Just had an awesome idea this morning when I woke up... Vector-based mapping. This could seriously bring mapping to a new step... Basically, you wouldn't really draw tiles, but you'd simply draw WALLS, defined by vectors. Something like: Spoiler! --Click here to view-- You'd then use the tileset to define a wall... kind of like the walltiles, except it would be easier to make thick walls, complex patterns, diagonals, etc. So, in the end, what the user sees would look like: Spoiler! --Click here to view-- And then, you could rotate, flip and stretch parts of your map and the tiles would adjust themselves following these vectors. For example, flipping a |_ corner horizontally would make a _| corner, so it would use what pattern you defined for _| No way I'm putting this in DCME though... VB is giving me bad diarrhea (sp?) Plus, this would most likely require a brand new code structure... DCME wasn't built for this :/ soooo... if anyone is bored... Sounds like a mapper's dream, doesn't it?