Make a Freq-Locking System. The system calculates the total exp of freq 0 and 1. If a certain Freq A has exp of 7500 more than another Freq B, lock Freq A so no one can enter it. This means anyone who tries to enter after lock will be put into Freq B. The lock stays until Freq B is within 500 exp or more exp than Freq A. Since the attacking freq on average usually has less players who has played for a period of time, this will benefit them by either allow them to get more players with more experience or just more players in general. This allows them to get the advantage they hopefully need since players with more experience usually means they have more money cause more kills = more money. And they usually have a better equipped ship. Another thing is that this system reduce the chance of any spectators hopping to the more advantage/defending freq. So you either get a team with a limited amount of high experienced players, a mix of new/experienced or a swarm of new players. The difference in exp for lock to be in place can vary as time since reset increases as well as the exp amount for when a freq is unlocked.