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tcsoccerman

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Everything posted by tcsoccerman

  1. tcsoccerman

    idea

    All bomb levels do the same amount of damage...at least in ASSS...don't know about subgame but i'm guessing it's the same.
  2. you should relase a beta right now
  3. Does the song have to be made by you? I'm thinking so but please clarify
  4. If anyone is willing to put some finishing touches on this map, and make very minor changes, that would be great. maybe add some bomblines on the map and stuff like that. mostly minor absticles. also, if you could make the walls one tile thick that would be very nice. ty.koth1.lvl
  5. tcsoccerman

    idea

    I'll tell you what. When you create that module, i'll call you priitk, because in order to do that, you'd have to work w/ the client, which....is impossible unless you were priitk.
  6. tcsoccerman

    AS3

    Like i said b4, i'm developing my own zone atm, but i'd be willing to help w/ some small things like regions and modules and the basics of understanding ASSS.
  7. tcsoccerman

    hscore

    Did someone compile it? it's working in ssdev (!@#$%^&*S)...under ssm hosting which is windows. If someone did compile it, can i use it?
  8. tcsoccerman

    Question

    I'd help out once my zone is ready. It would be easy. You could use modules for the hills you have. ez pz. In fact, There are so many modules already made that you could do it w/out any custom modules needed.
  9. Ok ty for responding. BDwinsAlt informed me that i could use it, but i don't want arguements going on in halo like before, so i'm avoiding the gfx of halo all together and i am having cybersnipe making some for me at the moment. If i need you're help on them i'll let you know true_vision.
  10. I found someone to do it for me.
  11. I almost forgot about this lol.
  12. nvm about speed for me sampapico.don't need it.
  13. Here is the original hill graphics in case if you were interested. You don't need to change the #'s or the "Red:" and the "Blue:" gfx. i was just interested in a nice metalic and shiney gfx for the hill itself. i still like the idea of electricity currents inside the hill, don't need to change that either. idc that much though it's all up to you. i thought this would be more enjoyable to work on for the good gfx makers out there, cause it's a little different from the usual stufflike shipsets and such. ty in advance again.original_hill_gfx.zip
  14. If you're that picky, slim chance :\.
  15. Here's a tileset i used a while back for pss ctf fury. i don't use this tileset right now, and don't plan to use it later. it's not made by me, IT'S MADE BY THUNDERJAM.
  16. i mean the creds and items
  17. Everyone who agrees it's time for a score reset, reply here.
  18. any progress?
  19. I'm using the king of the hill module by smong that was going to be used in halo, but never was(they never fully switched to ASSS from subgame). I'm sure that halo staff wouldn't be happy if i used the same gfx, and i don't want to anyways, so i'm looking for a new gfx for my zone. It would be fit for normal gfx ships and the background is space and tiles are blueish. the gfx must be a square, although they can be any size. it would be nice to keep them the same size though. ty in advance.
  20. Anyone from canada live by wawa?
  21. I'm looking for an ASSS module that chooses a location on the map and puts a graphic at that location. you must go to that place and hold that hill for x amount of seconds to win that "king of the hill round". once you win..say 5 hills, you win that game. For an example of this go to Halo zone. Anything is appreciated.
  22. I now considering mapping an art^^^
  23. For everyone that alread uses it:that's fine...who cares. i posted it for everyone who DOESN'T use it/ know about it...obviously.
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