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Unix
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Everything posted by Unix
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I think more team vs team vs team death elimination would be ok, problem is the running issue.
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Would like to see more ??? items in different categories. Example: Uses up gun slot - At first gives you non-bounce lvl1 gun and -1burst -1thor, anything that effects weaponry basically. Then after you finish, it gives you a gun similar to pulse/gamma, and at the same time other benefits in another area. Example 2: Emitterslot - Negatives such as no x-radar/antiwarp or more damage etc, and after 1000 kills it takes up the emitter slot, and gives you benefits in other areas possibly not related to the emitter. Such as better maneuverability. Evolving Parasite would be nice. Had an idea a while ago where the Parasite would evolve based on how you kill/die. If you kill a certain way it enhances itself to make it easier to kill that way, if you die a certain way it helps protect you that way - Every 1000 kills/deaths it changes and removes the original benefit
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Could either increase price of cobalt drastically (50k is already rather cheap for what it can do) or just remove it completely for now.
- 127 replies
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- Merry Christmas
- roberts space industries
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Problem is that the developer needs to hear about it. Only one developer. Even then sometimes it takes months for something to happen when it should be obviously taken care of.
- 14 replies
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- Merry Christmas
- roberts space industries
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Idk, need a date and time first before I can say yes or no
- 36 replies
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- Merry Christmas
- roberts space industries
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Idk, ask spidernl - if a reset does happen that soon what's the point of winning money then?
- 36 replies
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- Merry Christmas
- roberts space industries
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Should wait at least a week or two to allow new players to get competitive ships. If they know that they will have time to build and work on their ships, there's a chance more players will be able and willing to play.
- 36 replies
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- Merry Christmas
- roberts space industries
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Roster as of now: unix, p nut, monkey, psythe, pithy, sri, noldec, Akatosh Mascot: Rivel
- 36 replies
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- Merry Christmas
- roberts space industries
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Are you splitting your squad up into 3 separate teams? If so you should probably put your team on three separate teams so we can tell the roster differences. I'm thinking keeping the flagging to the minimum number would be best so you can get a better turnout, which is six.
- 36 replies
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- Merry Christmas
- roberts space industries
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Should make it smaller so more squads can actually participate. The sweet spot is about 6-8 anyways.
- 36 replies
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- Merry Christmas
- roberts space industries
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Seems like a doctored photo. I would take it to the CSI labs to verify the authenticity.
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Brain is right. The bomb will still have the properties of a bomb, even though it turns into a mine. The alive time will not change.
- 21 replies
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- Merry Christmas
- roberts space industries
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If I remember correctly, if you have the repels that freeze your motion, it will actually turn enemy bombs into mines.
- 21 replies
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- Merry Christmas
- roberts space industries
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Using that rep trick is possible in HS, just not at all easy to do. The big reasoning isnt that mines are prox'd or each ship has five of them. SVS reps are stupidly overpowered and push too far too fast.
- 21 replies
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- Merry Christmas
- roberts space industries
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It would be nice to limit fielding per team to one and have fielddelay re-enabled and increased.
- 127 replies
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- Merry Christmas
- roberts space industries
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If teams are greater than three, it's obvious to tell it's the flagging team. From my own personal experience, even if you dont know what the freq number is, you can tell which team has a higher freq number. So the bottom two will be the flagging teams if they are being used since flagging freqs will have the highest freq number.