What is the new public map? The new gameplay has multiple objectives... however, all the objectives can be !@#$%^&*ociated to one main goal: Controlling the arena, in particular the central base. Depending on the number of people playing, the bot will use different settings. Settings include: Target (Number of points needed to win) Green points (Number of points given per green collected) Kill points (Number of points given per kill, multiplied by the bounty of the killed player) Flag points (X pts per flag every Y seconds) Ball points (X pts for ball possession every Y seconds) Some bonus points can be given for killing sprees. The ball also gives weapon upgrades... Maybe we'll make it only give upgrades, or only give points... We'll see. Most greens spawn inside the central base... so controlling the base is controlling the greens. "He who controls spice, controls the universe" An example of a game score settings could be: 5 points per green [1x bty] points per kill 1 point per flag per 2 seconds 1 point every second for holding the ball First team to 1000 points wins. So basically, if you hold the base, you'll get points for the greens scattered in there, for killing people trying to get in, and for the flags inside it. So it really is a Control Point type game. ---------------- That's pretty much what I have so far... it's far from done though. We had a couple of good pub games going today... had a 5v5 game, and a couple of 4v4's and such. This allowed me to test what was done of the bot plugin and improve it a lot already. The feedback was surprisingly good, people were having a lot of fun... could be due to the fact the zone was down for a while and they just missed playing it But still... and the point settings were not even half-done yet. What can we expect from the pub map in the future? Also, you probably noticed the rumble map in pub... it's there for a reason Eventually, it will be possible for players to switch to rumble without changing arena! Most of the code to consider someone in an event or in pub is done already; I just need to code the events themselves now. What this means is, someone in a rumble game will not see pub's scoreboard; someone in pub will not get specced after 10 deaths; etc. Some limitations of this: People in events will be free to change ship or freqs in the middle of an event... The bot will have to catch this and warn them/kick them of the event. The score of people in events will need to be displayed differently. I don't want to scorereset everyone playing a rumble in pub. The W-L will have to be displayed with lvz's at the top-left of the player's screen. Some features in mind Winning pub games or events could get you "tokens". Similar to the credits system in some zones, tokens would allow you to win/gamble items to put in your inventory. Inventory would consist of... think about Super Mario Bros. 3; how you had items you could use before starting a level... That kind of inventory. There could be tokens hidden in some greens too (like multiprize) Discuss, comment, suggest, approve, complain, refrigerate... If I forgot anything, or if anything changes in the plan, I'll try to keep the first post updated.