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Deathmonger

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Everything posted by Deathmonger

  1. I was thinking of this as reduce 3/5 to the lowest common denominator of suckiness; improving all the others is a better way of thinking about it. The only thing positive right now is you always know the flaggers are in base 3!
  2. hour
  3. valentine
  4. Deathmonger

    Base 3

    Very rarely does anyone use a base other than 3, except sometimes 5 due to its long bomblines. 3 is preferred because of its long bombline that is protected from rocketers by some sharp turns, and the killzones behind it are even more effective in case you are pushed back. This base favors the defenders tremendously, so flagging is reduced to a race to set up shop at base 3. My suggestion is to replace bases 3 and 5 with bases that do not feature long bomblines in order to encourage the use of other bases for variety's sake. Linebombing is not a skill.
  5. ASSS
  6. beard
  7. easy
  8. If you want to discourage brickwarping, then losing the brick when you try to drop it on an enemy isn't unreasonable; same reasoning that applies to anti in the center.
  9. Although I do agree that anti-death detracts from gameplay more than it adds. And the repeated reshipping for specials has been discussed elsewhere.
  10. This is an awesome idea! First, we can finally give the shark a purpose--you can only loan to a newbie from a (loan)shark. Loans have a term of 24 hours in which they must be paid back at 30% interest or some similarly unreasonable terms. Second, a new field for the field launcher can be created that can only be wielded by the loanshark--the Repossession Field. If you manage to drop one of those on top of your newbie deadbeat you reposess his ship and all of its equipment at resale value. PWNED--literally! This could also create a secondary bounty hunter market for tracking down deadbeat noobs. On second thought, that's a stupid idea.
  11. Deathmonger

    Money

    You don't usually see turrets last very long once the determined shredders and HE missiles come out. Unless they have a ship-changing repper . Anyway my idea is to give newbies a lot more reward when they are successful after their 20 phailures to hunt the vet.
  12. Deathmonger

    Money

    The only newbies that I have seen progress quickly are those who are in the buddy network of staff members who have stuffed their pockets with cash. It's pretty ridiculous how many new players have multiple anti-death ships at $250K per pop. I have never received any handouts from anyone so it annoys me. If you play a couple hours a day, I think good players will make about $5-10K per day on average. That's good for one utility on one ship. Flagging unfortunately isn't very profitable for most because the Brickwarp vets create their own exclusive flagging freq whenever the jp goes up, and linebomb in base 3 (the other bases are hardly ever used--5 sometimes). It's hard to defend from attacks because rocket+wb+anti-death can lag through defenses easily and brickwarp ftw. Attacking the base isn't profitable except for the defenders shooting down newbie fodder. Also, anytime somebody's bounty gets up in center killing the same Brickwarp people to ad-shredder-terr-lame-gank them. What I'm saying is, the ways that organized vets make easy money in HS are not realistically available to newbies because they aren't organized and don't have the equipment. I actually think the solution is simple: Larger money awards for newbies killing high-exp players. Newbies presently can make more money-per-hour mindlessly shooting each other in center at $40/kill than hunting vets, because the reward doesn't justify the increased effort and reduced success rates. At those rates newbies aren't making much $. Some newbie who manages to pop Wallbomb ought to get more like $600 or more at his base bounty, rather than the relatively modest $-100 they get now. The formula being used right now is too "flat" when it comes to newbies bagging vets. This would also reward newbies who have skill with faster advancement. If you're concerned that vets would create farm accounts under this system, then implement one of the solutions levi suggested at the top of this thread.
  13. Just LOL. You think programming productivity just comes down to typing speed? Ever heard of requirements? Design? Really, Indians on average can type at beyond-Guinness world record pace on QWERTY keyboards. Somebody call Guinness. You obviously have never seen the mangled garbage that gets sent back from a mismanaged Indian outsourcing project after six months. Don't believe everything you read. Indians do work for $10-20/hr, but you get what you pay for, generally.
  14. sheep After all, their skin is what old-style condoms were made of. What were you thinking I meant?
  15. inflatable
  16. pumping
  17. stinky
  18. raped
  19. rebellion
  20. lucky
  21. fruit
  22. thermometer
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