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Unix
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Not really Look at the roster Already taken care of Relos, that's potential prize and even then the only way that would happen is if the turnout for the league was good. It's a range of nothing and that Btw, each league/event that is done will have some kind of prize, it's not like it'll never happen again.
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The thing is... You !@#$%^&*umed that it was Baryon because I had such an advantage in regards to sublight. Since you believed I had that advantage in sublight, you !@#$%^&*umed it was Baryon, that also indicates that the Temporal Core that I have does not give me a strong enough advantage to indicate that it is in fact Temporal Core. The point I am trying to make is, 2M items are not that good. They dont make your ship some kind of super ship and you have proven my point by !@#$%^&*uming that my 2M item was sublight when in fact it couldnt be further from the truth, my sublight isnt even a signature. In other words, you didnt really notice my 2M Item advantage. Any team, including your team, can get a 2M item. I'm not playing in the HSTSDL, and no one else has a 2M item. Rules about 2M items... -Can play only for one half -Only one for the entire match In other words, they're playing for half the game only and only ONE player is allowed with it. It's not like an entire team is allowed 2M items for the entire match. It is quite fair, and if anything unfair to the person(s) who earned the 2M items. Generally speaking, it means they invested pretty much everything into that one ship, but they cant play an entire match. ------------------------------------------------------------- Suicide_Run, I think you're forgetting something though, I said it was a potential prize, and even then it would only be if the turnout of the league was good. So there could be a lot of things, it just depends on how the league itself turns out, I dont wanna set anything in stone yet because I just dont know. Syrith, if you feel like doing that feel free. Even if two squads sign up only, there'll still be some kind of prize.
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I think you missed the point, the point is, you claimed that the advantage I had was my sublight, when in fact it wasnt. My advantage is my reactor, in other words it's something you didnt even notice. If you dont notice it, that means it's barely an advantage if at all. In other words, the 2M item didnt make a big enough impact. If you honestly think "I" run a lot, then you havent seen runners in HS. I do admit I do vulch kills sometimes, but doesnt everyone? Also, what does that have to do with anything? That is a point you came up with on your own cause there are countless leagues that do not prize ppl with things that no one else gets to receive. On the occ!@#$%^&*ions where they do it, maybe they prize super, or shields or thors where they are not allowed but come on, you can't really be that naive to not know how significant an item a sig is on a shark. I could see if you were prizing cobalt or something and not allowing someone else to have it, but a sig on a shark that is everlasting and no one else can get one except those ppl who happen to win one game where only one known squad has a 2M item? Wow...I can't stop saying it. Wow...you are either really naive, or you must think we are so foolish. Hyperspace is not like other zones. Hyperspace has the ability to prize you something worthwhile. Btw, if you honestly think a sig on a shark over two sigs on a different ship is a good idea, you're more mistaken then I thought. Idk about you, but I would rather have double sigs rather than one sig for a shark. And what makes you think this is the last league? There will be plenty of opportunities to earn a sig, and no you will not be able to win another sig if you've already won one. Kel, you are "very" close to getting the exp requirement, and your squad can help you get the 2M. You already suggested the idea that I would do it, so if you suggest it for me, you can suggest it for your own squad. And last I checked, Timestrain has the greater potential to get more money than Oppressors.
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I have Temporal Core - So in other words Kel, you've just basically proved my statement from above. It's not the items themselves that make the player, the player needs to use the items properly to make items fulfill their potential. Not only that, the sublight I have is NOT fast at all, it is in fact very slow. Tel's setup for example is a lot faster than my own. Let's also not forget that HSTSDL is meant about most kills, not about who can run the most. The point of winning the league if it gets to be that compe!@#$%^&*ive is that you earn something that normal players dont get. It is fair that you EARNED it by the only means necessary, if people could ?buy it, then people will whine more that elitists are ruining pub, etc etc. I do agree that we should promote zone growth, but at the same time, the bread and butter of Hyperspace isnt the players who play once in a while, it's the people who play pub constantly.
