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Caerbannog

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Everything posted by Caerbannog

  1. I can't even tell if you're joking since your last list with 160 ideas to improve the zone looked much alike, as did 1/2 damage level 1 EMPs for weasels while defending turrets. In either case, most of your suggestions are bad. Safe zones? Sure, good riddance. 10. is moot. 4v4 only allows 1 turret for a good reason; it does not mean 4v4 players do not like turrets. In fact if 4v4 players ever play pub they're either flagging, or turreting. Probably cause they cannot do it in 4v4 arenas. Last but not least: If turrets, or people who run, weren't harder to kill than suicidal negs, there would be no term "hunter". The chase is half of the experience, more than that really, since if you work in a group you don't care if you get the kill yourself or if you help your friend get it.
  2. Nooo don't do the retro weekend (saturday only please) until someone refits the old ships to 32x32 which is the current ship size. I have the gfx somewhere.. let's see
  3. i prefer weasels with emp bombs that do 1/2 damage. i prefer weasels only have level 1 bombs i prefer weasels didnt ever get rockets. Point is that mines have always lasted for 2 minutes. If you want to mess with the mines why not mess with the Weasels settings and hurt the hunters favorite ship? Cutting the time in 1/2 helps hunters and hurts other play styles. o ya i forgot this is a hunter only zone. all other play styles should be criticized to death, and the settings should be modified to kill them. By your "it was always this way" logic, your half the damage level 1 EMPs should not be the case, or your preference. Also I see where you might be coming with the thought that level 1 EMPs would be weaker on a weasel, since you fight from one screen away, but level 1 EMPs with the ability to fire bullets right after (and then throw in another bomb that costs very little to fire) are goddamn lethal at close range. You know, like the shark was for a while before what it is now? Although it had _increased_ cost of firing bullets, and shitty recharge. Didn't you call it the lamest ship of them all?
  4. So that you have to choose between teammates and being able to lay 5 mines when you want to. You were never supposed to get everything for free in this game / zone. I'd guess the standard of 12 also had something to do with having 90 or 120 players on 7 man freqs (mostly) and the maximum number of overall projectiles on a map. Or maybe it was just a sophisticated guess and an arbitrary number of mines it took to cover large areas
  5. As ive said before, i dont really use bonuses .... thats why i green But i think thats a good idea ...... id say reset everything at the official RESET. Itd make more sense. Just as your score, stats, etc all go to zero, so do your bonuses I think Caer points out a major problem and how it could be used to abuse the system by saving up bonuses. Not only how it could be... but how it has been To some degree, I've done it. And one of Sika's turrets used way way waaaaaaaaay more bonuses than they earned. This was when !bonus devour was there too. Oh. While on topic of bonuses, and Gadianton. He was whining about how the cost of !bonus defense was changed, along with his other usual lines of "it should remain unchanged for eternity". He seems to actively have forgotten that the CD release did not feature bonuses. Not that the CD release is in anyway holy, but it's a sort of a standard "SVS" setting
  6. Chaos Zone is not supposed to be fair. You're always supposed to stack the odds in your favor whatever your own personal goal is. Swarming and turrets are prime examples of this. As is a flagging freq, or a hunter freq. Hunter freqs are rare nowdays from what I can tell though. There's no real competition or point, as the targets just run to safezones and stay there until the hunters leave. Their lameness has overcome the amount of time the hunters can put in. This was not always the case. Gadianton wants to play for ratio. He does that well by today's low standards. There's not one bit of honor, and very little skill in how he does it though. He has always whined about this game being built for hunters, which it is not. But when you're the ONLY target in the zone, it will seem that way. He has made very little valid points in the past. Ever. Jazz wants to "play" this other game where you purposefully try to bring ratio players' ratios down, or help hunters with bounties. That's fine. It's always been fine. EDIT: PsyOps didn't say chaos should be oriented for hunters, phew. Well he did, but didn't mean to. As for public coordinates or energy or repels, there's no way in hell any number of moderators will be able to enforce a rule with any logic that would prevent this, unless you set a strict messages per minute threshold, which kind of makes me chuckle even when I type it out. In either case, if it were ruled out I'm pretty sure Jazz would discover the wonders of "bounty at %coord macros, sent to the freq with 1-2 people who seem to be going after bounty. Gadianton, please post the list of changes that made the game easier for hunters and I'll reject it point by point. I'm bored.
