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Unix

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Everything posted by Unix

  1. Unix

    Team Balancing

    No one approved O_o
  2. Unix

    Team Balancing

    No, not technically a forced evening, but more along the lines of... If your team already has a good lanc while the other team doesnt, you cant lanc. This basically is trying to prevent all the good lanc's to be not only on at the same time, but on the same team. At the same time though, if you have a lanc ship and you're in spec, you'll be put onto the freq with a lack of a good lanc and lanc for them. Like I said though, because of this, the lanc's will also get the benefit of more leech money and or more prox leech. ------------------------------------ Problem with value points or what not is that newbs get high value points at times because of hopping, etc. My lanc idea is ranking them publicly, or through some kind of method through human means. Also, if that doesnt work, then the rushers can also be organized in such a category. This is a lot easier to do that sorting the entire population into value points, since there are only so many good rushers/lancs.
  3. Unix

    Team Balancing

    Eureka Teams are centralized around a few things, but probably one of the most important things about a team is the lanc itself. Instead of trying to even teams with everyone, why not even teams with the lanc's in game. There are only so many lanc's and even fewer good lanc's out there. So it wouldnt be all that hard to try and rank the top lanc's and make it so that they find it harder to get on the same team or even better yet, make it so these specific lanc's are the ones who hold the responsibility of making sure the flag games get started. From my own experience, it's the lanc's who are able to start flag games and if done properly can do it quickly. Because of this though, obviously the lanc should get some benefits. Like increased leech money, greater leech prox, or a mixture of both. Something to help compensate for the forced evening put upon them. The biggest thing will be though, the top lanc's will not be allowed to be on a team of privs. This way, the priv teams will invite newer players with lanc's onto their team, since they're forced to, and the newer lancs will become better faster. So basically... If you're on a good team with a good lanc, and the other team doesnt have a good lanc, you're not allowed to go lanc until they also receive a top tier lanc. If you organize the lanc's and make sure top lanc's dont get on the same team unless it's fair, such as two and two top lanc's, then I think that would be fun. At the same time, you might also want to organize the top rushes in game, etc, rather than trying to calculate "power" based on exp/money/ships alone, since that doesnt really prove anything.
  4. The new duel arena is now in ?go duel Teams are maxed out to one Free for all area south of the duel boxes Free for all for DT seeding will most likely be different Four duel boxes so four duels can be done at the same time The duel boxes will be about if not exactly the same size for DT Remember not to interfere with dueling, otherwise bad things will happen <_<
  5. Old weasel was overpowered. HS was nearing a super zone.
  6. FFA is for seeding
  7. Squads must send out a total of 3 representatives throughout the course of the DT Once during the FFA Once during the Non-Sig DT Once during the Sig DT --------------------------------------------------- As for moving the server... Umm no As for raising limits.... Ummm no In fact lag limits will be more strict than they are in pub so that laggers do not effect the outcome of a match.
  8. Unix

    Ships

    Either it is or isnt overpowered, make up your mind please. Levi is still pretty decently used, it just doesnt have many other purposes other than bombing. The best thing is probably get some items that benefit the levi in other areas, I've heard that rotation seems to be a problem for it, same thing goes with spider. Weasel seems to be fine now, in comparison to the terr, the weasel has better maneuverability by a small margin and higher energy, the thing that it lacks though is the recharge which the terr has. So I think this might eventually lead to more weasels being used in the long run. Shark however is still a beast unless ?shipinfo is wrong. Most underused ships... spider, weasel Most overused ships... terr, shark Ships that are used in a good amount... levi I left lanc out because sometimes it's used a lot sometimes it needs to be used more. It's a shame that we cant get some good lancs out there, there's little benefit for actually being a lanc. Something like, increased leech money and or increased prox range of leech money. 1/2 are fine since those are the beginner ships. 3/4 need something because they're either too modular or underused. 5/6 are fine now, it'll just take time for people to notice and for the other rushing ship to be balanced out 7 needs to gain some benefits, otherwise flag games will rarely ever happen now (maybe a second sig?) 8 needs to be nerfed otherwise it's just too popular and overpowered.
  9. Unix

    Ships

    Brain, Arnk has never done any kind of incremental changes, this is more along the lines of a slap in the face. Not only that, I didnt suggest a drastic change, I suggested a decrease in the recharge while keeping everything the same. Considering the other changes that Arnk has done to nerf things just changing the recharge alone while keeping everything the same would be what Arnk would normally do if he was serious about changing something. It might make a difference in the thrust, but overall it wont make that huge of a difference. As for an exact amount for recharge for the shark.... 2000 Terr has slightly less recharge, shark will have more than wzl, and we should see a difference with a 249 decrease in recharge. Syrith, I pay attention to everyone when basing, but afterwards if I dont see anything they do worth watching I dont watch as much.
  10. Unix

    Ships

    Btw a side note, nice stat changes for the terr and wzl. Now it's definitely more evened out for the two ships in regards to basing between the two ships. wzl may possibly be better at pure rushing in comparison to the terr, but the terr can still do more than the wzl in a base.
  11. Unix