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Signature Item: Regarding that, it's not only allowed on shark, but any ship will receive the +1 signature item. Again, this is just a potential prize depending on how many squads sign up for the league. This is more than likely the max potential prize. Shark Nerfing: Wrong topic. I do support it, but at the same time people want a more powerful ship, so a +1 signature will do the trick. The point is to try and draw people. fear-evil's comment: In our squad, only four of the nine people in the squad have a shark. And like all other sharks, their makeup is pretty much the same. They're "the best" because they're the ones using them. At a certain point, money just doesnt make a difference, especially when it comes to the shark. (Since it costs the less to maximize it's potential). Not only that, but your squad has twice as many sharks as Oppressors with the same makeup pretty much. (Few minor differences here and there). weasels comment: People with good ships doesnt automatically make them good in the game. Flash Drive is probably the best example of this testament. No one in the zone except a select few actually know how powerful this signature item is, it's probably even better than omega, but flash drive itself is hard to use because of the way it must be used to maximize it's potential in game. Items alone are not enough to make the player a good player in game, the fact of the matter is, items merely complement the player using it. Plenty of people have maxed out ships now, and still the same people from the old reset who were doing well are doing well now. Coincidence? Of course it takes some time commitment to get a good ship, but isnt that the entire point of Hyperspace? To spend time in pub and make ships, not just to come on once a week for a league or whatever the reason may be? Oppressors might have the most stats in game to boast about, but at the same time did you think if they actually HAD money to spend? Raw-!@#$%^&* is probably the best example of this, he is on the top 10 list for a few categories, but at the same time, he doesnt even have 50k to use right now. Letting newbs play from other zones is a bad idea. Generally speaking, newbs from other zones who participate in other zone;s leagues dont care about it. Not only that, this is for the population of HS, not the population of continuum. The entire concept of HS is playing in pub and building your ships from there. You get what you earn. It doesnt guarantee Oppressors will win, there's no such thing. When it comes down to it weasel, the items will only bring people so far. If they actually do suck in a given ship, they'll just suck period. Let's also not forget the basis of HSTSDL, it's not basing, and Oppressors is built on the foundation of basing. Basing ships and dueling ships are two completely different things and requires a different set of abilities. So I dont see how this is rigged if I know my squad isnt built on the entire dueling concept. Kelaiah's comment: 2M items are not that great, I speak from experience. 2M items dont make you unstoppable, or even close to it. I remember the first 24 hrs I had it, I felt buyers remorse, even now I dont think they're worth the 2M, sure they're pretty good stats, but let's face it, temporal core and ampere arent that far apart. Same thing with omega and baryon. If anything it's only a slight edge. Kel, I "can" give my own ?money, but at the same time, do you know how much I have? I dont have enough to buy a 2M item, let's also not forget that other squads can do this too. If timestrain were to do this, they could probably get three 2M item users since they have close to 20 ppl working for the money and three ppl with close to 25k experience if not already passed that mark. Simply put, 2M items dont make that big of a difference. The advantage is ever so small and other squads can use them, there is nothing stopping squads from trying to get 25k experience and pooling their money together. Timestrain is probably the only squad that has the potential to do three people with 2M items, if anything I'm giving Timestrain the benefit of allowing 2M item users and limiting their potential threat. Three people with the experience and close to 20 ppl working for the money for those three people. The entire point of league prizes is to try and have people earn things that normally cant be bought or given. I remember before the reset, we had an ultrarocket levi. They earned that 10M item, and because of that they were able to use that item. Everyone had the opportunity to buy that item, the same thing goes for the +1 signature item, everyone has the opportunity to earn that item. -------------------------------------------------------------------------- People seem to be forgetting something. Oppressors is made up of pretty much all basers, not duelers. Last I checked HSTSDL isnt a basing league, it's a melee style league. Other than maybe one or two people on Oppressors besides myself, who is known to have a "good" dueling ship? If you honestly think you dont stand a chance in this league, you must really have a negative at!@#$%^&*ude about life, ?money is not the end all be all, at a certain point in Hyperspace, ?money just doesnt make a difference.
