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cxc
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Everything posted by cxc
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Can the descriptions for xradar, antiwarp, cloak, stealth have how much energy they use in the description? There are items like shell that reduce the energy used but no where can i find the base energy for the items.
- 127 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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may not be so bad, will slow down people trying to hop on their preferred freq. I find myself guilty in this practice, if i see people on a freq i know contribute nothing i will sit for a while and try to hop on freq where everyone is playing. I would be willing to give not knowng what freq is flag freq a try.
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Seeing who is flagging is part of the problem, where you can sit in spec and pick the right moment to ?flag to put yourself on the team you want.
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below is table of every gun and how much dam it does vs bullet armors Item Name no armor Reinforcement Ablative Armor Exoskeleton Aphasic Plating Faraday Cage Wave Disperser Glow Cover Metaphasic Armor Shock Matrix Radiating Coils Slipstream Solid Nutronium Pea Shooter 674 631 600 442 689 673 673 505 568 673 652 721 421 Gamma Ray 835 787 744 744 740 827 835 696 705 835 787 896 522 Pulse Laser 873 824 778 778 774 865 874 728 737 874 824 937 546 Disruptor 1,113 1,053 992 1,122 909 1,096 1,114 974 940 1,114 1,035 1,196 696 Gauss Cannon 768 724 684 684 680 760 768 640 648 768 724 824 480 Arcfire Array 711 673 634 717 581 701 712 623 600 712 662 765 445 Shredder 1,422 1,333 1,267 933 1,455 1,422 1,422 1,067 1,200 1,422 1,378 1,522 889 Beam Array 512 480 456 336 524 512 512 384 432 512 496 548 320 Plasma Cannon 800 757 714 808 654 789 801 701 676 801 745 861 501 Phaser 1,129 1,064 1,005 1,005 1,000 1,117 1,129 941 953 1,129 1,064 1,211 706 Shrap Booster 569 537 506 573 464 559 568 497 480 568 528 611 355 Sharppinger 1,200 1,131 1,069 1,069 1,063 1,188 1,200 1,000 1,013 1,200 1,131 1,288 750 Mass Driver 1,164 1,091 1,036 764 1,191 1,164 1,164 873 982 1,164 1,127 1,245 727 GigajouleRailgun 1,391 1,318 1,240 1,501 1,079 1,366 1,392 1,253 1,175 1,392 1,283 1,496 870 Positron Gun 1,164 1,101 1,037 1,174 951 1,147 1,165 1,019 983 1,165 1,083 1,251 728 Trap Laser 711 670 633 633 629 703 710 592 599 710 670 762 444 Proton Beam 1,347 1,273 1,199 1,357 1,099 1,326 1,347 1,178 1,136 1,347 1,252 1,447 842 hyperspace.xls
- 2 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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so if altered freq 90 to be 9998 and 91 to be 9999, would that fix it?
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are freqs over 91 still limited to 3 people? if so would it really matter that they are flag freqs? cant do much flagging with 3 people on a team.
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if wanted non flagging private freqs would just need to open up freqs above 100 so people could type = 123 and be on freq 123. I wish i could do this while balling, since you need 9 people on freq other than the balling freq to get max jp boost it sucks when people hop and leach while you ball. It would be nice to do = 3856 or somthing and ball alone.
