I've heard Arnk say that too, but I don't get it at all. You'd get more experimentation, more decisions, and therefore more configurations. People would equip their ships for whatever they felt like doing at the time (thorring, running, tanking, etc.), which leads to counters. I would argue that the current expensive item sale costs tend to drive everyone to the same generic optimally-balanced configs. E.g. every warbird last round had either a sig gun or a sig sublight, and pretty much the same everything else. It also favors rich players, who are less pained about the financial losses from selling items, over casual ones. I'd like to see more wacky experiments, like lancs with omega, tokamak sharks, etc. that you never see anymore because of this emphasis on making decisions irreversible due to the costs. The latter adds -10 fun and paradoxically drives everyone to the same optimal configs. I tend to agree with you. Limiting the number of choices means you're going to do what everyone else has already done, and pick the "good" layout, rather than trying new things. On the other hand, allowing things like antideath to sell for the full price also isn't a good idea. The new hscore3 gives a bit of a compromise: it will allow you to save items you've already bought, and move them around between your ships. It will also allow you to trade the items to other players. My hope is that we'll get some eBay-style bots in the game. So if you buy a shredder and decide you don't like it on your warbird, you can either move it to your spider, save it for later, or sell it on the black--I mean, bot--market.