Ah those freakin area bots, what a complete pain. I remember when your freq number decided what kind of FTL you could use, catapult freqs were the worst. I remember when I actually flew around in a spaceship
wat Why are you trying to run something like Eclipse on a rpi? It's way better suited to just be a deployment target after doing your development on something with actual power
If you want to do it that way, it might be more interesting to use the powerball than a single flag because you can't hold onto it for very long and would have to keep passing it around.
At the risk of sounding like a broken record, there was a working gametype similar to this in 2008, it just had to be manually hosted every time. The primary mechanism behind it was even released publicly in 2009.
Oh ok it was done that way, I was imagining just a "field enabled" flag in the per player data that would get set to 0 upon use and 1 when the timer hit
I haven't looked at the code but it's probably not that simple. It's most likely being done with a timer callback so the module won't actually know when the cooldown will be over. It would just get told later, "Okay, this guy is ready to go again."
If I recall correctly it doesn't draw players clientside until the time is up, though it will show weapons. I would expect the result cheese describes, with other players getting a little bit extra invisibility