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Everything posted by Cheese
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so i tried a chargable yestarday why is it a good thing to only receive 20% fire delay reduction, which i didnt even notice while actively looking for it, while: stealth drain before it activates stealth drain while it is active while active, it drains itself while not in use with stealth still on still having fire cost for every bullet fired why is this supposed to be any good? there is nearly zero benefit at the cost of having stealth constantly on
- 127 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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<ASSS: C> Fake Player Platform: Official Public Release
Cheese replied to Cheese's topic in Development
download works for me try clicking it instead of copying it into your url bar i made the link bigger for you also, thats if it were a modification of the source, which no custom module is, as they are a completely seperate entity the #include is just to use standard interfaces lets put it this way: you are designing a custom lamp, which plugs into a GPL electrical outlet why the fuck does that matter to a lamp company -
<ASSS: C> Fake Player Platform: Official Public Release
Cheese replied to Cheese's topic in Development
keep in mind, ill still be updating this periodically, so if you have any changes, send them to me and ill throw them in if theyre good enough. also, i personally got a zone uptime of over a month running a load test of 20-30 bots following eachother around and killing each other, so its very stable. if you do actually manage to crash it, make sure you say exactly how you did it, and the events leading up to the crash, and post backtraces, or send them to me. -
SERVER SIDE AI BOTS After a few weeks of careful consideration, I have decided to pubicly release the source code for my fake player platform for an ASSS server. The reason for this is that I have basically turned into another Dr Brain, in that I have been wanting to create a "turret defense" style zone, league of legends style, for about the past 2 or 3 years. However, this game is decaying, and I can no longer forsee having any free time in at least the next half decade. I have always intended to release this, as I have wanted to see what other people can do with it, and hopefully they can do some things I would never have thought of. I also want to release this because it has so many features that I can't test them all by myself, and no longer have the time to. In reality, I should have released this 2 years ago. The previous alpha release was at http://forums.minego...opic.php?t=8858 There's more information in there, so make sure you read that as well. There's also screenshots. This platform does everything you could want a fake player to do, and I have already added limited AI capabilities to it. I have written this in such a way as that other modules can access any of the fake players' information just like a real player. I call this a platform because it doesn't actively do anything, it only enables you to do whatever you want, and requires you to use the commands or interfaces to actually get anything accomplished. However, it is powerful enough to base an entire zone around, and it has the power to completely revolutionize this game. There are also commands that allow you to control some, but not all, features in game, listed in ?fakehelp. It tracks damage to players, it tracks damage to tiles, it fires weapons of any kind continuum can handle, it tracks energy/recharge/movement per bot, and it can do almost anything else you can think of. It even makes waffles. Not all modules are required, in fact you really only need one, and they are interchangable in case someone somehow accidentally manages to create something better (no longer likely, as it will probably end up in the bitbucket project anyways). For more details on any command beyond ?fakehelp, use the built-in ?man command. I have deliberately not included the .dll or .so binaries, as they are now outdated and apparently have been reported to have problems anyways. Simply recompile from source. There are no real outside dependencies that would cause compilation troubles. If you make any changes to this, make sure you include a copy here and state why you made the changes. Also let us know how you found a use for this. Hopefully this adds to peoples' desire to switch from subgame to ASSS. Additionally, if you are an aspiring ASSS developer, there is plenty of material to learn from. http://forums.minego...ewforum.php?f=7 http://wiki.minegobo...x.php/Main_Page http://wiki.minegobo...Writing_Modules BITBUCKET CODE REPOSITORY: DOWNLOAD HERE click "get source" in the top right corner
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you're* dumbass
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you are a faggot case closed
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can we ban this noisy faggot from the forums again please
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ill name one avast - for sucking dicks, trying to enter zones with names like hitler and jew, then switching forum names to whine on forums because his original avast name was outed as being a complete dumbass
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i might have compiled the linux binaries improperly, or there might be a problem with your platform
- 151 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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why argue with yourself? you shouldnt really be using threads directly, you should be using the timer stuff, which just spawns a worker thread just use the standard interfaces i havnt had any issues with them at all
- 151 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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how can it supercharge when its still inside the hood now thats just silly
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as in months of continuous uptime i got over a months uptime with a experimental fake player module running a load test
- 151 replies
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- Merry Christmas
- roberts space industries
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what os system specs
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why waste your time on that when you can simply start a new one and build it from the ground up? the protocol is simple enough
- 151 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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dat chops ps get debussy
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moving hz to tw would be a downgrade
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when is this guy coming back he was our best chance at producing ship models
- 52 replies
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- Merry Christmas
- roberts space industries
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although its harder to get started now that the nolifers are abusing items already
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what it really comes down to is: IS IT WORTH HAVING SOMEONE PAY FOR A STABLE SERVER THAT WILL BE UP FOR THE NEXT 5 YEARS REMAINING FOR THIS GAME OR NOT HAVE TO PAY AND HAVE FREE HOSTING BY PRIIT, AT THE COST OF HAVING TO PUT UP WITH HIS NEGLECT
- 151 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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http://stats.sshq.net/graphs/graph_26_4.png its good that you stopped though
- 151 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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so is shenanigans and canada and other retarded text from ceiu even then how convienient for the idiot to mention it after taking 100k
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so today i beat this cool-mint idiot in a fg, and now hes abusing his powers and making excuses to hide his behaviors so far, he has stolen 100k from me in 1 day, with no reason for example: thats the THIRD time this waste of oxygen has stolen 40k from me, and the first time he even bothered to tell me what was going through his fractured mind the idiot needs to keep his personal vendettas out of my bank account
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. because from what i have heard, there has already been a fixed dll released that allows the peering without the inflated population counts some zone owners, especially from those zones with 5 people in it like star warzone, know about the fix and decided not to use it because they enjoyed their fake population counts too much, and some tried to make up excuses like not having file access to their zone servers, despite having *putfile
- 151 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)