well i could do a preliminary open source alpha release of my fake player platform, because it has an upgraded version of smong/jowies damage module, for the purposes of tracking tile damage, and there could be tile or fake player based objects taking damage that could be destroyed, and then rebuilt/bought using resources gained from node control or there could be team purchases, where players are awarded a certain amount of resources per ding, and one player can spend their money on a team upgrade which affects every player, like -1 firedelay or something