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Samapico

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Everything posted by Samapico

  1. oh... lol.. by refreshing only the old position of the cursor to gain speed, it screws up with walltiles... heh... fixing...
  2. weird... I don't get this problem. I'm guessing the out of range values were X or Y ? But it shouldn't happen because everytime the DrawRegionOn function is called, the coordinates were checked... ô.o Try searching DrawRegionOn in the whole project and you'll see what I mean. (update from SVN before... i'm uploading stuff right now) And I just noticed something: When you select the region tools, choose a certain region (say, the 2nd in the list, or index = 0 ), change tool, and come back to region tool, it should select that 2nd region again. It kinda does, but it doesn't redraw the list... llRegionList.ListIndex = oldIndex it changes the .ListIndex of the control, but the displayed item stays the first in the list. But if you press the arrow, it refreshes and the highlighted item is the 2nd region.
  3. Just tested compatibility between DCME and CLT, everything works fine (well, there were some bugs, they're fixed now) Only thing is CLT doesnt support 24bit tilesets so it loads an all-black tileset when it sees a 24bit tileset, and eLVL data won't be loaded
  4. I thought that was fixed... did that happen in that compiled version or did you get the latest SVN updates?
  5. there is an 'out of range' error occurring when cursor is moved beyond tile 1023,1023 and show regions is on. This is probably the bug you have seen when you zoomed out. That is fixed already.
  6. I still notice collision bugs... it is possible to "push through" a wall... the first collision is detected, but if you stick on the wall and keep pushing, you will go through it...
  7. The filesize is kinda huge now... maybe the ship graphics shouldn't be in the .exe. That would also make things easier for testing custom ship graphics. We could have a Graphics folder that contains standard continuum graphics (ships, warp (yeah, eventually we might want to use the warp while testing), and emm.. thats about it)
  8. should be fixed.. uploading... done or not... just realized something... 1 sec fixed and uploaded... trying to compile yay, it compiled annnnd another quickfix, wee
  9. bleh... I renamed the choosecolor one... forgot to do something... but getdefaultregion should exist in the regions module now.. anyways i'll check it out
  10. [20 minutes later, a few thousands kilometers away] re-update that right now, i'm just done with region tool only thing remaining is to edit region properties, but that can still be done via edit -> eLVL but adding removing tiles from region work fine And I'm guessing an official 2.0 release will be ready for the beginning of this next year
  11. Parents will freak out when their kid will go on porn sites with their wii
  12. Ok, back in the day, we used [ attachmentid = #### ] and a link to the file appeared. That was great. Now, the syntax is like [ attachment = #### : filename ] , and I just tried, whatever filename you write, it writes the file name. So why the !@#$%^&* does it require a filename anyway? The file has an ID, I'm thinking it should get the filename from the database or something? BUT... it seems that it is not backwards compatible and EVERY links [ attachmentid = #### ] doesn't work anymore... that's dumb. look at how that thread and that other thread are screwed up... The new attachment system really sucks... it has all these shiny buttons and everything, but it's really not practical... When you edit a post with a couple of attachment, it takes ages to load them, and then when you want to insert an attachment in your post, after finding the correct button because it's not very clear, it adds the ugly [ attachment = #### : filename ] at the very start of the post, not even where your cursor is... Bleh. <_< edit: just realised maybe this should go in Feedback and Support.. sowwy
  13. I remember these Goofy turrets.. was fun. Dunno if I was on that one up there though.
  14. would it be possible to test with custom ship graphics?
  15. holy &*("%?*(! and for the settings, if it's not already possible, it should be pretty easy to do.
  16. look at my drum
  17. Samapico

    Old Times

    Yeah, 17th Staff is such a !@#$%^&*.. everyone's been in it...
  18. totally agreed
  19. poof, you are now 6 months older. Unfortunately, you were about to die in 2 months, so you die instantly in the process... I wish this topic would die
  20. yeah, SVN is great, with TortoiseSVN it's easy and fast and free...
  21. Grelminar finally replied to this problem... With ASSS it was impossible to have eLVL data with a 24 bit tileset, but now the format will be adjusted so it will be possible http://forums.minegoboom.com/viewtopic.php?t=6949
  22. POOF! Granted. So you can finally sodomize the gayest men in the world. Your are now a happy man. I wish I'd find the strength to study a little bit before my C exam in 2 hours...
  23. Samapico

    Old Times

    I miss you cokey I miss 17th I miss SMG I miss our lanc gangs with bounce raping bases I miss having these leet levis on my back sniping people bleh
  24. You're the cow Cokey!
  25. For some reason, when opening a map, or even sometimes when creating a new one, while having the Pencil tool selected... it draws a line from 0,0 to the center of the map where your cursor is, calling tons of errors because the undo hasn't been initialized yet... !@#$%^&* FORBIDDEN WORDS I CANT TYPE ANYTHING... so i'll just say it's fixed
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