We plan to really give a lot of info on the history that built the game, and what it is now. Ghost Ship is more down in person than he sounded on the forum. And same with MikeTheNose. I think if grav actually read some of my posts where there was talk about the community, he'd see I say it is in shambles, and noone will work together for the greater good, only themselves. And if he asks, we will probably answer something along the lines, that "in recent years, the centralization of the community has fallen apart, and the player base has began to dwindle. But there are still many trying to restore what is left, and bring some new player base to the game". Maybe better worded, but along those lines. If we make it all sound like gum drops and fairies, and the best place in the world to be (Playboy Mansion of course), than we'd just be lying, and piss more people off and get/keep less players. But if we tell them there is a lot of room for improvement, development, and players, it might spark some interest. The main reason I returned to Subspace back in 2000 was that vie had dropped the game, and I read how much it had changed, and how the players we're trying to pick up the pieces. I wanted to help, and was interested to see what a player ran game truly looked like. There ain't many of em, and not many survive as long as we have. I'd like to focus on the diversity of zones, the way so much of the gameplay can be customized, and really just give a lot of info that might interest people who love to develop for games. Cause a lack of any major development is what has killed us the most in my personal opinion.