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Everything posted by CreatiX
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	thanks for your effort tc. im still having trouble with the lvz and implementing the new graphics. its alot of adjusting and objon making also, im currently very busy as im turning my webdesign-acitivity of the past years into a company, which just eats alot of time. ill let you know when we can test - please keep beeing patient Have a nice christmas everyone and with some luck ill be having a present for you by then xxx -cre
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	Hey every1, A few updates on the developers blog to update those of you that havent forgotten us yet. This is what the project has been up to lately: First of all: besides a summer break of about 3 weeks we have been constantly developing on the project. The ASSS modules are the hard part , the gfx gonna be shiny anyway and not make the people stick. What we aim for is an almost bug free zone that runs with fully working features. features that improve game and most important: make it fun for few , too. Some of the things we have been working on lately: - We got the basic capture point system coded into BUG FREE modules (bug free took a while!!!) - The respawn-logic is almost done - We finally got the remote-gun feature working LAG FREE (that also took some effort ) [...] Ill try explain why the project keeps taking so much time and wasent finished months ago: We plan to implement alot of things that just havent been possible on subgame. As an example: we try to put the remote-turret feature into the gameplay. To do so we plan to have a ship thats going to be engineer - it can drop auto-shooting turrets, repair em, upgrade em.. The engineer will have very weak weapons and needs to collect kills with the remote-gun. It should be alot like the team fortress 2 engineer - keep it busy and work for the team. [...] I still cant tell you how long well need until we think the project is ready for release - just repeat its worth waiting (!!!) Thanks for your interest - will update you as soon as thers news! -CreatiX P.s. Thanks again to SSCC for letting us develop the zone on their server!! Thanks alot to tcsoccerman24 whos doing a great job on the coding - if any coder out there is willing to join us - let us know!
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	Hey everyone! Just a little status update. were still working on the modules and we are currently getting rid of the last bugs. The graphical part is done - the new tileset needs to be added. Ill reply on this thread once we can go beta which hopefully wont take more than 6 weeks from now on. Ill also release some screenshots of the beta and of the live-tutorial Hope you guys havent stop waiting for the release best regards -creatiX P.s. to the coders out there: Were trying to drop a turret on !drop and to start it on !on. !on makes you get stuck where you are and lets you remote control the turret. If you have an idea how to code that, help us out and let me or tcsoccerman24 know!
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	well if you speak german ... until it pays the game will only be aviable in german.. Thanks alot for all the positive feedback guys! best regards -cre
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	!@#$%^&*o everyone The whole complex team is on hold since 2-3 months. freak hosts our own ASSS dev server -- but asp is very busy and it seems he just cant get to that other basic module that we need to launch the zone. Guys, we pixelated, planned, discussed and devved for 2 years, if thers any1 out there that might help us with that quite complex module, LET ME KNOW! Im willing to work for you in exchange... we can even talk about payment.. best regards -cre
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	Hey people I just finished a new design for a customer that tries to earn money with a space-browsergame. as were all playing our favorite space game, id like to ask you guys for your opinnion on: http://creatix86.deviantart.com/art/Spaceg...rce-de-81698352 Thanks in advance ! -cre
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	polix i suggest to center the page in browser..
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	thers no life on mars anymore imo, however who knows about the past?
