Both Continuum and the SSC biller allow names to be created up to 23 characters. However, the game protocol only handles some 18 characters, meaning that two players with similar long names will seem to be the same person. This is bad for bots (aliasing, banning, etc), since two players will appear to be the same. ASSS chooses to handle this by cutting all usernames down to 18 characters; meaning that a player with over 18 characters from a Subgame zone will be prompted a new registration. This could potentially block some users from logging in since it may impede on a different player's account. Continuum doesn't support it as it doesn't list the whole name Banning isn't prevented (the last part of the name is assumed and ignored). Bots? Well seems like 2 players with the same name could confuse them. How does a long name function over chat channels?