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Everything posted by Cheese
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visit ssc distension and ?go dist if u want to see what this map actually looks like in continuum and yes, that is a rotated map
- 58 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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the forums/files approval system is annoying, theres no real need to have every fucking submission approved by someone not even guaranteed to be online once a week. what makes it worse is that the uploader can see it just fine, and theres no indication that other people cant view it until they tell you they get an access denied worse case scenario is that someone uploads something obscene, and it gets deleted anyways when a mod shows up get rid of this crap
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- 58 replies
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- Merry Christmas
- roberts space industries
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finally got mapdata working it fought me kicking and screaming the entire way now i can start drawing tiles n shit
- 58 replies
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- Merry Christmas
- roberts space industries
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Not since I ignored him . You might try it. just know that he has fallen to an entirely new tier of stupid whatever happened to that rootbear idiot didnt he get banned for less? we could easily do the same thing
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have you noticed that 100% of avasts posts are about himself
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the client renders each letter as a picture you can choose between 8 different types
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we already have that just give them bursts and repels and noone will ever notice
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not yet, but it shouldnt be too difficult when i choose to i think the main reason is that the packet is never sent s2c, so i never wrote a handler for it
- 58 replies
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- Merry Christmas
- roberts space industries
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unix never feels the need to use logic, ever youre wasting your time
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Updates SilverChat: SS Continuum Chat Client (and source code)
Cheese replied to silverbullet's topic in Development
- 19 replies
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- Merry Christmas
- roberts space industries
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you're*
- 7 replies
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- Merry Christmas
- roberts space industries
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basically id still rather allow a 256x256x256
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thanks
- 9 replies
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- Merry Christmas
- roberts space industries
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its only 400 kills easy if you only play fgs and dont waste any time in center, its only like 4-6 fgs
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my client will be able to support 256 colors, and my intent is to allow a chat(r,g,b,msg) protocol limitation is 256, can make rgb with a new packet, but it wont work with subgame
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it seems the downside to that is this: isnewer = TICK_DIFF(pos->time, data->pos.time) > 0; /* only copy if the new one is later */ if (isnewer || isfake) now what the fuck am i supposed to do :\
- 58 replies
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- Merry Christmas
- roberts space industries
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Cheese!> ?lag SSCclient: avg ping: 18 ploss: s2c: 0.00 c2s: 0.00 I {0} [Cheese!] command to [sSCclient]: lag Cheese!> ?lag -v SSCclient: s2c ping: 0 0 (0-0) (reported by client) SSCclient: c2s ping: 0 0 (0-0) (from position pkt times) SSCclient: rel ping: 31 36 (0-696) (reliable ping) SSCclient: effective ping: 18 (average of above) SSCclient: ploss: s2c: 0.00 c2s: 0.00 s2cwpn: 0.00 SSCclient: reliable dups: -nan% reliable resends: 0.00% SSCclient: s2c slow: 0/0 s2c fast: 0/0 SSCclient: avg bw in/out=121/16 ignoringwpns=0% dropped=0 SSCclient: bwlimit=6920 b/s, burst 2048 b I {0} [Cheese!] command to [sSCclient]: lag -v $$$$$$$$$$
- 58 replies
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- Merry Christmas
- roberts space industries
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also, by setting it to 0, i can bypass it altogether, and it will only use the rel ping so it can stay in a ship now without getting lagspecced
- 58 replies
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- Merry Christmas
- roberts space industries
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ooo so thats where pink is it might also be in f1 as well i recall going from 0-256 in the chat types, and i dont think the chat packet supports more bits, but if the pink is indeed used in the settings, there should be some way to activate it in chat
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pink is fuschchsia, which brain cant even spell himself which is why we changed it to pink and yes, there is a grey, which is more grey than pub chat in game, but is identical to pink while alt tabbed for some reason, the bottom color on that image isnt used at all, and cant be used
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Cheese!> ?lag -v SSCclient: s2c ping: 0 0 (0-0) (reported by client) SSCclient: c2s ping: 10001 9993 (0-10000) (from position pkt times) SSCclient: rel ping: 27 34 (0-336) (reliable ping) SSCclient: effective ping: 2515 (average of above) SSCclient: ploss: s2c: 0.00 c2s: 0.00 s2cwpn: 0.00 SSCclient: reliable dups: -nan% reliable resends: 0.00% SSCclient: s2c slow: 0/0 s2c fast: 0/0 SSCclient: avg bw in/out=32/4 ignoringwpns=100% dropped=0 SSCclient: bwlimit=10382 b/s, burst 2048 b SSCclient: lag too high to play SSCclient: lag too high to carry flags or balls I {0} [Cheese!] command to [sSCclient]: lag -v Cheese!> ?lag SSCclient: avg ping: 2514 ploss: s2c: 0.00 c2s: 0.00 I {0} [Cheese!] command to [sSCclient]: lag no, i think its averaging things, and its using a default of like 10000 or something? ive got this in the keepalive pos.time=current_ticks();
- 58 replies
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- Merry Christmas
- roberts space industries
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kicking avast in the balls would produce great emotions of enjoyment
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SSCclient: avg ping: 2517 ploss: s2c: 0.00 c2s: 0.00 ??????????????????????
- 58 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)