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cxc
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Everything posted by cxc
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When you buy space mines(space/string) or laser stabil you are left with out a bomb. In order to neut flags need to kill yourself or your teammates and having no bomb at all really sucks. Instead of having bomb energy be 10000 can it be reduced to say 650 or so? so you can fire a bomb but its kinda crazy to do so.
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You are not supposed to park your ship and put a rock on the cntl key. Guns are already to strong, because they can be perma spammed. Some guns you can perma spam and recharge at the same time.
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What do you think of making the next reset an extra sig reset? Say by taking the "alien tech" tag off extra sig and making it available at 14k and cost 240k? I think it would be cool.
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If string of perals had a decent bomb delay i would put it on my basing ships. But it is mostly a center laming item. Bombs to weak compared to space mines. I did swap out space mines on my spider for sop for a while, but guessing the ad spot is not as easy as you think it should be. So back to space mines for me. But i had the scenerio today, i saw minecraft die behind me, i was not sure if his ad was down or not, so i laid a mine and positoned my ship so the turret would get him. I maintained my gun line and let the turret wack at him when he ad'ed. he did manage to get by but he was seriously hurt and the lanc killed him quick. With out my turret i would had to have made decision to either do nothing hoping his ad was down or stop the gun line and back up.
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Unix, you dont understand. I am on defense most of the time. And the only ad that i still fear is lanc/evoker for the flood gate of attachers then can bring. other than that ad is meh. I used to watch every ad like a hawk, but ad has basically been removed from the game by turrets.
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You are invisible for about 1 second after you come back from ad. As long as you did not ad in the enemy gun line you can do a lot in that 1 second. But turrets see you right away and start fireing at you even when invisible. Turrets make great ad detection, they start firing and you know somone just ad'ed, you can then back up and aim main guns in same dir. Before turrets you needed to do as you say, back up and spray area with bullets, and watch for bullets hitting somthing. but if you have 3 turrets or 1 ripper turret on defense it will kill 95% of all ad's with out any movement needed from team. You dont really want to repel as soon as you ad, it announces your position (of course now turrets do the same thing). But unix, you seem to know this already, you used to be a great rusher, then turrets came, now you thor and bullet spam, and only rush when team is about dead any way.
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The thing that makes this zone better than all the other flagging zones is antideath. That item defines this zone and makes it fun. Turrets basically nerf ad. Lets say you are in a small, you know your ad is active, you charge the enemy and manage to ad behind them. Before turrets this was a big deal. But now the lanc just sits where he was (does not need to back up or turn around) and his ripper poofs you before you become visible. Say you are in a med and did a great job of dieing in a spot near the enemy but out of the gun line. Before some (but usually all) ships would have to aim at you which stopped the gun line. Now with turrets they can continue the gun line and let their turrets kill you. But i see it every game, someone has a great ad near me, and by the time my mind registers, holy crap!, their ship debris are flying past me because the turrets saw them before they were visible on my screen. AD needs to be feared, not be just meh.
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I do not think the ?cheater/?help does anything in this zone. If you want a mods help you need to pm them, do ?listmod then pm them. Of course this only works if you manage to keep yourself out of their ignore.txt
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If implement a penelty on team killing, make sure to not punish team killing someone with flags. This is the only way to neut flags if antiwarped. oh and it you want to stack commands it is ?|command|command|command|command ex ?|buy -c 20 repel|buy -c 20 burst|buy -c 10 thor|buy -c 5 transwarp token macro the above, it is very useful.
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Yes, i think aw should block transwarp too. Another thing that could help is that each seige mount also have a +50 bomb delay property. so combo mount would not alter bomb delay, and each siege would add 50 to your bomb delay.
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Thors get real bad once transwarp key comes into play, then thors can come from any direction, and there is no way to stop them. You can not see them on radar which makes them hard to repel/block. The purpose of thors is to weaken a group of tight bunched ships. But right now they are used all the time. Thors were not much of a problem when had lots of lancasters rushing. But with current setup of 1 anchor and rest not, thors are over powered.
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The only time you win, by your own admission, is if you are the dead weight on the team and everyone is better than you, then you let them live and win the game for you. But if anyone on the team is worse then you, you torpedo your own team and make them loose. Because they dont deserve to win being worse than you and all. This makes you a terrible horrible no good very bad player.
