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D1st0rt

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Everything posted by D1st0rt

  1. The bases we use largely have to do with what submissions we receive if you're talking about crashes, we are fixing bugs all the time I believe there are converters for you to be able to get more mount spots? The idea is that you have to make choices about tradeoffs for your ship increase goals scored <_< talk to a mod if you have a suggestion, this is mostly their deal now we've been planning one for a while, it's on the list
  2. Doc Flabby beat me to the punch :/ But just in general, staying at steady state is better than going transient
  3. First of all 50% wouldn't have guns because you have to be at least 21. I'm not sure how it works for out of state people either. If permitted on campus, I'd say 1 in 5 people who could concealed carry actually doing it would be a very aggressive estimate for our student body. The kind of people that have concealed carry permits are not the kind of people that do that sort of thing anyway. Most of those would be the students here who are from Southwestern Virginia and have been around guns their entire life. As an aside, I would be surprised if more than like 2% of the student body was emo.
  4. We have different flags that we can apply to item properties in Hyperspace. Values are relative to the original setting by default, but you can specify that it is an absolute value as well and it will set it to that. If any of the values for a certain property are absolute, they are all added together (though you may want to be able to ignore others based on priority) and we also have a way to make values not stack if a player has multiple of the same item. Something along these lines should get the job done for what you need.
  5. we won't beat them at sucking at life that's for sure
  6. People have gotten better, but something is slightly off. We were never able to pinpoint it but I would guess it to be a minor discrepancy in either energy or gravity settings.
  7. Wasn't Israel reestablished partly in response to the Holocaust?
  8. Changing maps is more trouble for us because of all of the settings we need to change for that to work with things like sector transit and shops
  9. It's entirely possible proto, that's just from ones I was present at. something is different with the settings, its way easier to get a low time now than it was before several server moves. check yourself before you wreck yourself.
  10. If I can google "trees eat babies" and find a whole bunch of material, does that make it true? Think for yourself once in a while.
  11. One thing you could do is have a globally accessible list of "overrides" for each player which would be like a setting name/identifier, a value, and then some priority designation. The first thing PerPlayerData would do when retrieving a value would be to check and see if there is an overridden value for that setting.
  12. Good example of why you should always just write everything correctly the first time and skip all of this nonsense
  13. 06.08.log(99772): Protoman.exe finishes in 1:12.256. best one I have on record
  14. we tru spartans
  15. I believe Baltimore's crime rate is higher edit: according to http://www.morganquitno.com/cit07pop.htm for 2007, it is in 2nd place behind Detroit for cities of 500,000+
  16. How the !@#$%^&* do you spin that into him being anti-semitic?
  17. BP is Amoco
  18. If guns are outlawed, only outlaws will have guns.
  19. D1st0rt

    Ammo

    Sorry Unix, your thread got derailed Closed
  20. qft @rare, traced: look at the date created
  21. the server appears to be down for some reason
  22. D1st0rt

    HALP!!!!

    its not your in-game password The forums password is completely separate, and the website password is set with the ?signup command
  23. D1st0rt

    HALP!!!!

    It works for me, perhaps you were autobanned for 10 failed login attempts in a row? I'll check that tomorrow (use ?signup in-game)
  24. I believe it's called Zone Development
  25. D1st0rt

    forum is back

    Yeah I wasn't going to forum ban him then I had to remove 3 goatses bannt
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