I'm sure there are plenty of things that are possible that we havent seen. For example when Ceiu was developing the Kojima thing, it had several new setting aspects that werent seen. Same thing for sysop leetness, there are things in there that havent been really seen, but very possible. Not saying to make it an item, but just stating that there are plenty of things that we havent seen that are possible. New point defenses are definitely possible and there, but not purchasable, of course some of them would need tweaking, but a different kind of PD would be nice. Mabe one that shoots out lvl1 prox bombs or reps every 3 seconds when an enemy is nearby or mines every 5 when you back up, etc. Something not overpowered, but still sig worthy. Or even have a nonsig PD that shoots out like lvl2 nonstop, no bounce There is very little left in the game protocol at this point that hasn't been explored. Almost anything "new" at this point would end up being variations and combinations of existing mechanics. Take the kojima boosters for example. It used the same technique as a bunch of the other FTL methods, just changing some numbers around. The associated properties were just to make it so only people with the item could use the commands. What you suggest about the different kind of PDs is just that, changing some numbers around. Sysop leetness as I recall was just summoning in reverse. Having things like a time-based damage limit would require a change to the underlying mechanics of how the game works. Similarly, there is no way to have an item increase "maxenergy" because that doesn't exist. The maxspeed and maxthrust properties are just there to dictate afterburner performance. Saying things like "you don't know every aspect of asss" is funny because collectively, we pretty much do at this point.