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Deathmonger

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Everything posted by Deathmonger

  1. Yay, the age of 1 priv btying with undersized newbie pubs flanking each other has returned! Let's party like it's 2006!
  2. Sharpflame will like this site: http://thirty-seven.org/index.html Also note that 37 is the most common answer given when you ask people to pick a random number between 1 and 50. Magicians know and use this fact.
  3. odor
  4. humbug You did Santa? WAT?
  5. Deathmonger

    Canada

    It would be useful if some type of public alert went out every time a player from a Canadian IP entered HS. That way, we would know where to direct our hatred.
  6. which?
  7. Also, you should get some emo eyeshadow that doesn't run when you cry after getting beaten up at school.
  8. As I said at the beginning, I have no problem with a barrage of well-aimed thors taking out a campsite--that's what they're there for. The problem is the splash radius is so huge and so damaging, and recharge in general has been so nerfed, that 4-5 thors takes out an more than half a screens' worth of enemy freq. All of these price/capacity limits people are proposing don't address this fundamental problem, nor does antiwarp. The splash radius must be nerfed.
  9. ammo
  10. tamales
  11. Deathmonger

    gar

    http://geology.com/articles/tucson/fossil-turtle.jpg
  12. This seems like the right thread to pimp for an engine shutdown field.
  13. ROFL I'm going to try to roll Unix's ideas into a single item: Name: Ring of Abusiveness (not a Signature) Description: A ring that is !@#$%^&*ociated to the account and not any particular ship, granting its owner useful powers. Cost: $2M Commands: ?steal - takes another player's money and adds it to your account ?hop - power hop to another freq, ignoring freq limits and passwords ?boot - kicks a player off of your freq into spec ?snoop - snoop on enemy team chat ?snoop - snoop on player private messages ?invis - toggles super cloak not detectable by x-radar ?addclock - adds seconds to the flag game clock to prevent team from winning ?forcedrop - forces flag carrier to drop flags wherever they are ?summon - forces a player to attach to you, even if they are on another team ?autowarp - automatically warps you away to a random location if your energy goes below 300 ?leech - leeches kill money from freq, even if they are enemy ?quickrunwin - changes player to a new priv freq, summons all flags to player and reduces game clock to zero I think you'll agree that this item would be very useful.
  14. Here's a one-way ticket on the Phailboat back to Trench Wars. 1. With the huge blast radius you are likely to rep thors into teammates and get smacked anyways. This is the major reason why reps are less effective counters to thors in this config than in prior ones. 2. Reshipping in defense makes little sense when you are trying to bounty. This makes the gameplay comparison to TW irrelevant--defenders in HS defend to make money, not to say 'HAHA NOOB-U GOT PWNED'. 3. Thors make money, reps don't.
  15. MAME ftw.
  16. Anyway since nobody thinks it's a solvable problem I've decided to build up my thorwarring ship and sit back and shoot thors at people. Woohoo.
  17. Deathmonger

    Turf

    Also it would give annoying flankers something more worthwhile to do than be annoying flankers during basing games.
  18. I'll take your word for it, but for whatever reason--maybe the higher recharge rates before, or everyone using coils before made ships tougher--thors are a lot more effective now. I think also last reset you had 2 thors max and now u can get 3. Certainly the fewer repels and bunching that Gar and Unix mention also come into play. I still find it hard to understand, though, because L1 bombs did no wallbombing damage in the prior setts and now they do across walls like those in base 5. Perhaps it comes down to recharge.
  19. They may do the same max damage, but the whole point is that the damage doesn't decay as much with distance as it did before--i.e. the area effect is greater. I don't know what you're talking about in your second point.
  20. I didn't say they were making a profit, I said they are overpowering in basing games. And Sui everyone used thors at the beginning of reset because they were the best way to make money during basing at the time because other specials were too expensive. Last reset, there were actually more thors being launched because you respawned two every death, but it wasn't so unbalancing because they weren't so powerful. I don't think anything needs to be changed except make the damage decay faster the further away you are from the point of impact.
  21. Deathmonger

    Turf

    I'd like to see turf set up in the pub center to replace the mindless centerkilling. Everybody seems to like the center minibase--even though there's no point in fighting over it presently people still do it for fun. Put a turf flag in there, and put a couple more minibases with flags around center, and suddenly you've added a new gameplay element. I don't know if you can have both fixed and carryable flags in the same arena, but EG seems to make it work with King of the Ring.
  22. Seems like thors have been a problem since Day 1 of this reset, and the only thing done about it was to make them more expensive. Now that people have 3-thor ships and wealth, all it takes are 2 ships to wipe out just about any team. Please fix the splash radius and damage distance decay. Yes I know that this affects all bombs--L3 bombs have ridiculous area effect too. Thors should have to at least be in prox range to do significant damage.
  23. antiperspirant
  24. If Gar were mod, we'd never hear the end of how much the zone suxors.
  25. empty
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