I was calling cre a cheater for fun, but it so happens that in HZ which has been using this module a bit longer, a lot of negative qualities it is picky about magically disappeared from certain notorious laggers once they were being enforced, and those players are not notorious laggers anymore. In most cases where people were having trouble, they were running extra programs in the background or had other users on their network doing high-bandwidth things, usually manifesting as ping fluctuation. Ping fluctuation is a measure of how spiky you are. Some of the seemingly laggiest players can have decent ping times, the pattern that was discovered is that these players bounce around erratically (instead of getting packets at a regular interval, the interval osscilates like a sine wave.) This is usually a lot more disruptive than a high ping alone, which is why it's included in calculation. The module operates on a philosophy of if you are playing outside the limits, you are removed, and if you are outside of the limits, you cannot join the game. This is the same for lagaction and subgame, though each checks for these things in slightly different ways I'm sure. If you are able to enter the game, play for a few minutes, then are specced and locked for several moments, then you simply have an erratic connection. Which is shown in your ping times going up to the low to mid 200s, and your high s2c loss being 4.30. Run a trace to the server and if you know enough about that, you can identify at least if it's something your ISP is doing, something wrong with your own hardware setup (people have had problems due to a bad router that needed to be replaced, for example), or something on another hop along the way.