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Yeah, it's not significant, but overall it does make a difference. WB still has fastest bullet speed though, which is good, makes them useful in base if they didnt have that. (3850 and 3840) (weasel and terr got changed a little too, not many noticed, but ppl are beginning to now)
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Anyone who was in game playing gets the winning/losing money. This includes sub in/out
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Spider has become a lot more useful as of late because of the increased bullet speed. Levi still is rather two dimensional, but it still has potential for other things, Tel is working on a rush levi, as am I, and I know I'm close, I'm just waiting for the next items to come around and see what I can do instead. heavy ships arent meant to move great... so in center of course they're a bit weaker...
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Seeing as how much whining there is though, I will take myself out of the league, Oppressors however will remain in the league.
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Other games are other games Continuum is Continuum
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Since when is energy scanner not allowed? Nice of you to ignore the fact that no zone has that rule in their leagues. Abuse in general can be noticed quite easily. Trivia and leagues are different
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Already suggested to Arnk, Arnk doesnt like this concept, he wants more variation in ship design I think he put it? Or something along those lines.
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So the host should never be allowed to participate in their own league? No zone has that rule that I know of. All ten people on roster would receive the prize. There are ways to figure out if kills are TKs or not, I'll let you figure that out yourself. Putting a limit and stating when it gets abusive are different. I just dont want a squad to find some way to abuse it, ie: subbing out all players out at once and taking 2 minutes to sub ppl back in. If I make the limit four and all four spec so they can get subbed, and it just so happens to take them 2 minutes, wouldnt that be unfair? Just fyi: I didnt remove Gar's post, I did edit it, but just that one word in "quotes"
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To sign up .... http://www.ssforum.net/index.php?showtopic=20494
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To register simply post a reply here and write down your member names. Make sure you indicate in your post who captains are. To make changes to your roster post again here. Should there be questions about if someone is or is not in your squad they will be left in "limbo" until the player themselves verify Any unneeded posts will be deleted. Italics indicate captains SQUAD REGISTRATION LOCK DATE: June 20th, 2008 SQUAD ROSTER LOCK DATE: ---------------------------------------------- Squads: Oppressors: -AiG -Aoi Sakuraba -DOMIO -Fat Mouse -klammy -lvlelvlo -Miss Meow -Mistarbob -Pity. -Wallbomb
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Sigh... Not this again :< Anyways, it's just kills - Straight out kills are what matters. Rating doesnt matter, pnts dont matter, enemy kills. They can sub that player out in general so the original player doesnt have to play in a ship they may not be best at? From my own experiences when it comes to Continuum and events, "DM" is reserved for 3 or more teams. Anyways, I think we're just nit picking at this, especially since all zones call similar events something different. SR, that is in regard to someone with a 2M item.
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omg! this only benefits 1 squad(1 person!) Not really. There are ways for a squad to get a player or two 2M items, but you have to be somewhat creative. Also, how does this benefit this one squad/player if they're only able to play one half with that ship?
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DM from what I know, from MG consists of ALL squads in the same arena killing one another than speccing once you reach a death limit. TSDL has no death limit and is two squads at a time. If timestrain has enough members to do it, I wont hold them back, it'll just be a lot harder for two big reasons. One, it's an actual league, they will have to compete against one another and also make sure they have enough active members. (At the least have 8 per team) and at the same time make sure they have enough ship types to go around. For all you know, people in TS might not want to do that and they make two separate squads, who knows, I'm not going to tell them how to run their squad.
