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Samapico

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Everything posted by Samapico

  1. Yeah, I probably won't be around much until Januray 14... School starts on Jan 3rd, but from Jan10th to 14th we're going to Toronto for the IIE (Ins!@#$%^&*ute of Industrial Engineers) convention, we'll have 4 hours to solve an industrial problem and present a solution... competing against other eastern Canada universities. So we'll need to be prepared...
  2. Yeah, especially that ship-change events don't happen 100 times a second either... So the limit will most likely be 255 ships, 0 being spec, 1 to 255 being the available ships
  3. Anyone can use SVN to get a copy of the code and update it, however, you need to be on the project's list to be allowed to write stuff on the repository.
  4. I kind of hate christmas for all this gotta-buy-presents crap... People shouldn't be stressed for Christmas... bleh. It's just fun for the parties with the family and friends.
  5. lol
  6. That is most likely going to suck performance-wise... I'm pretty sure it is possible to draw stuff "permanently"
  7. I'm trying to figure out how to draw stuff kind of like I would with the BitBlt API. However, I want to use native C# functions in System.Drawing. I'm not sure at all how all that works... I have Bitmap objects, I want to copy parts of them somewhere on a picturebox (or whatever would work). So far I've only been able to draw something, but it would get erased as soon as the control is redrawn (i.e. minimize window / restore). In VB6, I would use a picturebox with 'auto-redraw' set to OFF, then BitBlt bitmap data on the picturebox's hDC, and it would stay there. Has anyone done something similar in C# (or VB.net or Java would be close enough, I guess)?
  8. 20 was just a number out of my butt , don't know what doc had in mind for the ships. But I think the more available we have, the better... Perhaps including some larger ships (transports, cruisers...)
  9. There will be a sequential wizard to choose your profile / create a new profile -> choose main options. But after that, you're pretty much free to go. A 100% sequential menu has the disadvantage of being annoying when you want to go back changing something. Plus, you can't have EVERY option in the sequential wizard Edit: I checked your program... the 2nd part whre the user selects ship and stuff would be the skinned part. It would be nice to include zones in there as well (All zones won't have the same ships necessarly, so you'll want to change available ships depending on the zone) And in FreeSpace2, there's a tech room, where you can read all sorts of technical info on ships/species/stuff... Would be nice to have something like that, like fancy technical details about ships, and some sort of pseudo-storyline. Could have some info on "known systems" or something, which would be zones... Actually, connecting zones together in a star map would be kind of cool... speaking of subspace, in FreeSpace, systems are connected together with subspace tunnels. http://www.volition-inc.com/fs/downloads/fsnodemap.gif ...yeah, I love Freespace I don't want to copy all these ideas, but it could inspire some new ideas
  10. root was talking about that Shred nebula game... which according to the article, looks like subspace
  11. All the options selected should also depend on the profile, which isnt the case in continuum and no it doesn't interfere with what I have so far at all, because nothing is fixed yet. At the moment, the default skin is defined at runtime with a few simple lines. ----How Skin works A Skin is made of Hotspots and Bitmaps. A skin could use several different bitmaps. Kind of like the current skins, the bitmap(s) contain a variety of images, and some parts of them will be used for different purposes. A Hotspot is some place on the menu where something happens. If a hotspot is named "Profiles", it would link to the profiles editor, for example. Each Hotspot is made of Regions and MenuImages. A single hotspot can have multiple regions. Regions can be rectangular or elliptic. MenuImages define a part of one of the bitmap to use, and how to use it. For example, it could be: use the first bitmap of the skin, take a portion of it from X,Y of size WxH, and animate using a Fade when the mouse comes over it, but don't animate when the mouse leaves (i.e. disappear instantly). When the mouse goes over one of the regions, the whole list of MenuImages is activated, some could be animated, some not. What the Hotspot actually does when you click on it would depend on its name. So one could have 2 different hotspots for the same purpose without a problem. ---- That's pretty much how Skin works so far... with this we have pretty much infinite flexibility, me thinks. If anyone played FreeSpace 2, I think it would be possible to create a main menu similar to that, where everything moves and seems interactive. Should be also possible to have "ambiant" animations... would be cool. FreeSpace 2 menu: http://www.3dnews.ru/do!@#$%^&*ents/577/main_menu.jpg When you go over the door that exits, for example, it opens, and closes when your cursor leaves. Haven't thought much about it, but I'm guessing the skin file format will be similar to the .lvz format. Multiple files compressed, one of those files being a text file defining the order of the bitmap files, hotspot definitions, region definitions, menuImages definitions.
  12. tcsoccerman, I don't know if you started anything yet... but anyways, I almost have a functionnal skinnable menu interface... If you want to work on stuff, you could do the profile manager, key manager, macros... these kind of things. I just need to find out how to draw stuff like a bitblt... Right now, as soon as the picturebox refreshes, I lose my image... grr... I'm getting used to C# again by doing this, so once I'm mostly done I could help on the engine I guess... openGL sounds like fun
  13. afaik, i dont think he even updates that site anymore... unless someone could get in touch with him...... also, i might have missed this.. but what EXACTLY is the The Continuum Project trying to do? (make a FAQ: What is the Continuum Project?..... and sticky it) Actually, we're making a new game called Subspace II. From scratch... Check the thread in General Development. Shanky's site is still up to date since the game itself wasn't updated either... but this is pretty much irrelevant to the project.
  14. Just saying that I have some kind of horrible lag... can't even get in any zones, even though the ping is fine... Seems like a big ploss problem. Anyways, don't ?message me if you need to talk with me. Again, MSN, e-mails, or PM's are the best ways to contact me. (samapico -at- h0tmai1 dot com) <-- yeah, I'm getting enough spam already, don't need more web bots to sell my email to more viagra companies
  15. probably happened more than once
  16. It's kind of an expansive wireless controller though
  17. 32bit or 64bit depends on your CPU... Standard Intel Pentium processors are 32bit, newer Athlon processors are 64bits. If you check in your system properties, it should tell you.
  18. What's the difference between the 2 types? Should we use one in particular?
  19. anorexia
  20. I doubt you'll need that many moderators... number 0 is not a registered member vocaleze is not a registered member there is Protoman, and protoman.exe, no protomanZM superbutface is not a registered member ...The members on this forum have nothing to do with the names made on continuum, you can register here with a different name than ingame. So get your mods' forum names correctly, then correct your post. Also, you DONT want your whole staff to be mod in your forum... Normally, only upper staff, or even only sysops should mod the forum.
  21. Request granted
  22. *wonders if you understood the reference to the internet being a series of tube and not a big truck*
  23. Made out of PVC tubes
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