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MikeTheNose

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Everything posted by MikeTheNose

  1. Epic fail Xog. Imagine that on an even smaller screen. 1x1 pixel shall we?
  2. Only to look at. I don't intend to use it.
  3. "Sorry officer, I didn't see the sign." http://www.sscouncil.com/members.php
  4. Porting, always fun. I'll get you to do it What's the screen size, 200x400? Wonder how'd all the specials look like.
  5. One can only wonder why I don't intend to use an insane programmer's source
  6. Only if Discretion was programed in C# instead of C++. And no I don't. I would think the program would be too big and require too much graphics use, not to mention that the ships would be about the size of my nail? Hmmmm. Perhaps the iPAD?
  7. That looks amazing. Tis a keeper.
  8. The reality of such things give one a headache. No?
  9. Catid for that one. And it works. Funny part is that he used unsigned elsewhere. bool CheckRange(unsigned long IP, unsigned long RangeStart, unsigned long RangeEnd) I'm in the process of trying to get Altecs source.
  10. http://www.pspcrazy.com/images/news/image/FacePalm_picard.jpg
  11. http://www.ssforum.net/index.php?showtopic=24328&view=findpost&p=261535
  12. Both Continuum and the SSC biller allow names to be created up to 23 characters. However, the game protocol only handles some 18 characters, meaning that two players with similar long names will seem to be the same person. This is bad for bots (aliasing, banning, etc), since two players will appear to be the same. ASSS chooses to handle this by cutting all usernames down to 18 characters; meaning that a player with over 18 characters from a Subgame zone will be prompted a new registration. This could potentially block some users from logging in since it may impede on a different player's account. Continuum doesn't support it as it doesn't list the whole name Banning isn't prevented (the last part of the name is assumed and ignored). Bots? Well seems like 2 players with the same name could confuse them. How does a long name function over chat channels?
  13. Take a guess. And no I don't intend to have 32 chars. (Twas a spoiler afterall)
  14. Ask Priit It's his DS I refer to. The others are imitations. These guys probably never really knew about an "undocumented" feature. (Which is one of Priit's favorite things to do) Just the prefix.
  15. Eventual plan that requires some more thought. I don't believe one should create an account using the game but instead a website. http://www.10minutemail.com/ Easy to filter. Though hotmail and yahoo wouldn't be worth it. If you wish to make so many aliases by creating lots of email addresses, go ahead. Name traders isn't the only reason for this change. A lot of the time players put in incorrect info into the application that you get when creating a username. When they loose their password to their account that info is effectively useless to us. Forcing a user to register their name via email makes them have to enter a correct email address. What bug? Easily done.
  16. SSC = SubSpace Central The password function of the directory server allows a network to specify a password for a network and only that password will work. It prevents one from spoofing a network. - A reply to "the" common stupidity of Gravitron.
  17. Ha, nope. hint: [Directory] NamePassword=
  18. ?listmessage - Displays you last 3 message (unread) from user and their ID's (for your modification) ?editmessage ID:Message Sound good?
  19. SSCB?
  20. Sounds like IRC to me.
  21. This leads to an interesting problem. Current implementation is that if you message someone you can only create one message and if you create another it overwrites it until the user types ?messages. This is to prevent one user from flooding multiple ?message's to the user and allows one to conveniently edit a message previously made (I've used that feature often).
  22. that's a limitation of subgame. been using all 10 chats read and write for years now, the rest of you are suckers! Thought so.
  23. Is that limitation not a server or client restriction? A new billing server would not have that limitation.
  24. I'm interested in your suggestions for features above and beyond what the current biller server already does. The billing server handles user accounts, squads, scores, bans and chatting between zones. It also has some ability to send commands to the server however any such new feature would require ASSS and a feature implemented for it as well. Some features won't work with subgame. Anyone have a suggestion?
  25. Looks like a bunch of stars with the word subspace in it. Needs some ships fighting or something interesting for people to click on.
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