, like lancs with omega, tokamak sharks, etc. that you never see anymore because of this emphasis on making decisions irreversible due to the costs. The latter adds -10 fun and paradoxically drives everyone to the same optimal configs. I tend to agree with you. Limiting the number of choices means you're going to do what everyone else has already done, and pick the "good" layout, rather than trying new things. On the other hand, allowing things like antideath to sell for the full price also isn't a good idea. The new hscore3 gives a bit of a compromise: it will allow you to save items you've already bought, and move them around between your ships. It will also allow you to trade the items to other players. My hope is that we'll get some eBay-style bots in the game. So if you buy a shredder and decide you don't like it on your warbird, you can either move it to your spider, save it for later, or sell it on the black--I mean, bot--market.
  24. I agree, doc flabby. It's a dumb idea to try to use asss on an established zone that doesn't want to utilize its features.
  25. Well, for starters, I actually wrote a dynamic loader in C++, and it was awful. You couldn't get any more type safety than C, and the inheritance was limited because everything had to statically inherit from its parent (and you still have the same void * casting in many places). You couldn't utilize any of the real niceties of object oriented programming, because they don't translate across dynamic loading boundaries. Basically, the only benefit from C++ in a dynamically loaded situation is that you can use Class.method instead of function(Struct). Talking with Grelminar, it sounded like he had a similar experience with ASSS. He originally planned to make it C++, but switched to C once he ran into these sort of issues, as C was more natural.
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