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I converted recharge and gun energy into per/second rates. In the game recharge units are energy gain per 10 seconds, and guns is energy per bullet per level. Info below will help in deciding to go for the recharge or epi capacator and what configs will let you perma spam with out spending lots of money. Energy gain per second per +1 recharge by ship: jav 5.0 warbird 5.3 levi 6.2 weasel 6.3 spider 6.5 terrier 7.0 lancaster 8.0 shark 8.5 Energy saved per second with an epi capacitor per gun. Item Name epi energy per sec Pea Shooter 5.3 Gamma Ray 8.7 Pulse Laser 9.1 Disruptor 13.0 Gauss Cannon 8.0 Arcfire Array 8.3 Shredder 11.1 Beam Array 4.0 Plasma Cannon 9.4 Phaser 11.8 Shrap Booster 6.7 Sharppinger 12.5 Mass Driver 9.1 GigajouleRailgun 17.4 Positron Gun 13.6 Trap Laser 7.4 Proton Beam 15.8 table of energy per second gained per ship per +recharge 0 1 2 3 4 5 6 7 8 9 10 jav 95 100 105 110 115 120 125 130 135 140 145 warbird 100 105 111 116 121 127 132 137 142 148 153 levi 117 123 129 135 141 148 154 160 166 172 179 weasel 117 123 130 136 142 149 155 161 167 174 180 spider 123 129 136 142 149 155 162 168 175 181 188 terrier 125 132 139 146 153 160 167 174 181 188 195 lancaster 126 134 142 150 158 166 174 182 190 198 206 shark 130 139 147 156 164 173 181 190 198 207 215 damage per second and energy used per second by gun Item Name dps eps Pea Shooter 674 137 Gamma Ray 835 183 Pulse Laser 873 209 Disruptor 1,113 287 Gauss Cannon 768 208 Arcfire Array 711 200 Shredder 1,422 444 Beam Array 512 100 Plasma Cannon 800 244 Phaser 1,129 306 Shrap Booster 569 260 Sharppinger 1,200 250 Mass Driver 1,164 264 GigajouleRailgun 1,391 487 Positron Gun 1,164 259 Trap Laser 711 126 Proton Beam 1,347 363 formulas i used: bullet damage = 128 + 64(bulletLevel -1) Energy gain per ship per sec = (maxRecharge - minRecharge)/10 seconds/10 recharge levels bulletPerSec=100/bulletDelay energy saved with epi=bulletsPerSec * bulletLevel
- 3 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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Can someone please explain explode pixles, shrapdamage, and inactshrapdamage. As i under stand it explode pixles is really blast/splash radius in pixles. then there is formula that says take 100% damage at center of blast (think its 800) and it decreases lineraly to 0 at the end of the exploding pixles. How many exploding pixles does each bomb type have? How much damage does shrap do Level 1,2,3,4 (active and inactive)? Why is shrap dam such a high number and inactive shrap such a low number in armor? does inactive shrap do that much less damage than active? also what are the ship sizes in pixles? When it says -31 explodepixles how big is that?
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For us ppl who play with no sound, can you make it so the flag locator map blinks or somthing when the music is playing?
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i agree, it really sucks to loose 3 games in a row to the same team. At the end of the flag game system should send the macro f11 ; ?flag to everyone currently flagging to redistribute the teams. Also should install a cooldown on typing ?flag to make hopping harder.
- 6 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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When i am lancing i am an anchor lanc. That means my job is to stay alive, not to rush. My movements are rather simple: If i see 3 or more yellow in front of me i will advance, if less than 3 yellows in front i retreat. And please dont bounce, it is very distracting, i dont know to count you as being infront of me or behind. Attacking is the sumo wresler pose, gunners advance and swap point, but keep advancing. movement exceptions: If there is a room with a leak spot i will stay behind the leak spot unless team pushes past or it is secured by yellows. If there is a hole in the wall (bomb line/bullet leaking spot) i will wait for a yellow to own it. or team pushes past it. If you have antiwarp on, announce it, when you turn if off announce that as well. If no antiwarp and the enemy retrets i will linger looking for port. It is very hard to win without antiwarp (gunners can charge, tach to lanc, repeat). Every team needs at least 1 person with aw on (the unsung hero). When people rush, repel them. If i see exploding ship debris fly past me i will backup and spray the area with bullets to check antideath. If we have momentum keep it, you can travel the entire way thur a base if you just keep moving, as soon as you stop it is very hard to get going again. Every team needs a rusher, the guy who does not care about deaths, he flys into the bullets repelling them. this is when all the gunners need to move up a bit, if gunners do not advance the rusher just died in vain. He will only do that so many times before giving up. Every team also needs a hero, guy who coffins the enemy lanc etc., this guy gets all the glory but can not exist unless there is a solid team already set up. Before you go off on your own, check to see if somone else is alredy doing it. Attach to your lanc and count the yellow and blue dots. if there is more blue then yellow, stay and fight. If we are winning and get cleared, dont rq, stay and fight, there is a critical time after turnover where the now winning team is still unorganized. This is the time to hit hard and fast. If we are pinned to the wall in the flag room, need 1 person to change into lanc (can be stock lanc), and make their way to the base entrance, when say i am dead who is in, say me me me! ill attach to you and our chances of retaking the base go up drastically. When flanking in lanc make an announcement so everyone knows, i will tick your name. When dropping flags only have 1 dropper, and preferably be a lanc or evoker. Dont drop flags if enemey is advancing, neutral them by changing ships or killing yourself and join the fight. Every person dropping flags is giving the attacking team an extra man. If enemy has flag room and we just took it over, we need to neutralize any dropped flags they have. Since we cant tell which are dropped and which are neuted all flags should be picked up and neuted by our team. just switch to wb, pick up flags, neut, change to wb, repeat, till all flags that are in flag room were touched by us. I never actually want flags, on attack if we get them it makes sense for me to have them so everyone else can fight. If you have flags you need to stay alive. The best thing to do with flags is give them a ride to the flag room if you can. There they will wait till we have time to drop them. If we just took over the base and i still have flags, someone change to a lanc, attach to me, and say you can neut those flags cxc. Large teams should have 2 lancs, on attack have 1 to anchor and one to rush. On defense its 1 to anchor and 1 to flank.