    Ships

    Those "nerfs" do almost nothing. Be a little more serious? It's not like what is being proposed is unreasonable or drastic or unfounded. In a base, I dont think you need to have the proper ship to shoot something. And just so you know, in my lanc I've killed plenty of sharks, in general lanc is the last line of defense against a shark, because of it's poor gun speed, the bullets concentrate up, and if the shark runs into it, the shark has a high chance of dying since it cant recover from it. I find it interesting how you can comment about defending against the shark when I've yet to see you even defend it. If they were unsound opinions, why are you the only one who thinks that Sharks arent overpowered? Dont say that Arnk thinks they arent overpowered, if he didnt think they had the potential to even be somewhat overpowered, he wouldnt of had shark not allow sigs/capacities on them. I was thinking over again in how to nerfen the shark so that way it's within reason and not so overpowered. The recharge is the only real way to nerf it while keeping the shark the way it is. The recharge seems to be the root of the problem more than anything, mroe than the energy, more than the maneuverability, it's the recharge. While a shark is repping, the recharge on the shark allows it to recover While a shark is dodging, the recharge on the shark allows it to recover While a shark is taking damage slowly, the recharge on the shark allows it to recover Anything the shark does, that massive recharge is what makes it so powerful. In center it's hard to take out because unlike you, the shark actually will not only recharge faster than you, but will also STOP your recharge with its EMP bomb. For those who dont know an effective center shark makeup, harpy + phaser will do the trick.
  12. Unix

    Ships

    The thing is, I really just don't know what to do about the shark, but obviously something needs to be done. It could be one thing or a few things that's required to fix the shark to not make it overpowered because from what I'm feeling is that it's the mix of what the shark is is what makes it so powerful. The recharge, the profile, the speed, the maneuverability. All of that makes the shark a great ship, both in and out of base. Sig or no sig this shark is already better than the other ships. I believe the problem comes from the rechatge and ad. Get rid of the super recharge and I think it will be far less overpowered.
  13. Unix

    Ships

    Arnk, I understand what you're saying, but at the same time. None of that matters. Shark makes up for the lack of sig and capacity. You knew full well that the shark had this potenial from the get go. If you had given it a sig and capacity ability it would had been obviously overpowered and now it's just probably overpowered. A team of sharks vs a team of nonsharks, the shark team will clearly win unless the nonshark team continuously kills the lanc. Suicide, a center shark cannot be a basing shark. I have seen a center shark, and it was very powerful. Kel used it well and equipped it well, even with my wb I had a hard time beating him because of his super recharge and respectable maneuverability alongside with higher energies. Let's not forget that it's hard to aim at.
  14. Merged topics now
  15. Unix

    Ships

    MB, wrong person, been edited now
  16. Sub and Armor are the only two things I'd question, other than that seems fine.
  17. Unix

    Ships

    Depending on what the next items from Arnk are, the levi rusher I have can be made into a pretty good rusher. Syrith, I find it interesting that you've yet to combat any of my sound facts or arguments. Rather you attack me instead of the arguments I pose to you.
  18. Unix

    Ships

    Just wait until I make my spider rusher, then you'll be complaining about how overpowered it is. Yeah go for it. I can tell you this though, it'll suck compared to the shark. Just wait until I make my spider rusher, then you'll be complaining about how overpowered it is. Yeah go for it. I can tell you this though, it'll suck compared to the shark.
  19. Unix

    Ships

    It might weaken the shark some, but you can just pick up a power strip and it's back to normal. It doesnt slow down the shark, it only effects the shark's afterburners. "MAX" speed and thrust means afterburners, not normal speed of the ship. The sharks is still vastly superior to any other rusher.
  20. Seeds are basically how you are positioned in any kind of bracket.
  21. Looks like you're planning on stealing ship setups. What are the restricted items anyways? If I wanted to steal someone's setup I wouldnt have to have them email it to me, I could just PM ?shipitems to them and see what they have. Restricted items are still being discussed.
  22. Not everyone is used in the lineup, three people out of the five are used if they use the minimum five.
  23. Just to clarify something about ship items, I forgot to make sure it was 100% clear.... Should you ships have a restricted item in the FFA seeding not only will you be stripped of that item, but you will also forfeit one death. However, you will have your item replaced with an item of your choosing, then after the match it will be replaced to it's original item. If you do not want to be penalized the one death and you do not want to purchase an item to subs!@#$%^&*ute it for the FFA match you must notify myself at least 24 hrs prior to match so that I am made aware of it so that I can edit it for you before the FFA begins. During the HSDT however, you must notify me in your email about any restricted items otherwise you forfeit your first match.
  24. I dont bother to know newbies :<
  25. The time and effort needed to get s!@#$%^&* on some ships, ie: lanc is so annoying and hard to do it's worth a s!@#$%^&*. (S!@#$%^&* can also be sold to buy a signature item) You're in a non-sig ship too let's not forget
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