  7. heh I already had this new feature ready to release when Nude started this thread. I called it 'fullship' (!bonus fullship). Caer -- I *think* you mean that bonus points should only accrue for kills when they meet the same threshold that streaks have (>75 bty)...? (I can think of at least three diff ways to interpret "tie bonuses to streaks") I'm not surprised to see vets advocating to get rid of bonuses and (particularly) ranks. They break the game design of Chaos imo. See item I.h in my Chaos Philosophy doc (which I mostly wrote in 2002) http://chaos.sscentr...chaosphilosophy Making bonuses only available from Safe would at least take that advantage out of real-time game play. I think launching 120 bursts in a row (which I could do right now with my 80 bonuses) is a game-wrecking ability/terrible game design. Similarly, if you've been hunting someone and have caused them to use up their toys, they shouldn't be able to just prize themselves new ones in an instant. --hallu Oh, I don't mind which streak you interpret it as so much, as long as it is somehow session based instead of gathering 50,000 points which converts to manymany bonuses in one reset, then being able to use them for say, a kill death ratio run in the next. That makes no sense in my head. I'd opt for all kills myself, the same the bot spams as Godlike! at 38:0.
  8. Round 2 results: 3/27 3:52 pm Nguyens def Rebels 12-6 log 3/27 3:44 pm Llamas def Happy Mob 12-5 log 3/27 3:01 pm Assassins def The Dark 9-7 log 3/27 2:48 pm !norating def LSF 12-7 log 3/27 2:40 pm Sterling def StarFire Elite 12-3 log KNeWWiN pulled a nice 5-2 2 assists, 8 FR, 85k dealth 69k taken vs. Rebels. Aramen was 0-2 at a 3-3 score 13 minutes into Llamas' game vs. Happy Mob. Llamas ended up winning 12-5, Aramen 5-2. Assassins and The Dark hit the 45 minute mark, TD seemed obvilious to 8-7 not being overtime, so with 20 seconds remaining Legacy took a dumb gunduel (even with his tanking abilities) and died out. Other than that, saiyan 4-2, 7FR, 83k/66k. ro 1-2, 4 wasted repels. Attaboy. Macuto from !norating pulled a 6-1 vs. LSF. Didn't go through the logs. If you see someone making a good funnyfunny in a specific game, let me know. Standings after round 2: 1 Nguyens 2-0 15 0.833 2 Sterling 2-0 13 0.5 3 Assassins 2-0 9 0.5 4 Rebels 1-1 4 0.5 5 The Dark 1-1 4 0.5 6 Llamas 1-1 3 0.5 7 !norating 1-1 -4 0.5 8 Happy Mob 0-2 -14 0.5 9 LSF 0-2 -15 0.167 10 StarFire Elite 0-2 -15 0.5 Schedule for round 3: 3pm: Nguyens vs. Sterling LSF vs. StarFire Elite - doesn't matter who is #9 and #10, they play each other anyway. I like it when things work out like this. 4pm: Assassins vs. Rebels - It doesn't matter who is #4 and #5 between Rebels and TD, as Assassins would just skip TD. The Dark vs. Llamas !norating vs. Happy Mob - Check this out if you can, Happy Mobsters really don't respect !nr much If someone spots an error in there, let me know. Euripedes was added to Rebels as agreed. You cannot add players to your roster on Sundays. I'll need to have the request and approval before any given Sunday.
  9. Game IDs, just in case my internet flakes out on me today. Sterling vs StarFire Elite 4v4a 99467 !norating vs LSF 4v4b 99381 Assassins vs The Dark 4v4c 99382 Rebels vs Nguyens 4v4d 99383 Llamas vs Happy Mob 4v4e 99468
  10. Regardless of price, safe zone or not, etc. you guys missed (the obvious fix): Tie bonuses to streaks. You need 500 points for 1 bonus, you need 3 bonus for !bonus speed or !bonus booster, that's 1500 points. That's a lot of 70 bounty kills. Streaks already give you super and shields, at 10 and 35 kills or something. Those are always fun, when timed correctly.
  11. I had scheduled Llamas vs. Sterling, a match that just happened last round. Fixed. Sterling's time jumped 1 hour forward.