- 13 replies
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- Merry Christmas
- roberts space industries
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Mostly yes, unless the room is set up for leaking, the lanc has to stay behind leak spot till team pushes past. Also on defense best spot for lanc is usually back a bit to catch leaks, cant catch leaks if up tight. Actually on each team there should be 2 lancs, anchor and rush, but that does not happen very often so need to be able to do both roles at same time. But i agree on offense the best spot for the lanc is up tight to the gunners, but on defense its a different story. People dig in to defensive spots and wait for the offense to come. Best spot for lanc in that setup is to hang back.
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Can the kill money share radius for lancasters be doubled? When lancing the best spot to be is many times to far away to share in the money. So then need to balance your greed vs what is good for the team.
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pd with antideath is over powered. The turret should always lag attach, even on antideath.
- 12 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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Other things for evener weight : - flaggame kills and losses. More weight for a kill then a loss. - count consumable usage, fields, bursts, repells. For pd's, not sure how to rate the players using them, i think there should be a 1 pd limit per flag freq limit. If #2 pd comes in have code that prevents the pd from attaching and give player message sorry already have a pd on your team. Other things i would like to see is: - having a cooldown on ?flag so cant ?flag,f11,?flag,f11 so easily. people will still always sit in spec and fish for the preferred team. - if teams are unbalanced remove players from over powered freq. - at end of flag game force teams to be redistributed, basically same as everyone currently flagging doing f11,?flag
- 12 replies
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- Merry Christmas
- roberts space industries
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Any hints on what the new items will be? I noticed the balling jp boost money is still 100, shouldn't that now be 200? Also may want to force winning flag team to spec, it was very lame last night with all the quick wins, got 10-15k monies from flag games and jp was nothing.
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I also like the idea of rewarding people who hop to even the teams. maybe have a new ?hop command. Dont think 'locking' to a freq is necissarly a good idea. If i come in, type ?flag, then leave. Is my spot kept or is it available? I will see people log on, they type ?flag and get on loosing team (or on team with player they dont like), spec and try keep trying till they land on the other team. Maybe just having a 5 mintue cool down on ?flag would go a long way. So if i come in and do ?flag, see i am on the loosing team, then spec then what happens? Is that spot kept then that team is short handed a player. So the next person to type ?flag has better chance of getting on winning team? If the spot is available then i could have my buddy do the same thing, ?flag then spec, and also have my other 2 buddies as well. After we are all in spec then we all type ?flag again and over power the freq.. One thing the evener does is promote people creating new accounts, so you have an experienced person in a new account, evener will treat as a newbie but person has skill.
- 12 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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I like anything that makes it easier for new people. In the hs core, is there a way to hard code the functionality of f7 to send the personal message '/?attach' instead of its default behavior? basically making it a hard coded marco? For new ships, i think they should come pre-loaded with real items. In each category the lowest item should be a free 'default' item (0 money and exp to buy/sell), if free is not feasible them make them 1 dollar (or what ever the lowest price the code allows) to buy and sell. Then all new ships (1- get loaded up with the default items.
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When buying items categories dont really matter, what matters is item type. It is listed on the right hand side. Most things you get 1 spot. Ex armor and shields, 2 diff categories but both use same 'protection' item type, so you can only buy 1 armor or 1 shield, but cant buy both. Also notice the Signature item type, can only have 1 on your ship. in game will hear people say thing like ad = anti death, item you can buy which makes you reappear where you die instead of in center, 2 min cooldown. leak = enemy got by team and is headed to flag room neut = neutral, flags can be dropped by freq 90, 91, or neutral. to neut flags either ship change, kill yourself, or have teammate kill you, to drop flags for your freq need to let flag timmer run out in fr, anywere else flags will be neuted. fr = flag room sig = signature to buy signature items, fields and bricks need to do it in 'scrap salvage' which is the safe zone in area 8 There is mini map of the zone in upper right corner, areas in green are where flags are, areas in blue have no flags.
- 4 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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imho, there is no need for a lanc to be able to have turrets. Another thought is to have no ship be be allowed turrets. And create a new item called 'turret mount' that only ship 7 can buy. If user buys a turret mount then he can have turrets.
- 19 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)