
Kilo
HS Dev-
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Everything posted by Kilo
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I've stated my opinion on Nerusai, but hey, its his decision and ultimately we can only resist. If he thinks its good for the zone or doesn't consider that, hey, good for him.
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(can't you post as a guest?) Anyway.. I fully agree. The spider seems like the most out-of-place ship in these settings. It's thrust/speed/recharge leave something to be desired, and its rotation is excellent. However, a single barreled gun can only be so effective, and in my opinion only meant for ships who don't specialize in guns. Though spider can also get level 3 bombs (I think,) its bombs are like most other ships, there are no real advantages to using them often. I propose that the Spider:DoubleBarrel be reset to 1, and possibly naturalize its thrust/rotation to feel more like the other ships. In my opinion, only the lancaster should feel weird compared to the rest, and only because of its size.
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Dunno, from what I heard, the next big settings change will come conveniently right around the next reset (not soon!). So I wanted to hear, anyway.
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I don't even think HZ will ban you for having an offensive avatar on their forums, and bans get dished out there a lot. Either way a n00b., it's pretty clear you know what you have done wrong, so if you don't like getting banned, instead of doing these things, why not...not do them?
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The weasel I have not had a chance to test in a base, but I suspect it's neither lame nor weak at this point. I don't know if this is intentional, but the warbird can plow through many ships just with level 1 bullets, as it can avoid a spray-n'-pray more easily than other ships while its bullets travel at much higher speeds. Good thing when it does get hit it dies quickly. The javelin has been improved to a point of awesomeness. Good job. Spider on the other hand has been improved but yet it still seems to struggle with that huge cost-to-fire guns. Lancaster now is more reasonable, 3500 energy is a lot better than 3000, despite how little more it seems like. I'll post other problems as I find them.
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Oh, I didn't see that you implied it *used* to be password protected. So Invision doesn't allow read-only access then. 'Kay.
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{I have heard of the movie, but I instead thought of the number of cars I own.} acknowledged
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Actually, I really can't do anything about it if Brain decides to change something in the starfox arena, I have to do everything through picano, who is AWOL at the moment. That's not a big deal, though. Never have being banned, I can't say for sure, but I believe if you are banned you can still see the zone as active on the zone list. It apparently was down earlier. Now...back on topic?
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thats no excuse. even i wouldn't do that. <{POST_SNAPBACK}> Translation of Star_wolf: Hmm you have a point, time for a witty comment that doesn't mean anything. Really, Brain is the dictator, and he has every right to be. It is his zone. You may be a player but you're going to have to understand someone always disagrees with the management whatever it is, so just deal with it. Why don't we stop this meaningless argument over who is right and just figure out how to make the settings better?
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There isn't an option to allow exclusive access to certain users/groups in Invision? Because that would effectively prevent that anyway.
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(I could say sex again, but) romance
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echo (equivalent commands in PHP, you nerd)
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By the way, a n00b., you idiot, there's already a topic to talk about settings changes. Duh!
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Well, it's not exactly as simple as running an installation program, but I know what you're saying.
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I quote: "The population is less because people are too busy crying by their beds about how they can't lame in their javs anymore." As to chocko's comment about .39: do you mean server support or getting the full client out?
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Okay, now that the zone has gotten a substantial increase to population, I've noticed a few things. Burst bullets were made stronger, but they could be weakened a bit, since you can just randomly fire one burst and it will take down any ship near you (or not so near you) !@#$%^&*uming it has 1500 energy or less. Remember, repels hardly help to repel the bursts, as they just bounce back in one huge stream, !@#$%^&*uming you're in a base. In the goal especially, teams of weasels putting all eight mines down, gets a LOT of mines covering one area, and thus when all explode either by being repelled into a wall or being rushed, you'll potentially get 300+ level 4 shrapnel in a closed area, enough to wipe out an entire team a few times, not to mention what it can do to two people alone. Seemingly the only way to counter this is to warp in with full energy and shields. I realize that the weasel is THE mining ship, but I don't think it should get quite so many mines total and quite so much shrapnel. 25 max shrapnel and six or seven mines would still make it superior in those areas than other ships but not be as overpowering. Also, perhaps make use of the maximum mines per team setting, if it is not already being utilized. 10-20 max mines per team might be good in order to eliminate complete shrapnel death. Edit: The current value seems to be 30.. that's enough shrapnel potentially to fill up half of a sector outside of the base and kill anyone inside. Isn't that a bit much? 12 or 15 seems a bit more sensible, but that's just my humble opinion. Warbird and terrier seem to be too similar, except for their energy levels. 1250 max on the warbird versus 2000 max for the terrier, yet they can move around about the same. Sure, warbird can travel faster, but having huge speed doesn't really do much good against proximity bombs, even outside of the base. The terrier seems to have a distinct advantage with its bullets, which have a higher rate of fire, but not quite so much speed. Edit 2: Warbird can't get any special except X-radar, terrier can get stealth, X, and antiwarp. The warbird will not be significantly more powerful if it gets at least stealth and maybe even be another ship that can cloak, but at least more useful and thus more people will use it instead of the terrier. I propose that the warbird get even more manuverability than the terrier and thus distinguishing them. The alternative is to tone down the terrier's moving ability a bit, the thrust on that makes it seem like the starfox arena warbird / javelin / spider / levi, which was meant to be slightly exaggerated. Side note: Whoever fixed the max team size forgot to fix the team size for private frequencies, it's still ten.
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Well, as I said, his sentence was not the most coherent, so I'm not sure exactly what he meant.
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...you used FlagReward for the goal rewards? Shame on you. I'm not sure if that's what you mean, your sentence structure was a bit shaky. (negative values for Soccer:Reward yield fixed rewards)