  12. Newbies. Don't they know that the people in chaos zone could link them to russian tits way faster than they'd accomplish this feature while browsing through all the dicks (or so I head) on chatroulette. The people on CNET from Hallu's post cannot be very smart, if they could not find the place to remap your keys.
  13. I recreated the old SS helper in flash a few years back (although I did redo the textboxes' contents), I think you can find it from chaos zone's website... or from my secret links. I had a brief chat with Hallu and whoever else was on our staff chat about video instructionals of "This is a repel in action" too ... the settings might be zone specific, but I don't think any zone uses speed=0 or negative sucktion repels
  14. Round 1 Results: 3/20 3:48 pm Sterling def Llamas 12-8 log 3/20 3:47 pm Rebels def LSF 12-2 log 3/20 3:44 pm The Dark def StarFire Elite 12-6 log 3/20 2:50 pm Assassins def Happy Mob 12-5 log 3/20 2:29 pm Nguyens def !norating 12-3 log 3 out of 4 Sterling players ended up with 5 FR. Penguin was horrible and only got 3 Gato pulled a 4-0 with 7 FR vs. LSF. Speaking of whom, should recruit more players. By the standard rules they shouldn't be in, but they're better than a BYE round as long as they don't do anything stupid like show up with 3 javelins and run. Happy Mob kept their game vs. Assassins, who look to be more in it to win it this season, 4v4 for 30 minutes or so. Then mindriot's spaceship exploded. After which the Mopping up took 4 more minutes. All in all it looks like 53 names appear on the league stats list. Standings after round 1: 1 Rebels 1-0 10 0 2 Nguyens 1-0 9 0 3 Assassins 1-0 7 0 4 The Dark 1-0 6 0 5 Sterling 1-0 4 0 6 Llamas 0-1 -4 0 7 StarFire Elite 0-1 -6 0 8 Happy Mob 0-1 -7 0 9 !norating 0-1 -9 0 10 LSF 0-1 -10 0 Round 2 schedule - at least Finland fiddles with their clocks on Sunday, don't know about the rest of europe. But if you fail you'll only show up an hour early.: EDIT: Sterling and Llamas cannot play each other by gap rule. 3pm: StarFire Elite vs. Sterling !norating vs. LSF Assassins vs. The Dark 4pm: Rebels vs. Nguyens Happy Mob vs. Llamas
  15. As a previous chaos addict, now a spec lurker, the runners we have in the zone today would've been fantastic back in the 70+ population days. Nowadays when we have 5 players, it just kills the zone quicker. I'm a bunny of dynamic things myself, it covers both ends. If we could have dynamic green amounts / ratios (as in what's in the greens) / arena size / freq size, it'd be great. The !bonus system is an obvious downfall of spawning 100%s .. helps suiciders quite a bit.
  16. I guess. Although !norating is a bunch of aliases, no, I will not tell you who. So they know the drill. They could not have been expecting to play all AML squads all season. SFE knows the drill, and LSF are all aliases. The inherent problem with an "even" round one is that round two is then shitty. The winning AML squads are "rewarded" with a game against other winning squads. While on the topic of scheduling, a fixed schedule would be better with only 10 squads, but that leaves us with zero wiggle room for late entries. We "might" have two, I wouldn't bet on it though. Oh and Nightwatch, while they appear dead, might not be done with SS yet either.
  17. Ok so the 2nd round of preseason featured 10 squads. Solar Hydro is contemplating breaking his 11 people a game showing SFE back into SFE and SFA. This might be stupid, cause it'd create a BYE Round. Now, I know for a fact that Ra might be able to pull us some PB/DSB players to make that an even 12, but we'll see. From last season's squads, Morph and NW are out at the beginning. Like everyone else, they have until round 6 to join as a squad. All missed matches are 0-12. The squads in league: !norating Assassins Happy Mob Llamas LSF Nguyens Rebels StarFire Elite Sterling The Dark Rosters are now locked for editing, additions will be handled by staff. I'll check for double squadders soon. LSF and !norating need to add a player (or two) to even hit the minimum player count of 8. --- Some issues with the website/scheduling system, surprise surprise. The rosters on bot are season 9 / preseason ones. The rosters on website are very very empty. UL has been informed with a few question marks. Either way, schedule for R1 will be posted here in a few days. Please note the effects of daylight savings on game times. Hallucination played the role of lady luck, by pairing up numbers from 1-10 with each other after I had assigned a random number to each squad. The schedule using such an advance method is: 3pm: !norating vs. Nguyens Assassins vs. Happy Mob 4pm: Llamas vs. Sterling LSF vs. Rebels StarFire Elite vs. The Dark
  18. Bump. Schedule posted. ?go 4v4duel - 4v4 setting duelboxes. ?go 4v4prac3 - currently set to 3 man freqs. Looking into changing the arena name to 3v3prac1 or so, but 4v4 bots don't like to stray from their arenas.