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cxc> when you thor, you need to check for blockers, if enemy has blocking ships need to aim around them Pennyroyal> i have huge res. i saw them. i did it neway cuz all dropped and retards on our team cxc> if thor explodes on our side, end up just hurting team Pennyroyal> ill try if the team has any sligtht chance of winning cxc> you were thoring blockers when we had flags Pennyroyal> but if i rush and thor and do wat i should and they just watch, fuck them Pennyroyal> yea, cuz useless tema idc Pennyroyal> i wallbombed some too
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Bases and the Map - Player feedback and submissions desired!
cxc replied to Psythe's topic in Hyperspace
rivel, Is that the snake base? psythe, pls dont have super long bases like the current base 5. Its just way to long, made for quick winning. -
Bases and the Map - Player feedback and submissions desired!
cxc replied to Psythe's topic in Hyperspace
But having the 7-8 tile doorways is good. I avoid bases where doors are same size as lanc, it sucks getting killed just because your fat body will not fit through a door. -
I had posted this in silver bullets thread but i think it got lost and should have its own thread. Since turrets kills now count as your kills i think you should only get exp for thier kills if you did somthing skillful. Turrets should have a 'targeting cone' where they can only fire in the general direction of the host. say +- 5 ticks (to cover a 90 degree angle)? This way the host still needs to aim, but get extra firepower of turret. Could also sell a rear facing turret that will still be limited to 90 degrees but would protect the rear. I think this will make the turrets no longer super over powered in center, but they will still have their punch in base.
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Antiwarp is one of the cheapest and most important items in the game. If brand new, day 1, in a base. Get anti warp, keep it on, let everyone know you have it on, and be basically a gunner but only shoot when you see enemies (be the lancs guard dog). Once you get up to protect mount you can venture out and be a mid fielder. Next big improvement is defense mount, here you can rush, but only if small fg, if large you need ad. And once you get ad you do whatever the other ships can do. The extra capacity is nice but dont need it to be effective. If you spawn, attach, rush, die. you are basically not in the game. But if you do same steps and repel the gun line and your gunners bullets now land on the enemy, you did very well. You need to do somthing meannigful with every life. But need to remember that this is a team game. Can't be thinking how can i help myself, but rather how can i help my team. There are people in the game who are natural leaders and know how to play the game, if you listen to them you will win the game.
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Updates Tempest Needs to be Nerfed - SilverBul!et Edition
cxc replied to silverbullet's topic in Hyperspace
Silver is wise and well spoken. Since turrets kills now count as your kills i think you should only get exp for thier kills if you did somthing skillful. Is it possible to have turrets have a 'targeting cone' where they can only aim in the general direction of the host? say +- 5 ticks (to cover a 90 degree angle)? This way the host still needs to aim, but get extra firepower of turret. Could also sell a rear facing turret that will still be limited to 90 degrees but would protect the rear, and a turret sweep item that increases the coverage angle.- 19 replies
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- Merry Christmas
- roberts space industries
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I do agree that turrets in center ruin center, they always have. Before this reset, after you got your turret laming fix you would stop because there was no benefit other than to troll. But now you are rewarded for for your lameness. But most players seem to be using turrets as means to rid their ships of parasite and do not continue laming after shell. As for new ships not being able to do anything, I created a new alias a couple days ago. I was able to contribute to every flag game in a meaningful way. As for "do somthing useful", i agree this is very vague. But you should be either anchor, defense, mid fielder, or foward. Fowards die the most, rush and try to kill the lanc, mid fielders die often (if out of repells its time to die), they do offense and defense, but mostly repel the other teams fowards, and rush if a foward just did somthing good. Defenders protect the lanc, perma spam bullets, try to stay alive (but sacrifice themselves for lanc), stay between lanc and enemy, and have x and aw on. And an anchor's job is to stay alive, and position yourself so your gunners stay alive as well. So when somone says 'do somthing useful' it means take one of the roles. edit: forgot about bombing/thoring, good for when the other team is all bunched up and can hit them with out hitting your own team. If other team is not bunched up, or your bomb is hitting your own team, you are doing more harm than good, get into a gun ship.
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I think making the siege mount have a max item count of 1 would do it. So at most a ship would have is 2 thors, one for siege, one from combo.
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Somthing needs to be done about thors. Thors used to be used to softening the enemy before a rush. Now they are used to clear the other team. If have 3-4 thoring players firing constantly it will wipe out the entire other team. I have been on sending and receiving end of this. Basically one person starts thoring and everyone changes into their thor ship and chips in.