One of the design goals of ASSS was to use bandwidth more efficiently, so I don't know how you can say that, SVS. As for Hyperspace being 'laggy', it's not lag in the conventional sence. What happens is that reliable packets get jammed up somewhere and all the important messages from the server stop going to that client. This causes the 'lag out' that Hyperspace players are so fond of. And if ASSS can't handle Hyperspace, no way will it take TW. And I am guessing that even if it could, TW will stick to subgame indefinitly.