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Everything posted by Samapico
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http://www.dahmus.org/blogimg/fry-see-what-you-did-there.jpg
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Whatever its stats are, it gains points for being a badass huge LVL4 gun.
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You shouldn't be able to use ?give as long as you have debts, then. Except to the person who loaned you, of course.
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These topics are fine in General Discussion... hi stop acting like moderators, thank you.
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lol, yeah 2 promotions per day.... keep that rate and you'll be president of the United States in a few weeks.
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Can we please let this die? :/
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Decreasing the delay on a gun cannot weaken it in any way... Someone could still fire it at a slower rate to have exactly the same result.
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Great song http://www.youtube.com/watch?v=_QyYaPWasos
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Would be nice to have a system for player to player loans, more than "yeah yeah... you'll get it back... I promise!"
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You can go to 4chan if you want trash talk More posts =/= more worthy forum moving to feedback&support
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With pure courage, we tried to head back towards the starting line from the end safety (without changing ship)... we failed.
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Oh, and I was also getting a lot of red messages about: frame 53 out of range [0,40[ and things like that. 53 being a random number from 0 to... dunno... had 60-some it was when the other guy was changing ship
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Nah, the update worked and all.. it just said that at the end in the terminal Almost there... WTF? That guy just got in the arena, and somehow, my ship had his nametag on it, from my view... :S BUG OH YEAH! *dances*
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Holy crap! I think it's... updating my client... automatically.. that's kind of awesome. Edit: at the end it said 'Should never get here!!' ... dunno if that means anything to you
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It could easily be set up for 'classic' usage... You set up only 1 bar, make it drain by X for each gun bullet, multifire bullet, bomb, mine, afterburners, you direct 100% of the damage to drain it, you make it recharge by X (minimum recharge, upgrade recharge, maximum recharge), you set EMP to freeze its recharge, and you make it so you die if it reaches... -1... since you can be EMP'ed at 0 or drain your energy with afterburners to 0. This is the kind of set up I had in mind for it. Would probably require some kind of big matrix to set up drain/recharge for each event for each bar you want to set up. And speaking of recharge, if it was somehow possible to have configurable 'properties' with minimum/upgrade/maximum values, it could be cool. Like with the 'cooling' thing, you'd get 'cooling upgraded' greens and you could easily configure it throughout ships, and the server could do things to you depending on those properties as well, instead of having to 'cheat' and virtually handle a property on the server-side (i.e. the ammo in Hyperspace... gun/bomb upgraded greens were considered as 'ammo picked up' things) I should write a novel.
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Hmmm... for heat seakers... can client A know when client B is thrusting? If so, heat seekers could be affected by this. And chaffs would simply be a new 'heat source'. Heat management could have some purpose... perhaps you could add properties like thrustheat, afterburnerheat, gunheat, bombheat, cooling, etc. With some server commands that can override a player's heat, that could be used in various events. You could even have regions that are hotter and heat up the players in the area. Or cold regions, same thing. Different things could happen if you reach max heat; engine shutdown, core explosion, damage (i.e. x-radar lost), the event could be detected by ASSS module to do something else... Could be very cool. Of course, some people would also like to have an energy bar for shields and another one for the hull, for starcraft-ish maps, for example. So if there could be some way to add custom bars that can be controlled by various events, we'd have something very flexible and awesome there... Ammo... Experience / level up... Hull integrity... Heat... Afterburner fuel... NAME IT The standard energy bar could be done in the very same way, so it would be as easily configurable All this would kind of destroy the first suggestion on how heat seeking would work, since heat would only be there if you want it to... Perhaps have it so you can configure what 'criteria' the heat seeking bomb would use to follow a target... Either closest target, target with most/least of XYZ (i.e.: heat), target with most/least bounty, ... Perhaps be able to set a weight to each criteria, so distance would always be a factor, unless you do want the bomb to go through the whole map to find the rabbit, for example. Also, target-locking or seeking missiles... either it chooses a target when you fire it and follows that target, or it seeks any target matching the criterias the most, in real-time. So chaffs against target-locking missiles could simply unlock the target and the missile flies straight, while against a seeking missile it becomes a new target with specific values for each seeking criteria, so you can adjust the effectiveness of chaffs. Am I going too far? This would be every dev's wet dream I think.
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And ... what about 'not knowing' that you're downloading something illegal? What if someone names his file 'lolcats.zip' and it's actually a cracked software? Oh... and on topic... I didn't play Prototype, but from what I read it can get boring rather quickly. I think it's a case of rent-before-you-buy. (Or download it) ... BUT THAT'D BE ILLEGAL.
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I thought it was like that as well I don't know... the License Agreement says that you can't distribute it, so uploading is definitely illegal... but perhaps only the cracking part of downloading is illegal; since you're modifying the software, which is against most license agreements too. It's very probable that just downloading is illegal... just saying.
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I cried. :'( And... Facebook semantics are not my thing. Fan page, group... same difference.
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I became fan of the 'I play a 2D spaceship game' one, couple days ago