possibilities are endless: summoner comes standard on all lancs, lancs can attach, but no full charge. (rush fix) new summoner category, different summon types: smalls only, large only, lanc only, small+large, etc, etc. drop summoner price back to 100k, im boycotting it until something is done. quick fix: drop the 'extra ftl' price to something buyable(100-150k), limit to ship 7. i dont like antideath, so alien is fine. antiwarp should not be allowed on lanc. more reactor variety needed. more armor variety needed. more sublight variety needed. even more gun choices. even more bomb choices. more things to do with shrap VARIETY MAKES FOR FUN. buff shell, or reduce # of kills to get it, its currently not worth it. add ?paracheck or something to check # remaining per ship, ive gotten 5000 kills over 4-6 score periods, with 6 parasites and still have 0 shells. attachment should be disabled while in id tunnel, instead of death: '%name is in id, attach failed'. in some bases, id and jump are disallowed EVERYWHERE, needs fixing. brickwarp should be allowed in center, disabled in bases. get sig off coils. now. possible ?jump aiming like id, so you dont momentum past the jump point... let me use ?iteminfo AND ?ii, ffs. possible player item trading possible player item selling for less then store buy price, more then store sell price show base bomb/bullet/whatever fire costs damage costs whatever somewhere. so that bombdamage -150 actually means something. powerball should be reset about 10% as often as it is, only used to reset if its stuck somewhere. longer ball carry time for all ships, especially big/slow ones. goals should get more $, and add to jackpot make ?jackpot actually do something, display $ and xp. maybe even jackpot digits/bar/meter lvz average players over time for end jackpot, to stop stupid people from speccing to lower jackpot possible 1-4 carry limit possibly slow flagger, and add ?neut for accidentally killing flaggers possible 20-25 flags with 100s time possible 10 flags with 300s time (runwin fix) reallow flag drop in minibase possible loser lose bonus possible lanc bonus (both sides) more frequent dings more creative dings bigger dings make more addons (and more slots if many added): bomb/gun speed/cost/delay modifiers shrap bounce =1 add shrap/shraprate turret speed/thrust modifiers money modifiers: +% jp win, +% kill, +% team share, +%xp, etc possible newbie buffs: +energy/charge to anyone under 100 kills +$ per kill to anyone below $10000 +%xp to anyone under 1000 ai bots, easily killed, possibly worth 0 to 'vets', possibly stationary short term achievement system: +xp or +$ or whatever long term achievement system: medals/whatever that carry across resets fix fields eating bombs, bullets, wtf oranges' item field (anti-item/field field) more pd types, beam, bomb, pulse, slow shredder, fast narrow lv4, slow trap 'you sold pd = should not have it. do whatever it takes to get rid of it' possible ultra delay/ultra risk tw or id for cheap or for all ships alien tech back to 2m, (or even 1-2m) theyre not even that great... reduce cobalt to $25000, its never used anymore bring back bountying/bomblines! FLAGGING INCLUDES BASING, and basing is the best way to get population up, notice the drop as you phase it out... centering is fine for about 10 minutes, then is boring as hell. basing plz. keep privs out, privs ruin fgs keep ammo out, was a mere annoyance MORE EVENTS, players can make them too, you know. MORE EVENTS, in case you missed it. make the ?calculator or whatever it is more well known possible dual database, 1 maybe day/week old redundant copy for failsafe maybe add leagues, with NONDB ships, possible start with $x in wb/etc, 5 mins to build, then start a permanant ?obscene toggle possibly money/xp/item/etc rankings (extend top10s) tl;dr: ^read this, lazy asshole i was really bored, and was getting tired of my ideas being ignored/forgotten, so i threw this together. all ideas are possible, however difficult they may be add your own ideas if you want