Well I don't know what this really did for the shark, it's not like this was the one thing that everyone was waiting for before they went all-out sharking... The biggest problem with the shark is that it has weak nrg, but it has less rotation, thrust, and speed than the warbird! It's supposed to be a pesty gnat but it doesn't have the maneuverability to pull it off. This is what I'd suggest be done with the shark: - Make its base maneuverability higher than wb - Take away the L2 gun access--those guns are too heavy for the little shark - Give it shredder access. I think that sharks with shredder would be really interesting. They won't have the energy storage to be used for shredder laming, but their recharge will allow them to spam it reasonably well as a peashooter. The new armors that protect vs. L1 would be a countermeasure. I think that these changes would better adapt the shark as a scout or ship that trades survivability for speed. BONUS: Give it exclusive access to an engine shutdown bomb so it can interdict runwinners or team up with weasels !