SERVER SIDE AI BOTS After a few weeks of careful consideration, I have decided to pubicly release the source code for my fake player platform for an ASSS server. The reason for this is that I have basically turned into another Dr Brain, in that I have been wanting to create a "turret defense" style zone, league of legends style, for about the past 2 or 3 years. However, this game is decaying, and I can no longer forsee having any free time in at least the next half decade. I have always intended to release this, as I have wanted to see what other people can do with it, and hopefully they can do some things I would never have thought of. I also want to release this because it has so many features that I can't test them all by myself, and no longer have the time to. In reality, I should have released this 2 years ago. The previous alpha release was at http://forums.minego...opic.php?t=8858 There's more information in there, so make sure you read that as well. There's also screenshots. This platform does everything you could want a fake player to do, and I have already added limited AI capabilities to it. I have written this in such a way as that other modules can access any of the fake players' information just like a real player. I call this a platform because it doesn't actively do anything, it only enables you to do whatever you want, and requires you to use the commands or interfaces to actually get anything accomplished. However, it is powerful enough to base an entire zone around, and it has the power to completely revolutionize this game. There are also commands that allow you to control some, but not all, features in game, listed in ?fakehelp. It tracks damage to players, it tracks damage to tiles, it fires weapons of any kind continuum can handle, it tracks energy/recharge/movement per bot, and it can do almost anything else you can think of. It even makes waffles. Not all modules are required, in fact you really only need one, and they are interchangable in case someone somehow accidentally manages to create something better (no longer likely, as it will probably end up in the bitbucket project anyways). For more details on any command beyond ?fakehelp, use the built-in ?man command. I have deliberately not included the .dll or .so binaries, as they are now outdated and apparently have been reported to have problems anyways. Simply recompile from source. There are no real outside dependencies that would cause compilation troubles. If you make any changes to this, make sure you include a copy here and state why you made the changes. Also let us know how you found a use for this. Hopefully this adds to peoples' desire to switch from subgame to ASSS. Additionally, if you are an aspiring ASSS developer, there is plenty of material to learn from. http://forums.minego...ewforum.php?f=7 http://wiki.minegobo...x.php/Main_Page http://wiki.minegobo...Writing_Modules BITBUCKET CODE REPOSITORY: DOWNLOAD HERE click "get source" in the top right corner