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Hyperspace will be hosting the first ever Hyperspace Timed Squad Dueling League. Rules: Squads: Squads will be made of between six and ten members Rosters will be locked one week after the start of the regular season Matches: Will consist of two 15 minute halves - Overtime will consist of 5min until needed There is no death limit Teams will consist of max how many the squad agree upon Teams will consist of a minimum of 4v4 Ships will consist of at least 2:2:1 ratio of WB:Jav:Shark - You are already allowed one shark, but to have a second shark you must have at least three WBs and Javs. - Before you can have a second shark you will need to have eight players in total playing (3 WBs/3 Javs/2 sharks) - To have a third shark is impossible - Max team ship alignment 4:4:2 Subs!@#$%^&*utions will be allowed, but once you are subbed out, you cannot come back in - Lag outs can lag out twice before you are not allowed back in for the half You are not allowed to refill on any consumables There will be a 5 minute break in between halves to allow rest and also refill of consumables Items: All items are allowed You cannot refill on consumables in the middle of a match Squads are only allowed one 2M user per half in an entire match - Players with 2M items can only participate for one half for the entire game, but can go in a different ship that does not have 2M items String of Pearls is not allowed - Energy scanner is allowed Determination of Winner: Winners are decided by most kills (that are non-tk) in the two halves combined and overtime if needed Winners will receive 15k each for winning at the end of the match Losers will receive 5k each at the end of the match MVP will receive an additional bonus of 2.5k Only participants will receive the money Pre-season: Each squad will participate in two pre-season matches Missing both matches will result in your squad forfeiting it's place in the league unless there is a specific cause After pre-season teams will be split into either one large division or two depending on squads Regular Season: Each squad will participate in X number of squads depending on how many squads participate Should you miss 3/4 of your matches you will be removed from the league Playoffs: Depending on number of squads who participate the top "X" squads in the season will go into a playoff bracket Round 1 will be a best of three series All rounds after than will be best of five Seeding is determined by the regular season End of Season Rewards: To be determined, however, the better the turnout, the better the prizes - Potential prize = Signature item on a shark - Cash is guaranteed to be a prize, but at what amount is to be determined All squads can potentially win prizes Amendments: Squads may use up to two of the same ship before not having one of the others - If a squad uses two javs and a shark, it cannot add another jav until it adds at least one WB - Squads do not have to use sharks Abusive use of the subs!@#$%^&*ution system will result in your squad being penalized in the final score Players are not allowed to double squad Players are not allowed to share names
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Matches and Results: Non-Sig DT Eclipse vs Tel'aran'rhiod - Eclipse wins 5-3 Eclipse vs Spidernl - Spidernl wins 5-2 Spidernl is Non-Sig DT winner for WhiteWolfs!!! Sig DT ZGMF-X42S Destiny vs linger - linger wins 2-4 due to excessive running by ZGMF-X42S Destiny linger vs Remark - linger wins 5-3 linger is the Sig DT winner for TimeStrain1 ------------------------------------------------------------------------ Rewards are as follows: spidernl and linger both win 20k + and additional 10k for the roster bonus WhiteWolfs win 10k each for being on the roster Timestrain1 roster wins 10k each for being on the roster -A A T S E -Astyanax -Eclipse144 -Lera -linger -Rivel -AiG -Dallas -Klammy -Lucky1 -lvlelvlo -Rise of Nations -spidernl Players names who are marked there will receive the 10k and will be marked off after they have received it. Congratulations to all participants and winners in HSDT and look at the next event for HS!!!
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If it's vortex, then maybe once every 5 mins at minimum lol Or is it possible to do a weakened vortex?
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In the end, the lanc needs to be treated differently. Just how is the next part.
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1 ad rush=2 thors, 8 repels, 6bursts... thats $456...wow, no wonder im losing cash all the time ^thats reason most people like me hates to rush properly Half agree I have the same setup and I still make money rushing
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It's been proven already before that a team of 10 decent players is greater than a team of 6 maxed out ships. I've been on many privs before, and I've maybe been on one or two where the priv could be considered dominating, and that was before other people get AD. Priving is hard, yet people dont realize it. Limiting to 3 = No chance for a priv to base, it's bad enough as it is
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No one even tried to mount an attach against us. No one, not even once. Little known fact - Privs are a mere shadow of what they once were prior to reset. A team of 10 decent ships can wipe out ANY priv. Notice, 5 of the 6 of the Oppressors could be considered "maxed out", one of them is still gaining money. People need to stop complaining and actually do something rather than just throw up their hands and just say, "we lose". Of course there's a problem with the entire basing theme if your mentality is like that. There's very little that separates a decent ship and a maxed out ship whether you like to believe it or not. Even my ships arent maxed out (other than my WB), but even then, it's not a big difference. People just give up too easily, and privs are NOT the ones to blame for that.