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Samapico

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Everything posted by Samapico

  1. http://www.tolaris.com/snes-to-parallel/ I was wondering if any of you had tried this already? And I was wondering if that could be done with a USB connector... Though I think it would be much harder, and would probably require a board instead of just a few diodes. Just found http://www.ztnetstore.com/product_info.php...products_id/254 SNES -> USB for 22 bucks.. hmm
  2. Forever? Even if we pull out a DCME 5.0 with full DirectX graphics and complete multiplayer testing tool and built-in server management tools? !@#$%^&* I just soiled my pants
  3. cool Don't be surprised if something else crashes though lol I doubt this version is very stable :S
  4. Adding image files in lvzs should automatically add an image definition now .......bleh im getting major bugs now... try at your own risk I'm getting File not found error when saving a map with a lvz I fixed the flickering of the layer / display mode comboboxes, but now the default value doesnt appear at first Try that
  5. Hmmm... I 'was' able to make a 'subscript out of range' error pop up with 3.1.10 and 3.1.11... But I made some changes and it seems to work fine now. If you are still able to reproduce the bug with 3.1.12, tell me the exact procedure to reproduce and post your log file (You speaked of a couple of different bugs so I'm not sure how to reproduce it exactly)
  6. We were already thinking about that No need to explain more, I understand what you mean I was wondering... is it really useful to be able to select 2 lvz images at once (left and right) for drawing?... I mean, we could use the right-click to pop up a useful menu directly on the image instead. Everything from delete image, move to... , change properties, duplicate (? for animations that use the same image with different time?), add new image..., Manage groups... A combobox could be used to switch through different LVZ categories (I'd call them groups?)... kind of like regions, there would be a 'Add new group...' item Add image dialog could look like... File: [___________] [browse...] (when multiple files are selected, "### files selected" would appear. Clicking it could allow you to edit the list of files or something) Animation frames X [_] Animation frames Y [_] Animation time [___] Add to group: [_list_] Preview----------------| | | | | |___________________| [ OK ] [Cancel]
  7. oh right... my own computer compiles it correctly because I have an english version of VB.. heh
  8. yeah, was about to do that... i might check if its a graphics file first though (like ship#.png)
  9. oh right... I think I was able to set it up on my comp so it compiled without any language dependency... (using my dad's comp now...)
  10. indeed... good idea, import tileset could do the same too I just wonder if it will be fast enough... though reading tiles only in a map shouldnt be too long
  11. E-mail me the files at freakmonger@hotmail.com Could you get http://www.dcme.sscentral.com/download/DCME_3.1.10.zip up too?
  12. As the doc says, weasel crashes the game unless you have DirectX 10... and only very recent video cards support that
  13. woah, thats cool... anyone has a server up? Also.. couldn't find the commands anywhere... is there any way to change camera?
  14. *bump* I didnt work on my plugin for a while now, been doing other things... but this project still lives
  15. Eleven life terms! OMFG Wear deodorant !@#$%^&*!
  16. There... if you guys want to have fun with the new stuff... It's pretty much functionnal... probably not very stable though. Feel free to report any crash -removed attachment-
  17. lmao!
  18. Actually, the ZeroMemory caused problems because you told it to set bytes from Owner to Owner+19 at 0... However, Owner is a String object... It actually is a 4bytes int that gives you the address where its data is (that's a pointer) So your program did not have access to the 16 following bytes. By changing Owner to a char[20], you allocate exactly 20 bytes for it, so the ZeroMemory will work. Either removing ZeroMemory or changing Owner to a char[20] would have fixed your problem. Simplest thing to do would be to keep the string, remove the ZeroMemory, and change the memcpy to: t->Owner = Owner;
  19. Not much details here... What's your BtyDat like? Also, do you delete t when unloading the plugin to free memory? At which line does it bring you if you hit debug? edit: It probably brings you into some !@#$%^&*embly crap... but check the call strack (CTRL+L) and find where the error comes from with that
  20. Now u're talking... And it's not any kind of gravy... it's poutine sauce... And the cheese... you americans can't even try making your own poutine cause you won't find the right cheese anywhere Quoted from What is Poutine? A poutine primer.
  21. yeah, but our links in those sticky threads now point to files on dcme.sscentral.com so i'm guessing Polix could give us one for ssdt too
  22. lol... I can imagine everyone seeing it as a message from God or something...
  23. some kind of periodic biller-wide message? or was it just in TW?
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