The zone simply doesn't have enough population to support 2 pubs + a 7 player priv. HS typically peaks around 30 players, 10 of which are in spec. After removing the priv and solo griefing players, and dividing by two, pub freqs have 5-8 players, a few of which are newbies. By themselves they would be challenged to handle the priv freq, but they just flank each other. There are two possible solutions that have been discussed ad naseum but neither has been implemented: 1. Two pub freqs all the time, no privs (maybe solo privs). The popularity of pub flagging events tends to support this, as does the fact that virtually every other flagging zone does it this way. 2. Remove freq size limits, allowing all of pub to gang up on the main priv freq. Presently, pub freq sizes are capped to (9 I think) so they can't achieve even mere parity with a priv freq when skill and items are taken into consideration. Let "the market" decide how many people should be on a freq, as each additional person reduces the jp winnings, but may increase the chance of victory. I don't agree that the rich players are rich because they play all the time. Not everyone who plays all the time is rich. Those who have made $ do it by being in teams that are bountying in flag games due to the ineffectiveness of attacking freqs due to the above.