Jump to content
SSForum.net is back!

Dr Brain

HS Staff
  • Posts

    3480
  • Joined

  • Last visited

Everything posted by Dr Brain

  1. Dr Brain

    New brick idea

    High speed bounces are easier to achieve using other methods than bricks. Sending a warp packet with a different velocity would do the job. I don't know if you've ever had your velocity updated by the bounty setter while you're in a safety, but it's the same mechanism.
  2. Dr Brain

    summoner

    There's no easy way to add a feature like that at present.
  3. Yeah, but you still won't be able to switch them in the middle of battle, of course. Unfortunately, both of those commands do other things already.
  4. Their alias won't be able to use the items on the ship without the exp to match. So all it means is they can move to an alias while losing less money. I like the ?equip and ?unequip. Not sure about the others yet.
  5. While we're on the topic of command names, I need names for: moving items to the global hull (warehouse) moving items from the global hull (I'm ok with the same command as above if it can make sense) offering to trade an item from your global hull to another player for an $amount accepting the above trade canceling the above trade offering to trade an entire ship to another player for an $amount accept above cancel above
  6. I've been rewriting the hscore for new features and to eliminate the crashes we're still having. During the rewrite process, I'd like to know if there are any requests for renamed ?commands. Commands I'm up for renaming (not ?money, ?buy, or things of that nature) in no particular order: /?showmoney /?showexp ?iteminfo ?ships ?shipstatus ?storeinfo ?listnewb ?changeteam ?teams /?getteam ?getowner /?giveowner /?teamkick ?setteamp!@#$%^&*word ?resetyesiknowwhatimdoing ?shipitems ?antisummon ?killmessages I'd also like a command name to replace ?shipinfo #. It'll show all ships at once and also contain damage info. I'm just not sure what to call it.
  7. It does. I solved a 5x5x5 one afternoon using only what I knew about 3x3x3 and 4x4x4 cubes.
  8. you mean despite the fact that you posted calling him out on it?
  9. Rubiks cubes aren't that hard to solve. I can solve them in under five minutes, usually.
  10. Spider and Leviathan aren't useless, or anywhere near it.
  11. How about combining Hyperspace with Trench Wars, DSB, EG, MGS, T3, etc? The picture isn't complete if you just take one zone (that isn't even the most populated, even). You have to take all the current zones, even the empty ones and the non-SSC zones and networks. Then you have to combine all that into one big, fat pipe and calculate from there. I provided data from one of the few zones set up to provide accurate player data, nothing more. If non-priit people still had access to the ssc biller we could get better data, but such is life.
  12. Dr Brain

    unix is dumb

    How does what prove you're the same player? When did I say you were the same player? All I ever said was that your cousin is more at fault then any mod and that a ban would have screwed you both. I also replied to protocol with a likely scenario for how it could have happened.
  13. Hyperspace has 13,617 at latest count (2,337 own ships). I wouldn't say 40,000 is unreasonable.
  14. Dr Brain

    unix is dumb

    Consider this scenario: Cousin is being a problem. Leaves before punishment can be exacted. Other guy signs on shortly afterwards. Does some minor infraction like swearing. Alias reveals they're the "same" player. Punishment applied. Think of it this way: A week ban would have hurt you both anyway.
  15. Dr Brain

    unix is dumb

    I think you should be complaining to your cousin, not Unix.
  16. A modified vortex would be easy to set up as an artillery strike, if that's what you mean, d1.
  17. You're arguing that we should change a 1 on the fun scale to a 2 on the fun scale. We're looking for solutions to make basing fun, not solutions to make basing "more fun but still suck". Going back to item spam qualifies as that type of solution. It simply won't happen.
  18. d1's list + 8,14
  19. Smaller arenas have greater lag, because there are more players on your radar at any time.
  20. Yeah, I agree. This is just an open invitation to tradekillers.
  21. The major issue with items like these is where to file them in the ?buy menu (not that it's a huge issue, mind you). There's no technical reason it can't be done.
  22. That's ok. I prefer AT&T syntax from my compiler writing days. I didn't realize one could make that optimization, but it's pretty nifty. movl -8(%ebp), %ecx movl $1759218605, %edx movl %ecx, %eax imull %edx Even then, a right shift will be faster than multiplication, but it won't be as marked as the difference from division.
  23. For the record, I read every thread on this board (outside of trash talk that is). Usually within a few hours of it being posted.
  24. The machine instruction itself is what is slow. Division is a complicated multistage algorithm in the ALU. No compiler can change that. A complier might optimize a division to a right shift if it could prove that the divisor was power of two, but that's not the case when it's 10000. True, there may still be little difference in terms of performance, but for something that is happening several times hundred times a second in a large zone, it's better to be fast.
  25. Maybe this is a silly question, but why not store them as 1/8192 of a pixel? Right and left shifting is much, much, much faster than multiplication and division, at least on Intel machines. I'm jumping in on this in the middle, so if there's a good reason to keep it at 10000, ignore me.
×
×
  • Create New...