Ok, I actually read it Changes done: max super time is now 8 seconds warp removed (yeah, too unbalanced) tri-warp no longer affects flaggers tri-warp does not warp people in safe shutdown price is 21Mc (was 11Mc) no-energy range reduced by 30% increased delays for several items by a few minutes no-energy does not work on flaggers no-energy does not work on players in safe shutdown gives the target 1 repel "items" added - gives 1000 bounty (= full items) shutdown range decreased by 43% shutdown time decreased by 50% prices increased 20-30% tri-warp gives an energy depletion as well (to avoid instant attach) arena message for tri-warp, super, no-energy, no-anti, brick tri-warp is now called warp (easier on the fingers) no-energy is now called zero (easier on the fingers) All in all, I love big threads (when I actually get around to reading them). Keep up the good work. Let me know more and such. I guess I should also post about the stuff I didn't change? Mmmm, what were they now... m!@#$%^&* items - way too unbalanced in any form no burst, repel, decoy, portal - buyables are *special*, not the ordinary crap. I don't want to see a long buy list, as well *arena - I simply didn't have time for the funcionality, although this could indeed be a neat toy for the newbies. Perhaps with the next batch of changes. no-energy still affects 3+1 max, not everyone - m!@#$%^&* = bad! prices were not made *way* higher. Well, I don't really have a good idea of the scale of prices right now... needs playtesting. Needs more players, actually A throrough analysis is needed, maybe in the next batch. shutdown still affects flaggers - time & repel stuff, see above flaggers can still buy stuff - I didn't see the point I don't really understand what you are saying here, X. Maybe clear it up for me? By the way, did you know that the top 5 players hold 71% of the credits? No wonder you complain about low prices - you're the only ones that have credits! The 6th person only has 40 million. 40! Barely enough for a few items. And 33% of December has already passed. Anyway, I was thinking that to equalize the credit situation a bit, without creating any unevenness, perhaps making large JPs give slightly less % of JP (logarithmic scale). So a 10 million JP would give mostly 10 mil, but a 500 mil JP would give 300 mil or so. Could give the smaller people a chance too. What do you think?