I've been tinkering around with the flag modules lately looking at ways to improve gameplay, and I have a couple of ideas that should help take away control of rogue players on teams. The first is adding a command like ?forceneut. If there is a single flag carrier on your team, you can use the command to vote for their flags to be neuted. Once a majority of the team votes to force neut, all of the flags that are currently carried by the flagger are neuted. It would only apply when there is one flag carrier, not for technical reasons but because it's harder to make a m!@#$%^&* informed decision and then determine what it is the team really wants when there are multiple people running around with flags. If you have a lot of rogue players on one team, you probably have some bigger issues you need to work out. Another is having it set up so that only players designated by majority vote are permitted to win. You pm the players on your team with something like ?letdrop and unless a majority of the team has indicated they are allowed to win, at the end of the flag timer the flags will simply neut instead of dropping. Hopefully this has been clear enough. What do you think, Hyperspace?