  19. I'm afraid we'll go for another round of preseason for a few reason, which in my head make sense. 1. Some squads that are active in league were just notified about season start this Sunday. This means Assassins and Rebels. I'd rather they know we're in season now than after one no-show loss. 2. One, or possibly two, new squads have yet to build their roster. 3. I want to see if Nightwatch is coming back, if anyone knows anyone from the squad, poke them. Unhallowed announced they would not be returning. 3pm: !norating vs. Happy Mob Sterling vs. Nightwatch or The Dark - Nightwatch, if they show. TD if NW doesn't and TD does. 4pm: Rebels vs. StarFire Elite Llamas vs. Morph Nguyens vs. Assassins That should be all the squads. We had a total of 3 matches last weekend I believe. In case of two no-shows a timeslot, we can rearrange for the squads that have no opponents to play each other. Or we can use BYE Round as a random scrub squad, but that's pretty much like a prac
  20. We probably are, kind of. I mean all publicity is good publicity, right? If "Chaos Zone League" ever comes back it's a different e-sport than 4v4 League though, but that's a minor detail if you were planning to broadcast about the schedules and adventures of Dick Willy aka Tool in his spaceship. Coverts, whose captain Detector announced he could not captain his squad with all the other things going for him, replaced by !norating to face SFE. Let's see if this happens
  21. We probably are, kind of. I mean all publicity is good publicity, right? If "Chaos Zone League" ever comes back it's a different e-sport than 4v4 League though, but that's a minor detail if you were planning to broadcast about the schedules and adventures of Dick Willy aka Tool in his spaceship.
  22. Pre-season is upon us. At least for this weekend. Double squadding won't be checked during pre-season, neither will just playing in two games if you feel like it. If most of the squads actually show up, we'll start the actual season on the 13th. I'll let everyone know by the 9th. The schedule will be posted at an earlier date, and I will randomize the match-ups for round one. March 6th, 2011 3pm: Unhallowed vs. Nightwatch -- If either squad no-shows, they will be replaced by whatever a squad currently called !norating uses as their name. Llamas vs. The Dark Outlaws vs. Rebels 4pm: Coverts vs. StarFire Elite Sterling vs. Morph Happy Mob vs. Assassins The squads we might have participating in league -- the more question marks after their name, the less I'm counting on them to return. I know for a fact that the new squads will be including players from existing squads.: Assassins Coverts Happy Mob Llamas Morph ?? Nightwatch ?? Outlaws Rebels StarFire Elite Sterling ? The Dark Unhallowed ??? !norating
  23. Apart from Coverts, we have two or three other squads potentially starting up. (Three is a stretch, unless someone brings players from other zones over though). Unless they have a solid 5 who show up every single game of course. Outlaws might be renaming to Nguyens. Unhallowed is likely not to return. Rebels are ready to return and re-feature Dagger, who has done something to some extra lag.. so he can now stay in the game, or so I was told. Llamas are playing with their roster. Assassins and Sterling are all AFK, they will probably wake up a few rounds into the season again. Happy Mob and SFE seem ready.
  24. Back when they didn't suck and J.Lo? Good thread, son. Get going on the eurodance mix
  25. Sounds like you're talking about a never ending challenge-ladder based league, unless you still limit it to playing a certain squad at any time during the week. One, set squad, at any point during the week, we could do as long as there's a referee to !refload the gameid while the bots cannot access the db to automatically announce etc. The scheduler itself is not limited to Sundays. Or we could do that kind of unofficially, to see if anyone even wants to play "official" games during the week. Set the games up on forums, play them, post the gameid, edit the standings. As for superbowl and most other US only holidays, you know the drill, they do not count as international holidays. I had one mandatory game for superbowl this year, and the other 2 could've been played the week after. Outlaws and The Dark decided to play 2 on superbowl sunday. Go figure.
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