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Samapico

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Everything posted by Samapico

  1. Finally... There are probably some new glitches that got in there since 3.1.10... However, there are so many things fixed/improved that it's definitly worth putting this release out. Some of the updates included: Radar works in 16bits display mode Tileset initialization made much faster Walltile generator of the tileset editor improved No more crash warnings on Vista Some eLVL and LVZ properties bugs fixed "Saving map..." dialog freezing fixed Major memory leaks fixed (notice how it doesn't go eat 150MB of RAM as soon as one map is opened ) Bunch of other stuff ...and that is just off the top of my head. Didn't scroll through the SVN logs yet. Oh, the labels on the 'Size' and 'Step' tool options might be gone... for some reason, they keep disappearing every time I put them back, so it's kind of annoying... I'll try to put an update about that soon... way too tired now. I'll probably need to make it re-write the labels at runtime or something. Fixed in 3.2.1 already
  2. Walltile generator complete
  3. Try ?ping and ?lag in Hockey/Football zone I think the problem really is Hyperspace's low limit... if your lag is averaging between 250 and 300ms, most zones will allow it.
  4. It even looks like you don't even have Internet lol... Make sure no firewall is blocking Continuum
  5. well... if the only problem is updating your list because they changed server, you can update it manually. Open the "zone.dat" file in your continuum folder with notepad. Find the Hyperspace entry, and modify it to fit the following: SSCE Hyperspace,208.122.59.226,5005,,0 #The one and only.
  6. BTW, I'll use this in DCME for the walltile generator eventually... That was the point of the video
  7. Event was a success... we had a pretty big game going, and several events hosted. Thanks to everyone who played
  8. 250ms isnt too bad anyway... I'd even say it's kind of normal from a Hong-Kong connection... Notice the lag comes from the jump from HK to US 250 is way too strict for a limit... Any player from asia or oceania can never get under that, unless they're on a super fast connection or something.
  9. never had that problem... got the min. specs for it? it's a pretty huge game
  10. and you're clearly trying to stir !@#$%^&* up.
  11. If you received your other charger from E-Bay already... then I guess you want your refund Call them back, tell them you asked for a refund and did not get it. If they tell you then sent the charger to you, tell them to !@#$%^&* off and come get it back cause you didn't want it.
  12. While you were sleeping. Oh, and you can join ?chat=17thCB to stay aware of these things. I set up a bot to advertise things like these on the chat
  13. Sunday March 2nd @ 3pm EST; We invite all of you to a real game in SSCU 17th Parallel. Pub game will be tested, events will be hosted, fun will be everywhere! The main objective of this scheduled game is to get feedback of the public map. WE KNOW that it will not be perfect, and WE KNOW that some of you will probably not be happy. However, we want YOU to suggest things to make it better. We still have a lot of work to do to revive the zone, but we can't do much without the feedback of the players. There will also be events hosted... the events will depend on how many people show up. You'll probably get a chance to play a couple of rounds of the eternal RUMBLE event. PLEASE SPREAD THE WORD AND BRING EVERYONE YOU KNOW. On Saturday, I will be in the zone, making several adjustements to the gameplay. You are also all welcome to come and give your feedback. This will give me a chance to adjust things for the big test on Sunday. If you are interested in being staff of a zone, this is a great opportunity for you. 17th Parallel is pretty much rebuilding itself right now, and we are in need of staff. Hosting events, doing graphics, coding stuff, making maps, organizing stuff... whatever you can do, we need you We hope to get as many people as possible... Hopefully this will be a chance for old veterans of 17th Parallel to meet up again, and for new people to have fun in a classic zone.
  14. Sunday March 2nd @ 3pm EST; We invite all of you to a real game in SSCU 17th Parallel. Pub game will be tested, events will be hosted, fun will be everywhere! The main objective of this scheduled game is to get feedback of the public map. WE KNOW that it will not be perfect, and WE KNOW that some of you will probably not be happy. However, we want YOU to suggest things to make it better. We still have a lot of work to do to revive the zone, but we can't do much without the feedback of the players. There will also be events hosted... the events will depend on how many people show up. You'll probably get a chance to play a couple of rounds of the eternal RUMBLE event. PLEASE SPREAD THE WORD AND BRING EVERYONE YOU KNOW. On Saturday, I will be in the zone, making several adjustements to the gameplay. You are also all welcome to come and give your feedback. This will give me a chance to adjust things for the big test on Sunday. If you are interested in being staff of a zone, this is a great opportunity for you. 17th Parallel is pretty much rebuilding itself right now, and we are in need of staff. Hosting events, doing graphics, coding stuff, making maps, organizing stuff... whatever you can do, we need you We hope to get as many people as possible... Hopefully this will be a chance for old veterans of 17th Parallel to meet up again, and for new people to have fun in a classic zone.
  15. winzip and winrar do the same its just that your video isnt compressed at all, so the frames are all bitmap-like compressing it to a devx would probably have a sinilar result But I am surprised to see it can be compressed with zipping easily like that Actually, winRAR compressed it to 1,05MB, and winZIP to 3.4MB
  16. http://img2.timeinc.net/toh/i/g/1105_orbit/random-orbit-sanders-01.jpg http://www.marcofolio.net/images/stories/fun/imagedump/demotivational_posters/unemployment.jpg http://dracoverdi.net/pictures/shinyPotatoBug.jpg
  17. Just one
  18. Yeah, but it's because they're hit by meteorites and dust
  19. I don't think there is such a thing... would be cool however. Same for subgame bots plugins... there should some kind of collection..mhmmm You can also check around SS Development forums. There probably are a couple of threads with modules
  20. looks cool...
  21. I made a plugin that does that. You can give prizes to certain ships on certain freqs. Get it here You'll need a MervBot to use that plugin. You should be able to figure out how to configure the plugin with the prize.ini file... Just separate different messages to send with \ Example, if you want warbirds on freq 0 to get bounce and multifire, you'd have: [ship1] Freq0=*prize #13\*prize #... whatever the number is for multifire, too lazy to check However, make sure that bounce is either listed in ?buy, or that it is available with greens normally. Otherwise, people with bounce will get booted by the server due to illegal weapons. Same for multifire and prox I think. If you want ALL ships to have bounce, or prox, or whatever, just set their initial bounty high enough, as mentionned by these other people.
  22. HIGH EXPENSES Does anyone know why it is shutting down? Dunno, ask Purge
  23. If I was the pancake man, I'd be pissed. I'd probably kill the guy or something.
  24. yeah, you can include files other than .lvz in 'levelfiles', like shipinfo.dat Not sure if it will do anything though
  25. yeah, wasn't sure at first... I read the description of the first you posted though And yeah, I love these vids
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