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Dr Brain

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Everything posted by Dr Brain

  1. Dr Brain

    To Do

    Beta: Goal redesign. I want to put in a two goal system. Fix the interdictor. Some people (Ed) have reported issues. Settings update. I at least need to update to the main's settings. LVZ update. The LVZs need reorganazation. I also need to move the hyperspace gate labels. Add a sector location display. We used to have this way back when, under AreaBot. Random warp exit point generator. This is required for jump engines and for ID. Interdimensional Bug Nerusai to finish up the hsjump module. Jump engines Fix the transwarp so it doesn't warp you when you are standing still. New Modules: Update hs_items.h and write hs_items.c. Fix hs_map.c. Add buying items. Update "cannot purchace item here" error to give store information. hs_spawner.c. Not a fun module. Add item events. Add money type tracking. Test. Fix multiple login bug. (EZ) Test /?setmoney and /?setexp. Other: New settings Named team ownership module Spree module
  2. I just wrote the interdiction module referenced here: http://www.ssforum.net/index.php?showtopic=4905 I put it up in beta. It still seems to have a few bugs. Exploiters occasionally get stuck, but innocents seem to remain unharmed. I will of course fix it so that the poor exploiters can't get stuck, but for tonight, I am done.
  3. Something tells me he didn't actually say that.
  4. Both the flag neuting and anti-antiwarp modules work in ?go beta.
  5. Loading is taking it out of the database. Storing is saving changed data to the database. Unloading is cleaing up the mess. Everything has to be able to load and unload. Only certain things need to be stored.
  6. Ok, here is a list of various things in hs_buysell, hs_database, hs_money and hs_commands. Things that work: ?buy category listings ?buy ship listings ?buy ships ?buy item listings ?sell ships ?ships ?shipinfo ?storeinfo store lists ?storeinfo ?iteminfo Ship loading/storing/unloading Store loading/unloading Category loading/unloading Item loading/unloading Money+Exp loading/storing/unloading /?grant /?give ?money Added, but still have yet to test: /?showmoney /?money /?showexp //?grant and "?grant /?grantexp //?grantexp and "?grantexp /?ships Ship item loading/unloading Yet to add: ?shipstatus /?shipstatus ?buy items ?sell items Ship item storing
  7. I've just turned on replies for everyone. You still can't start topics though.
  8. Ok, the menus are just about finished. I've made them quite perdy. Everyone should enjoy them. I still have to make the res checker.
  9. Ok, now with the basic ?buy framework created, I need to add several things: ?buy shipX Some way of adding ships to the categories. Perhaps a built in "?buy ships" Per ship items (and a way of listing it in the menu) I'm thinking "12 4 8" for an item that can go on the wb, jav, lev and shark. I'd like to make the item menu slightly more compact after adding that ship specifier so that it can still be viewed on 1024x768. Maybe some kind of check for res to display a very minimalistic menu for low resolutions? Some kind of "You cannot buy this item at your current location. It can be purchaced from: 'Trading Post', 'Some Other Store'. Use ?storeinfo for more information on a store." ?iteminfo to print out the descrption. Perhaps have a long description, and just use a short one for the menu?
  10. Sample "?buy category"
  11. Sample "?buy"
  12. Moved. I bet no one could see that coming, huh?
  13. Ok, categories and stores now load and unload. Their item lists also load and unload. I started the hs_buysell module, but it has nothing more than framework so far. I should get the ships to load and unload. That will be a big loading step. After that, I can start storing items to ships. This really needs to be done in parallel with the buy module. The item module comes in there somewhere too, I'm sure.
  14. I'm 1.9m, last I checked.
  15. Dr Brain

    Hello.

    Goodbye. Bye. Moved.
  16. Isn't she like 16?
  17. I could change it for you. Trust me, you don't want that.
  18. Ok, I got items to load from from MySQL. I also got item properties to load. And they all unload too! I don't do anything with them yet, but this is an important step. Smooth loading and unloading is the hardest part for me to write. Once the data is all in the system, manipulating it is easy. Next I'll make categories and stores load and unload.
  19. Oh yah, you never saw them. We added them in, but it took out the flag rewards, so I had to take them back out.
  20. Yes, it should have the new object code. With that comes the new object commands.
  21. I hope to update the zone's ASSS binaries to the latest CVS copy soon. This should fix my antiwarp module. It should also allow me to modify the modules again. Allow me to fix the goal reward, add catbangs, etc.
  22. Imperial units devide by 3 and 6. This comes in handy during construction. Doesn't matter in science as much.
  23. I usually had to cull my papers. I always had too much to say about anything. If the requirement was 500-1000 words, I would usually turn in 1200-1300 words. I got an A in that class.
  24. Nike, remind me, who are you again?
  25. !@#$%^&*uming that's the C rand(), DAV_SPELLING_ERRORS seems to be larger than an unsigned int.. You've seen him type. It's obviously larger than an unsigned int.
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