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D1st0rt

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Everything posted by D1st0rt

  1. I think a C# client would be neat because then it could be coded easily and run on multiple platforms. I'd sign up, but I have no time.
  2. JPII would have gotten so many more chicks than that dude had neither of them been priests though.
  3. I only knew of it under SSI
  4. I'm sure he's really not but in all of the pictures i've seen he looks sinister like the Emperor from Star Wars
  5. I wasn't asking for staff, merely commenting on the zone (if you recall I said it was my favorite ctf zone). I have no desire to mod at your zone because I already have a better position at a far better zone. Please don't get snippy with me.
  6. Nested quotes are bad. Please stop as they contribute nothing to this thread.
  7. Back when it was on SSI, it was awesome. I remember playing for a long time with Akai, it was definately my favorite of the CTF-style zones. Now, however it doesn't seem to have any population and therefore no gameplay.
  8. must... be.. not caring....
  9. high (really, thats sweet I hadn't heard that. I actually have a computer at my house running FC3 $$)
  10. Was he ever NOT the ferret man?
  11. nut
  12. Mostly because we get a zillion requests all the time and its very tiresome.
  13. Baltimore (xbox... fedora? wtf)
  14. Talks to dav using impoprer spelung, majicukly he waces op
  15. Your criminal record / history kinda prevents that from happening
  16. driver (oldskool atari $$)
  17. Oh believe me, I'm hated XD
  18. Thats ok, that'll make up for all the times you've lost and all of the "service fees" you owe to certain female players in the zone
  19. medic!
  20. remedy
  21. There is no way in !@#$%^&* I would ever be a unless it was a paid position.
  22. badunkadunk
  23. I'd change the name so that it doesn't start with XXX Adult. Then again, that's just me.
  24. D1st0rt

    New HS

    APRIL FOOLS GG! It's not the real zone.
  25. No solid proof on this, but I think it has to do with the ExtraPositionInfo that can be requested from the person such as energy, item and weapon status, and S2C Weapon latency. The stuff you see when staff spectates on a person flying around in gray text at the top-center portion of the screen. EDIT: After further review, the ruling on the field stands. SOS appears to have the correct answer. I direct your attention to the definitions for S2C Packets 0x05 0x28 (Coincidentally also written by SOS). It even addresses the problem in 0x28: 0x05 Large Position Packet (Weapons Packet) Offset Length Description 0 1 Type Byte 0x05 1 1 Direction (0 ... 360) 2 2 Time Stamp 4 2 X Pixels (0 ... 16384) 6 2 Y Velocity 8 2 Player ID 10 2 X Velocity 12 1 Checksum 13 1 Togglables *1 14 1 Ping 15 2 Y Pixels (0 ... 16384) 17 2 Bounty 19 1 Weapon Parameters 20 1 Weapon Type 21 2 Energy *2 *3 (Optional) 23 2 S2C Lag *2 (Optional) 25 2 Timer *2 (Optional) 27 4 Item Info *2 (Optional) *1 - Bit flags for the Togglables byte in bit order. Stealth : 1; Cloaked : 2; XRadar : 4; // XRadar calcs are done client-side Antiwarp : 8; // Ditto WarpFlash : 16; // Uncloaking, portaling, etc. UNKNOWN1 : 32; // ? UFO : 64; // *ufo - Illegal usage caught in sg9+ UNKNOWN2 : 128; // ? *2 - This data is only sent if the ExtraPositionData flag is set to true in the zone settings. *3 - This data is sent if either the ExtraPositionData flag is set to true, or if you are using the Energy password. 0x28 Small Position Packet Offset Length Description 0 1 Type Byte 0x28 1 1 Direction (0 ... 360) 2 2 Timestamp 4 2 X Pixels (0 ... 16384) 6 1 Ping 7 1 Bounty 8 1 Player ID *1 9 1 Togglables *2 10 2 Y Velocity *3 12 2 Y Pixels (0 ... 16384) 14 2 X Velocity *3 16 2 Energy *4 *5 (Optional) 18 2 S2C Lag *4 (Optional) 20 2 Timers *4 (Optional) 22 4 Items *4 *6 (Optional) *1 - Since the Player ID here is only one byte, this packet is only capable of addressing the first 256 clients in a zone. *2 - Togglables: Each value is one bit in a byte Bit 1 - Stealth Bit 2 - Cloak Bit 4 - XRadar Bit 8 - Antiwarp Bit 16 - Flash (Play the cloak/warp flash) Bit 32 - Safety (In safe) Bit 64 - UFO (Using UFO) Bit 128 - ? *3 - Velocities are measured in Pixels per 10 Seconds. *4 - These values are only received if the ExtraPositionData variable in the Settings is set to True. *5 - This value is sent if either the ExtraPositionData value is set to True in the settings or if you are using the Energy password. *6 - Item Info Unsigned Integer Values or Booleans Shields (Boolean) :1 bit Super (Boolean) :1 bit Burst Count :4 bits Repel Count :4 bits Thor Count :4 bits Brick Count :4 bits Decoy Count :4 bits Rocket Count :4 bits Portal Count :4 bits ? Unknown :2 bits Source: http://d1st0rt.sscentral.com/packets.html
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