1. Bounty rabbit would fit in really well with HS theme and (optionally) it could give you something to do with L4 guns. 2. Check out this elim: everybody's in same ship and gets prized random item from a selected subset of useful items each time they make a kill. E.g. kill 1 get quantum, kill 2 get ion drive, kill 3 get close combat etc. As elim progresses each player will have a bunch of random items that they have to make the most of to defeat the other. Every elim would play out differently because you'd have to learn to fight with different configurations. Players vote at the beginning for which ship to use or any ship. 3. I have an event idea that I haven't seen implemented before exactly this way. Split pop into 2 teams, and each team has a single "monther ship". This is a wide fat ship with poor handling (fatter than HS lanc) but enemy weapons can't make a dent in its energy--it's invulnerable. Teammates in wbs hide behind this mobile shield to fire at the other team, trying to pick off people who fail to stay behind their own mother ship. Wbs also have limited reps/bricks to bump the nme shield ship around. Last team with any wbs alive wins. The difference between this and turret wars is that players have to have some skill to stay behind the mothership and not die, and it's not a kill-the-mothership game either.