One of the problems with flag games here is that greed plays a larger role in the game. In zones where one flag game doesn't have any particular bearing on future games, veteran players are more likely to join a struggling team to make the game more interesting, and consequently more fun for everyone playing. Since hs bucks persist, this doesn't really happen as often because there is a direct compe!@#$%^&*ive advantage that comes from winning as much money as possible, even if it isn't as fun. It has been like this for a long time, and unfortunately the underlying cause for this type of behavior isn't going to change any time soon if at all. To the veteran players: If you want the zone to be more fun, even up the teams. Sure you might lose sometimes, but then it would actually mean something when you win. You might even find that facing some real compe!@#$%^&*ion in a base is more fun than running around center trying to see who mow down more stock ships before dying. It's also a great way to scout prospective new members for your squad. Just something to think about, not all gameplay improvements have to come from the staff/developers.