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	Hey people As you know, a group of people is currently trying to port complex gameplay to ASSS. The basic gameplay is ported and all_shall_perish and tcsoccerman are really doing a great job here. However, there are alot small things that need work. The project is very time consuming and in order to finish the project , we really need your support. So if your good at making/adjusting ASSS modules and are willing to support us, please let me know by sending a private message! Also, im looking for people that are willing to beta-test the zone (4-5 people). There will be a private forum for the beta testers, where ill ask you to test diffrent things and give me feedback on it. I really need people beta testing who got time for it and are willing to help the development progress. i.e. i need a good text for the ingame tuturial im making, so i can focus on small filesize and proper lvz files... Please leave me a pm if ur interested! Thanks in advance -creatix
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	Hey people! Happy X-Mas to all of you and a little update with a help request: Im currently working on a new type of tutorial. The past has shown that the main problem of complex is, that you need to know it, to have fun. People are also 2 lazy to klick on a link and read a game description. With ASSS we have the possibility to trigger lvz files at specific events (such as player reaches CP), also we are able to force people to change to a specific arena. This way once you type !tutorial you will be transferred into a private arena and get a game description - visible, audible and interactive. The tutorial im making is LVZ based and looks alot like the classic strategy-game tutorial where you start at the base and some voice is introducing you, arrows appear and the next events are triggered once you reach a cp (i.e.). However, i need your help. Im not a native speaker. I need someone with a good voice and a proper english to read out/record the text i need for it. So if youre interested and willing to help, let me know and contact me (pm or in the zone) Im very excited how it'll work out, maybe its a good idea to have an official Subspace-Tutorial-Zone where Newbies get a a flythrough tutorial for subspace (on trench basics maybe?). We need to grow population =) suggestions are welcome! Happy x-mas everyone! -CreatiX
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	well depends on how much time the new modules need to work bug-free. cant say more for now, i will as soon as i can! best regards -cre
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	hey T3 is just helping us, i did not give out those gfx. However, i also found them somwhere on the inet back then, so maybe they really got them on subspacedownloads? Just go ask the people from T3, if you want them removed or credit im sure they will remove/give credit for it. same thing with subspacedownloads. If id be you id feel honored that so many people want to use my graphics @ tc: i dont mind people stealing gfx, the zone gets a new gfx set anyways, and those gfx r gonna be pure amazement (especially because most subspace zones (like trench - not talking about "mod-zones") pretty much kept the original graphics and gameplay. If people from vie would make a game of it today - limited to the possibilities we got with ASSS - theyd pimp it alot i guess), stealing will be too obvious then also, if hed want to steal gfx he doesnt need to sit in an arena, he can decompile the lvz files and get the files after finishing the download. Alot people atleast had a look at the zone so i think those lvz files are pretty spread, hard to say who might published them. Also, everyone can just ask me to use gfx. More zones @ good gfx = better shape of cont = attracts more people = i benefit aswell. oh and tc i still wait on a reply on the last post on dev forum, i was busy with this: http://creatix86.deviantart.com/art/Cubo-E...ts-com-71031870 and this http://creatix86.deviantart.com/art/Concep...o-page-71943046 lately. if id adjust the second one to make it work/look good with what you need for your program, could you program it or is it 2 complex? im really looking forward to see complex go to live soon best regards -cre
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	I will! Thanks alot freak!
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	of course, thats why were so glad about their support!
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	we are about to finish the brandnew ASSS modules and test them (powered by T3 - who help by offering test space.) As soon as the zone runs bug-free we will think about a release. Waiting will be worth it Ill post here when thers news =) Best regards -CreatiX
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	ignore that aswell, she changes that and also checks spelling etc, thanks though!
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	definately! thx for the note!
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	Hey As the Description says this is not a cont related artwork but i just finished it, and as its for an esports community, i just decided to ask what you think of it. Here goes the link: http://creatix86.deviantart.com/art/Cubo-E...ts-com-71031870 Best regards -CreatiX
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	Hey people A little update on the zone status: T3 The Gauntlet is willing to let us use their ASSS Development server to test some of the new modules. We hope that will speed up the ASSS-dev-progress . until then, stay tuned! Best regards -CreatiX
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	Im already used to delays, our new host whos offered to give us space to develop on the ASSS version is currently experiencing problems. We're working on it.
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	i think i included the fonts into the psd, if u still need any, lemme know. if you need any more gfx for the site (category banner etc) send me a list of whats needed. Im not 2 busy with webdesign atm so i can do that. Best regards and keep up the good work polix! -cre
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	looks good, what launch date do you estimate?
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	Hey Just a short question: Whats the average up/down of a connected cont user uses per second? Thanks -CreatiX