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Samapico

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Everything posted by Samapico

  1. I'm already using Invalidate(); But I'm not invalidating the whole form, there's an Invalidate(Rectangle area) method as well. And the redrawn portions are flickering
  2. NEATO So much easier with timers... lol. quite a lot of flickering though
  3. Alright... I'll do that Apparently, as doc said, updating the UI can only be done from one thread. Or one thread at a time, actually, but since both work at the same time, !@#$%^&* happens.
  4. Wee, was able to see something animate... But now I'm getting some conflicts between threads about objects that are already in use in another thread... bleh
  5. From what I see here: http://www.java2s.com/Code/CSharp/2D-Graph...nimateaball.htm He calls the form's Invalidate() method from the thread... that's pretty much all I need too, there are not a single control on my form, it's all painted stuff.
  6. Sounds like a firewall issue...
  7. I didn't say it was impossible though, and I'm no expert on ASSS. Maybe it's easier than I think...
  8. and the ships wouldnt be able to move in the Z axis (vertically) to go over/under walls
  9. ew... ok. I'm not using java, but the examples I saw were in Java, and were exactly the same as C#
  10. 9-7-86 ...almost in order
  11. Really? ... BRB!
  12. That would definitly be awesome... I believe it would be possible to stream the video. But the chat would DEFINITLY need to be relayed separatly, else the quality will suck and noone will be able to read. And I suppose a module could receive guest players' text and display it in the zone. I think communicating with players would be actually easier than to be able to spectate everyone. Dunno if someone will be up to it for Continuum, but these kind of ideas would be fun to have in Subspace 2 as well (see The Continuum Project). And will probably be easier to implement, since we are remaking a whole new client / server.
  13. Hmmm... if I want to handle multiple animations going on at once, I'll probably have to multi-thread. Gonna be fun
  14. Use [code ] tags to make these ASCII drawings...
  15. And now that we know VirtualStore is connected to your UAC (User Account* Control), I would recommend turning it off. The advantage is no more annoying warnings, popups, redirects, write errors, and other errors; the disadvantage is you will be less (but still) protected. How to turn it off: 1.Start Menu -> Control Panel -> Security -> Security Center 2. In "Other Security Settings" disable UAC For most Vista users, you will not have to worry about your files. Things such as .log files should still work as long as no other programs are blocking access to them. - Changing it to .txt can help, since Vista recognizes text files as harmless. For any other graphical issues, remember never to set your resolution in Continuum above (or even below) your desktop resolution, set the color bit to 32 bits in the options, never run Continuum under "Compatability mode"... For graphical issues, you may have to check "Software Emulation" in the advanced options. Same goes for screenshot problems. Did you try this already?
  16. Just made an ugly rip-off the classic menu... just to have something that looks better than the MSPaint-ish crap I attached earlier
  17. Well, for editing profile/keys/macros, we don't really need to skin that form. So something kind of like what Continuum currently has for that would work fine. Kind of like we can switch macro sets ingame, we should be able to switch key configs too... mhm...
  18. Yeah, pretty much. Basically, the appearance of the menus, !@#$%^&*le bar, and everything will be skinnable instead of only the inside of the window. Also, having hotspots that do something very specific will be very easy. So it will be possible to have custom skins with any button/menus you want.
  19. Samapico

    ?message

    I answered yes to all... though I consider none of these features critical, really.
  20. Looks like a lot of people just left it at January 1st by default...
  21. The thing with SS2 you see there is actually a skin... it's the main menu. The window can have any shape with the transparency you give it. And I put some shapes in there to create hotspots that will eventually do something. When you hover over a hotspot, a defined set of images appear. For example, the yellow X you see appeared when I put the cursor over the red one underneath it. I left the stuff around the form to show that it was transparent. I'll try to get some basic animations to work, then I'll design a quick functionnal skin... cause... of course that skin doesn't do !@#$%^&* for now.
  22. Ok now... how cool is that? Fully skinable For now the default skin is generated at runtime, so there isn't any specs for the skin file format yet. Now I have to be able to animate the pictures that appear in different ways (fading, toggling between multiple frames, on/off flash) with different delays We don't see it on the screenshot, but each hotspot can have its own cursor too. I was thinking to make the right-click access the menus... and.. well the default skin will have some kind of menus too I guess Each image that appears can have transparency (for example, the black surrounding a part of an image will not be shown) The transparency you set for your background image defines the shape of the window itself. You could make some images pop with that color to make holes or change the shape of your form. The skin bitmap looks like: http://subspace2.svn.sourceforge.net/viewv...bmp?revision=86 Skins can also use several bitmaps at once so you don't need to have one huge-!@#$%^&* bitmap
  23. im on msn , see profile for address
  24. How about you create the C:\Program Files\Continuum directory manually?
  25. so is the basic gameplay going to be like continuum as it is now, but with a chase camera view instead of a top down view? The view will still be top-down. 3D will add the possibility of some chase effects though... Just had an idea... some kind of sniping weapon. When using it, the camera would go in the !@#$%^&*pit and you could shoot people very far
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