Lower Exp requirements on the bottom 1/3 of all items to zero. Yes, zero. Cut the middle 1/3 by 50%. Leave the top 1/3 alone. Remove the shark as it exists now, and replace it with a free mid-level newbie ship (with wb/jav radius). Shark sucks anyway. Make sure the ship enforcer puts them in the shark when they don't own any ships. This requires a few fixes for free ships in the code base that were introduced back when armor went in. Shouldn't be a big deal though. Bring back "private" 5-man frequencies, and 2 public teams. You'll have to recode the private team module from scractch. The existing one was written way before the freqman overhaul, and is totally obsolete. Remove the mini-base and all FR goals. Put two goals in the center, one on the center left, one on the center right (better yet, transwarp entrances leading to self contained goals). Make the goal rewards *very* decent. Ball game is something like first public team to 11 goals wins (or whatever. point is it has a definite end, lasting an average of 15 minutes). Then, this is the important part, the ball game doesn't restart for 30-60 minutes. Might be a good idea to put a check in the flag game module so that the flag game win timer is stopped during a ball game. Alternatively, the flag game could be totally reset when the ball game starts (rewarding teams based on the current flag distribution). Think of this like mandatory centering 25% of the time. This would give the zone a bit of a schizoid flavor, but it'd help draw the newbies in. EDIT: this isn't an edict passed down from on high. These are my thoughts on fixing the "newbie" problem, nothing more.